Player businesses

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Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

玩家攤檔, personal shops, and auction houses enable buying from and selling to other players.[3]

玩家攤檔 Personal shops Auction houses
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[13][5][6]
  • Player must be online and present at the shop.[13][6]
  • Items and services are listed on 告示板 in the same region.[16]
  • There may or may not[7] also be listings at auction houses.[3]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[17][18][19][14]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[14]


Niküan player stall concept art.[20]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[20]

玩家攤檔 (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[10], in 市场 (the constructible building available for placement by mayors of any

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) node or higher), or as business buildings on freehold plots.[22][11]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[11]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[5]

  • Player stalls are rentable by node citizens.[6]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[5]
  • Player stalls are linked to a player's warehouse.[14]
  • Player stalls do not require the attendance of the character or for that character to be online.[6]
    • An attendant NPC is assigned to the stall.[14][5] This may be an "image" of the player.[16]
  • Players are able to input required items for repair and also purchase required materials for that repair.[23]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[24]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
  • 告示板 that list the items available in player stalls can be accessed from anywhere in the region.[16]
    • These give the location of the stall so players can travel there and purchase the items.[16]
  • Stall sales are also listed in auction houses.[3]
    • This may no longer be accurate.[7]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[7][8][9]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[13]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[13]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[26]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[12]

Auction houses enable players to list items at specific nodes.[27][28]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[10]
Auction houses allow items and resources to be listed for sale at a specific node location.[27]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[10]
  • 附庸節點 of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[10]
    • This will be possible through an auctioneer emissary NPC in that node.[10]
    • Items cannot be listed in non-economic vassal nodes.[10]
  • Items listed are also visible in community boards (bulletin boards).[7]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[30]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[12]

Freehold businesses

Business buildings.[33]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[34]

Business buildings are freehold or node buildings that provide items and services to players.[35][36][37][33][38]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[34]

List of business buildings


Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[40][41][42][43][44]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[45] Currently freeholds may be acquired via auction.[34][46][47][48][33][49]
    • A grace period will occur before the housing becomes available for auction.[45]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[45]
    • At the end of the auction, the highest bidder will win the house.[45]
  • Housing will have a base price that scales with the number of citizens in the node.[50]
    • There is no cap on the price of player-originated housing sales.[51]
    • In-node housing will be at a premium, and is expected to be hotly contested.[44]
    • The more apartments that have been purchased in a node, the higher the price scales.[52]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[34][46][47][48][33][49][55][56]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[57]
    • Previously it was stated that freeholds may not be sold to other players.[41][58]
    • Players cannot be denied from buying a freehold.[59]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[54]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[50]
  • Players will not be able to exceed their allotment of housing in the game.[60]
  • Rental and leasing concepts are under consideration.[60]

Player to player trading

There is player-to-player trading in Ashes of Creation.[61][62][63][64]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[63]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[62]Steven Sharif

Escrow system

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[72]





  • 玩家將可以精通該匠人職業內的多種(非全部)專業。[77][74][78]



整體來說,製造系統和匠人系統都相當複雜。[83]Steven Sharif





AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[84][85] Each stage of the chain may require caravans to transport goods from one artisan to another.[86]

  1. Obtaining raw materials:[87]
  2. Refining the raw materials with the 加工 profession.[85]
  3. 製造 the finished product using its crafting recipe.[85]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[90]Steven Sharif

Share market

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in 節點, 行会 and 社会组织.[91][92][93]

  • There is no regulatory commission to restrict the purchase and sale of stocks.[94]



Alpha-2 Node treasury work-in-progress advanced node taxes UI.[95]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[95]Chris Justo

市長 are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[95][96]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[107][108]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[108]

Housing taxes

When a node reaches stage 3 (村莊) and a player run government has formed, all player housing will pay taxes.[109]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[34]

Housing foreclosures

Housing foreclosures result from failing to pay property taxes or other fees.[111][34]

  • Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[111]
  • The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[112]
If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[34]



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