Alpha-2

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Alpha-2 is the Persistent alpha.[1][2] This release is expected to include the following:

UI, tutorial systems, and much of the questing will remain placeholder for Alpha One, and won't really come online until Alpha Two.[11]Steven Sharif

"Persistent" means that the Alpha-2 servers will be kept up all day and night until launch.[1]

The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[12]Steven Sharif

Alpha-2 availability

Phase Release Estimated/Actual date
Alpha-2 Alpha-2 (persistent alpha).[1][2] -

Read more...

Alpha testing system requirements

创造的灰烬 alpha testing minimum system specification.[13]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
  • Memory: 6 GB RAM
  • Network: Broadband Internet connection
  • Storage: 15 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Recommended specification.[13]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
  • Memory: 16 GB RAM
  • Network: Broadband Internet connection
  • Storage: 15 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Tulnar race

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[3]

Naval schedule

Ship assets will likely be released leading in to Alpha-2.[4]

Artisan classes timeline

工匠班 (收集, 处理, 各 具 特色) will come online in Alpha-2.[5]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[5]Steven Sharif

Emblem, logo and symbol editor

Import of user-created image content (UCC) is being considered.[17] This was previously not under consideration.[18]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[19]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[17]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[19]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[18][20][9]

Emblem editor functionality is tentatively planned for Alpha-2.[9]

Alpha-2 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[22]

  • QA testing prior to the full release of Alpha-1 is covered by NDA.[23][24]
    • The text and voice NDA was lifted from the PI QA testing phase on May 28, 2020.[23]
    • The NDA will be lifted for the March 2021 Alpha-1 preview tests.[11]

Our plan at the moment is for you to review and accept the NDA as part of the game client itself. Keep an eye out for emails in your inbox on how to test as we get closer![25]Sarah Flanagan

Early access

创造的灰烬 early access packages:

Pre-order packs

Lustrous Cordiality pre-order packs.[33]

Though prowess in battle is easily observed, diplomacy is an art in its own right. To unite is to become strong, and no few historic moments have been etched into eternity through the efforts of those who have fought for a common cause. The efficacy of this practice is not lost upon the Kaelar, and they have gone to great lengths to perfect it.[33]

Pre-order packs are available from the 化妆品店.[32]

We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[34]Steven Sharif

Participation

Alpha and Beta participation is expected to grow with the sale of pre-order packs.[36]

Server wipes

Alpha and Beta servers will be wiped prior to launch.[37]

  • Servers may also be wiped between individual tests, unless the developers require progression to be saved for certain spot tests.[38]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[12]Steven Sharif

里程碑

Accomplishments

  • Kickstarter's most funded MMORPG.[62]
  • Kickstarter's #7 most funded video game.[63]
  • Most anticipated MMO – MMORPG.com's Best of 2017 Awards.[64]
  • Most anticipated early access hands-on MMORPG – MMOs World.[65]
  • Gamescom 2018: Best Independent game.[66]
  • Gamescom 2018: Best Online game.[66]
  • Best indie MMO of 2020 – massivelyop.com reader's poll.[67]
  • Most anticipated MMO of 2021 and beyond – massivelyop.com reader's poll.[68]

See also

引用

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Livestream, 2018-01-18 (25:22).
  2. 2.0 2.1 alpha and beta phases.png
  3. 3.0 3.1 Livestream, 8 April 2018 (AM) (2:17).
  4. 4.0 4.1 Livestream, 2018-09-27 (54:02).
  5. 5.0 5.1 5.2 5.3 Interview, 2021-02-07 (35:30).
  6. Interview, 2018-10-20 (0:00).
  7. Interview, 2018-10-20 (12:38).
  8. Livestream, 2020-03-28 (1:41:11).
  9. 9.0 9.1 9.2 Livestream, 2018-10-31 (47:44).
  10. steven-family-summon-2.png
  11. 11.0 11.1 Blog: Creative Director's Letter, October 16 2020
  12. 12.0 12.1 12.2 12.3 12.4 server-wipes.png
  13. 13.0 13.1 What are the minimum requirements for Alpha?
  14. Podcast, 2018-05-11 (59:25).
  15. 15.0 15.1 Newsletter, 7 August 2018
  16. Blog: 10 facts about castle sieges in the MMORPG.
  17. 17.0 17.1 Livestream, 2019-07-26 (1:05:28).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Livestream, 2017-05-17 (55:40).
  19. 19.0 19.1 Interview, 2020-07-08 (48:30).
  20. 20.0 20.1 guild emblem.jpg
  21. 21.0 21.1 21.2 Interview, 2018-10-20 (3:35:54).
  22. Livestream, 2018-01-18 (49:26).
  23. 23.0 23.1 Livestream, 2020-05-29 (31:37).
  24. alpha-1-nda-1.png
  25. toast-nda.png
  26. 26.0 26.1 Kickstarter packages.
  27. MMOGAMES Interview, 8 September 2017.
  28. beta 0.png
  29. Intrepid pre-order pack.
  30. PAX West 2017 Alpha package.
  31. PAX West 2017 Beta package.
  32. 32.0 32.1 Ashes of Creation cosmetic store.
  33. 33.0 33.1 Ashes of Creation Store: February cosmetics.
  34. steven-cosmetics.png
  35. Interview, 2018-08-24 (12:18).
  36. 36.0 36.1 36.2 Livestream, 2017-11-17 (28:50).
  37. server wipe.jpg
  38. Livestream, 2020-11-30 (7:27).
  39. 39.0 39.1 39.2 MASSIVELY OP interview: Ashes of Creation on a new way to MMO.
  40. Ashes Discord.png
  41. Ashes of Creation Kickstarter campaign
  42. Ashes of Creation Kickstarter.
  43. Summer Crowdfunding.png
  44. summerended.png
  45. PAX West 2017 Schedule.
  46. PAX West 2017 Map.
  47. Intrepid Studios Dev Team.
  48. Livestream, 2018-01-18 (2:48).
  49. GDC.png
  50. PAX East.png
  51. gamescom.png
  52. Ashes of Creation Gamescom 2018 Interview: Responding to Criticism.
  53. Newsletter, 7 August 2018
  54. alpha1-phase-1-update.png
  55. Intrepid Studios Extra Life 2018 (@MediaAoC).
  56. Interview, 2019-04-15 (5:09).
  57. extralife2019.png
  58. Blog: New Adventure Awaits.
  59. Interview, 2020-10-17 (18:36).
  60. Interview, 2020-10-17 (56:55).
  61. extralife2020.png
  62. kickstarter most funded MMORPG.png
  63. kickstarter most funded video game.png
  64. MMORPG.com's Best of 2017 Awards.
  65. Most Anticipated MMORPGs For 2018.
  66. 66.0 66.1 DualShockers’ Gamescom 2018 Awards
  67. MassivelyOP 2020 awards reader's poll.
  68. MassivelyOP reader's poll.