Player businesses
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2] – Steven Sharif
玩家攤檔, personal shops, and auction houses enable buying from and selling to other players.[3]
玩家攤檔 | Personal shops | Auction houses | |
---|---|---|---|
Cost |
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Location |
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Player presence | N/A | ||
Storage |
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Advertising |
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PvP |
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N/A |
玩家攤檔

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[19]
玩家攤檔 (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9] or in 市场 (the constructible building available for placement by mayors of any
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) node or higher).[10]
All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[4]
- Player stalls are rentable by node citizens.[5]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[4]
- Player stalls are linked to a player's warehouse.[13]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
- Player stalls do not require the attendance of the character or for that character to be online.[5]
- 告示板 that list the items available in player stalls can be accessed from anywhere in the region.[15]
- These give the location of the stall so players can travel there and purchase the items.
- Stall sales are also listed in auction houses.[3]
- This may no longer be accurate.[6]
- Players are able to input required items for repair and also purchase required materials for that repair.[21]
- Player stalls may still operate during node siege declaration. This is subject to testing.[22]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[6][7][8]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[6][7][8]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[6][8]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[12]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[12] – Steven Sharif
Auction house

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[11]
Auction houses enable players to list items at the Economic node in which the auction house is located.[9]
- A listing fee will be charged to list items in the auction house.[9]
- 附庸節點 of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[9]
- Items listed are also visible in community boards (bulletin boards).[6]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[6]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[14][9]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[14]
- There may be a taxation difference between auction houses versus other player businesses.[9]
Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[25]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[25] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[11]
- 市场 in 村莊 level economic nodes have auction houses that allow raw resources and processed goods to be posted.[11]
- Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[11]
- Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[11]
- Up to two economic metropolises may be linked in this manner.[27]
- 大都會 level economic nodes enable worldwide sale prices for auction houses across Verra.[11]
- Items listed in one linked economic node can be bid on from any other linked economic node.[11]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[6][11]
As nodes develop, player governments may open a Stock exchange (also called Stock markets and Sharemarkets) where players can buy and sell shares in 節點, 行会 and 社会组织.[28][29]
- The value of stocks is influenced by world events and the performance of nodes, 社会组织 or guilds.[30]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[29]
- There is no regulatory commission to restrict the purchase and sale of stocks.[30]
房地產
Players buy the deeds for housing from the node itself.[31] Players can also buy and sell properties from other players.[32]
- Housing will have a base price that scales with the number of citizens in the node.[33]
- In-node housing will be at a premium, and is expected to be hotly contested.[32]
- The more apartments that have been purchased in a node, the higher the price scales.[34]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[35]
- 固定房屋 and apartments can be listed and sold to other players.[36][37]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[38] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[33]
- Players will not be able to exceed their allotment of housing in the game.[41]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[41] – Steven Sharif
Rental and leasing concepts are currently under consideration.[41]
Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[41] – Steven Sharif
告示板
酒館
酒館 provide tiered services.[2]
- 任務 that might only be gathered from the player-owned taverns.[2]
- Meals that grant buffs for a period of time after a player leaves.[2]
- 配方 that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.[48][2]
The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[48][2]
- Q: What benefits do players receive for taking on the role of a tavern owner?
- A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[48] – Steven Sharif
連鎖經營
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[49] – Jeffrey Bard
Player to player trading
There will be player to player trading in Ashes of Creation.[50][51]
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[52][53][54]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[50] – Steven Sharif
Escrow system
An escrow system is planned to prevent griefing in the crafting system.[55]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[55]
工匠班
製造和採集都是經濟的重要部分。不論你想要在屋旁打造廣闊的種值園,還是為了寶藏資源遊歷曠野,都對經濟有着直接的控制。[65]
整體來說,製造系統和匠人系統都相當複雜。[66] – Steven Sharif
採集專業
加工專業
製造專業
- Arcane Engineering
- Armor smithing
- Carpentry
- Jewel cutting
- Leatherworking
- Scribing
- Tailoring
- Weapon smithing
匠人供應鏈
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[67][68] Each stage of the chain may require caravans to transport goods from one artisan to another.[69]
- Obtaining raw materials:[70]
- Refining the raw materials with the 加工 profession.[68]
- 製造 the finished product using its crafting recipe.[68]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[73] – Steven Sharif
稅務
節點稅務
市長 are able to set tax rates for their node.[74]
- This includes setting tax rates that apply to tavern games.[75][76]
市長/Node governments allocate resources, taxes, and quests to help develop node defenses.[77]
- Tax money only goes toward funding node development. This gold cannot be withdrawn by the mayor or any other player.[78][79]
- Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[80]
Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[78][81]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[81]
Housing taxes
When a node reaches stage 3 (村莊) and a player run government has formed, all player housing will pay taxes.[82]
- A player's tax charge will be determined by the number of structures built on their plot.[79]
其他
引用
- ↑ 直播, 2019-06-28 (51:37).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Podcast, 2018-04-23 (29:56).
- ↑ 3.0 3.1 3.2 3.3
- ↑ 4.0 4.1 4.2 4.3 4.4 直播, 2017-05-10 (16:36).
- ↑ 5.0 5.1 5.2 5.3 5.4
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 直播, 2020-07-31 (1:34:06).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 直播, 2017-10-16 (59:39).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 直播, 2019-05-30 (1:26:16).
- ↑ 10.0 10.1 10.2 訪談, 2020-07-08 (55:05).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 Know Your Nodes: Economic Node Type.
- ↑ 12.0 12.1 12.2 12.3 12.4 直播, 2020-10-30 (1:03:52).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 直播, 2020-10-30 (1:04:59).
- ↑ 14.0 14.1 14.2 14.3
- ↑ 15.0 15.1 15.2 15.3 直播, 2017-05-10 (35:16).
- ↑ 訪談, 2020-07-08 (57:46).
- ↑ 直播, 2020-04-30 (1:14:44).
- ↑
- ↑ 19.0 19.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ 直播, 2020-05-29 (1:00:57).
- ↑
- ↑ 直播, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ 直播, 2020-03-28 (1:04:49).
- ↑ 25.0 25.1 直播, 2021-03-26 (1:15:03).
- ↑ 26.0 26.1 Ashes of Creation - The visuals.
- ↑
- ↑ 28.0 28.1 直播, 2017-05-17 (11:27).
- ↑ 29.0 29.1
- ↑ 30.0 30.1 訪談, 2018-10-20 (5:51).
- ↑ MMOGames interview, January 2017
- ↑ 32.0 32.1 Node series part II – the Metropolis.
- ↑ 33.0 33.1 直播, 2020-06-26 (53:41).
- ↑ 直播, 2017-05-12 (52:01).
- ↑ 35.0 35.1 35.2 35.3 直播, 2017-05-12 (55:01).
- ↑ 36.0 36.1 直播, 2020-06-26 (47:32).
- ↑ 直播, 2020-06-26 (54:03).
- ↑ 38.0 38.1 訪談, 2020-07-08 (33:34).
- ↑ 直播, 2020-06-26 (1:02:12).
- ↑ 直播, 2020-06-26 (56:08).
- ↑ 41.0 41.1 41.2 41.3 直播, 2019-05-30 (1:23:41).
- ↑ 直播, 2017-05-19 (33:57).
- ↑ 43.0 43.1 直播, 2017-10-31 (28:58).
- ↑ 44.0 44.1 The mighty beard!
- ↑ 直播, 2017-05-12 (53:08).
- ↑ 直播, 2017-05-10 (16:37).
- ↑ 直播, 2017-10-31 (30:34).
- ↑ 48.0 48.1 48.2 直播, 2022-12-02 (1:22:30).
- ↑ 直播, 2017-05-26 (50:00).
- ↑ 50.0 50.1 直播, 2017-05-15 (10:32).
- ↑ 直播, 2018-01-18 (46:56).
- ↑ 直播, 2023-02-24 (1:12:24).
- ↑ 直播, 2022-10-28 (24:28).
- ↑ 直播, 2021-04-30 (1:14:49).
- ↑ 55.0 55.1 直播, 2017-05-10 (32:22).
- ↑
- ↑ 57.0 57.1 57.2
- ↑ 直播, 2017-05-24 (32:07).
- ↑ Podcast, 2021-04-11 (44:29).
- ↑
- ↑
- ↑ 直播, 2020-08-28 (2:05:21).
- ↑ 直播, 2020-07-31 (1:31:11).
- ↑ 直播, 2017-07-18 (37:25).
- ↑ About Ashes of Creation.
- ↑
- ↑ 訪談, 2020-07-20 (20:17).
- ↑ 68.0 68.1 68.2 68.3 直播, 2017-05-10 (8:22).
- ↑ 直播, 2017-05-10 (6:12).
- ↑ 70.0 70.1 70.2 70.3 70.4 直播, 2017-05-08 (20:41).
- ↑ 直播, 2017-07-18 (38:30).
- ↑ 直播, 2017-05-26 (26:00).
- ↑ 訪談, 2018-05-11 (24:18).
- ↑ 74.0 74.1 直播, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 78.0 78.1 直播, 2022-08-26 (1:10:16).
- ↑ 79.0 79.1
- ↑ 訪談, 2020-03-27 (0:30).
- ↑ 81.0 81.1 訪談, 2018-05-11 (57:02).
- ↑