Alpha-2

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Alpha 2 測試目標是推出幾乎所有核心系統,玩家到時候將可以開始看到更完善的系統。[1]Steven Sharif

Alpha-2 將為不關機 Alpha 測試。[2][3] 預計屇時將推出所有核心遊戲系統,包括:

第一次 Alpha 測試中,介面、教學系統、以及大部分任務都是暫時性的,較正式的版本於第二次 Alpha 測試時才會推出。[12]Steven Sharif

擁有 Alpha-1Alpha-2 測試資格的玩家將有機會被邀請參與 Alpha-2 測試前的抽樣測試。[1]

Alpha-2 availability

Phase Release Estimated/Actual date
Alpha-2 Alpha-2 (不關機 alpha 測試)[2][3] 尚未公布[13]

Read more...

Alpha-2 server wipes

Alpha-2 is known as the persistent alpha.[2][3] Persistent means that the Alpha-2 servers will be kept up all day and night until launch.[2]

The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[14]Steven Sharif

Alpha testing system requirements

Alpha-1 stress testing, March 17, 2021.[15]

Funny story; So yesterday as we are stress/density testing with our NDA testers, I accidentally summoned 5k bears around our few hundred players. But hey, it didn’t crash! Can you spot Lt. Toast here?[15]Steven Sharif

These are fully operational NPCs. They have behavior trees, they have AI blackboards; you know they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[16]Steven Sharif

Ashes of Creation alpha testing minimum system specification.[17] These system specs have not changed for Unreal Engine 5.[18][19]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
  • Memory: 6 GB RAM
  • Network: Broadband Internet connection
  • Storage: 35 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Recommended specification.[17]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
  • Memory: 16 GB RAM
  • Network: Broadband Internet connection
  • Storage: 35 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Tulnar race

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[4]

實裝日期

Ship assets will likely be released leading in to Alpha-2.[5]

Artisan classes timeline

匠人職業 (採集加工製造) 將於 Alpha-2 及其後 Betas 測試全面實裝。[20][6]

In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to kind of create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[20]Steven Sharif

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[6]Steven Sharif

紋章、標誌、符號設計器

官方正考慮加入玩家自製圖像的匯入功能。[23] 此前未曾有這樣的考慮。[24]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[23]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[25]Steven Sharif

玩家將可以透過遊戲內的介面設計紋章、標誌、以及符號。[24][26][10]

紋章設計功能暫時計劃於第二次 Alpha 測試中推出。[10]

Alpha-2 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by 保密協議 (non-disclosure agreement).[28]

  • Alpha-1 testing prior to the full release of Alpha-1 was covered by NDA.[29][30]
    • NDA review and acceptance is done via the game client.[31]
    • The text and voice NDA was lifted from the PI QA testing phase on May 28, 2020.[29]
    • The verbal NDA was lifted from Alpha-1 preview testing, and future testing, on May 17, 2021.[32]
    • The NDA was lifted on July 9, 2021 for the three day Alpha-1 preview weekend test.[33][34]
    • The NDA was lifted on July 14, 2021 for Alpha-1.[35]

We are extremely excited to invite folks to this glorious milestone of our development journey with NO NDA as we want everyone to be able to provide feedback unfiltered. During Alpha One testing, we'll be looking for your feedback specifically on the following things: download and installation process, client performance, and server performance.[35]

優先測試

Ashes of Creation 優先測試產品包:

預購禮包

Seers of the Blackroot pre-order packs.[43]

Once a small band of heretical shamans driven from their home settlement after a spate of kidnappings, the Seers of the Blackroot have since been continuing their bloody practice among the gnarled trunks and groves of the deep forests. Living in relative secrecy, they have slowly regained their strength and shall one day pour forth from the woods like ravenous rodents, seeking to sacrifice any and all to sate the dark forces they worship.[43]

預購禮包時裝商城有售。[42]

時裝給希望提早支持我們的玩家購買。 我認為喜歡收藏的玩家會重視限定的物品。MMO 玩家知道購買的時裝是稀有且不是每個人都能擁有的時候,才會有滿足感。另外,這些時裝也會有所變更,以不同顏色或質地應用於世界各地的 NPC,令推出時裝的同時,配合我們的開發進度。這些禮包好的地方是沒有「Pay to Win」元素,而遊戲也沒有售價,所以基本上你不需要為了在遊戲推出時獲取優勢而購買禮包。遊戲內也會有同樣甚至主觀上更漂亮的時裝供玩家獲取。[44]Steven Sharif

參加人數

Alpha and Beta participation is expected to grow with the sale of pre-order packs.[46]

刪檔

Alpha and Beta servers will be wiped prior to launch.[47]

  • Alpha-1 testing phases will include full wipes.[48]
  • Servers may also be wiped between individual tests, unless the developers require progression to be saved for certain spot tests.[49]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[14]Steven Sharif

里程碑

December 2015 First team members were hired.[50]
February 2016 Ashes of Creation design documentation and prototyping.[51][50]
December 10, 2016 Official website was launched and project announced.[50]
January 18, 2017 Official discord was launched.[52]
May 2, 2017 Kickstarter crowdfunding campaign launched with $750,000 funding goal.[53]
June 3, 2017 Kickstarter crowdfunding campaign completed with 19,576 backers raising $3,271,809.[54]
June 2017 Game production began with a team size of 15-20.[51]
June 21, 2017 夏季众筹 campaign launched.[55]
July 22, 2017 Summer crowdfunding campaign completed with 2,485 backers.[56]
September 1, 2017 PAX West 2017.[57][58]
November 4, 2017 Raised $16,500 for Extra Life children's hospitals.[59]
December 15, 2017 Alpha-0 released on schedule.[60]
March 19-23, 2018 Game Developers Conference (GDC) 2018.[61]
April 5, 2018 PAX East 2018.[62]
August 15, 2018 Last day for purchases of Alpha-1 through Intrepid pre-order packs.[63]
August 20, 2018 At Gamescom with My.com.[64]
August 27, 2018 100 developers working on Ashes of Creation.[65]
September 1, 2018 PAX West 2018 panel.[66]
October 19, 2018 Ashes of Creation Apocalypse battle royale (previously called Alpha-1 phase 1 battlegrounds).[67]
November 4, 2018 Raised $20,518 for Rady Children's hospital with Extra Life.[68]
April 15, 2019 60 developers working on Ashes of Creation at San Diego offices (following disengagement with Malaysian art team).[69]
November 3, 2019 Raised $20,901 for Rady Children's hospital with Extra Life.[70]
August 21, 2020 Announced a mutual parting of ways with publisher My.games.[71]
October 17, 2020 Almost 3,000,000 registered accounts for Ashes of Creation.[72]
October 17, 2020 ~87 developers working on Ashes of Creation.[73]
November 8, 2020 Raised $88,546 for Rady Children's hospital with Extra Life.[74]
February 26, 2021 Official ashesofcreation.com website redesign.[75]
May 5, 2021 Alpha-1 sales resumed with the announcement of the Adventurer 預購禮包.[76]
May 17, 2021 Verbal NDA was lifted from Alpha-1 testing.[32]
July 9, 2021 Alpha-1 no-保密協議 preview weekend began on schedule.[33]
July 11, 2021 Alpha-1 no-保密協議 preview weekend completed on schedule.[77]
July 14, 2021 Alpha-1 no-保密協議 month long test began on schedule.[78][35]
August 15, 2021 Alpha-1 no-保密協議 month long test completed on schedule.[79]
November 7, 2021 Raised $34,485 for Rady Children's hospital with Extra Life.[80]
December 23, 2021 Announced that Ashes of Creation is moving to Unreal Engine 5.[81][82]
January 14, 2022 Over 120 people working on Ashes of Creation.[83]

成就

  • Kickstarter资助最多的MMORPG.[84]
  • Kickstarter的第7位最多资金的视频游戏.[85]
  • 最值得期待的MMO – MMORPG.com的2017年最佳奖项.[86]
  • MMORPG.com的2017年最佳奖项 – MMOs World.[87]
  • Gamescom 2018: 最佳独立游戏.[88]
  • Gamescom 2018: 最佳在线游戏.[88]
  • 2020年最佳独立MMO – massivelyop.com reader's poll.[89]
  • 2021年及以后最值得期待的MMO – massivelyop.com读者投票.[90]

其他

引用

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  5. 5.0 5.1 直播, 2018-09-27 (54:02).
  6. 6.0 6.1 6.2 6.3 訪談, 2021-02-07 (35:30).
  7. 訪談, 2018-10-20 (0:00).
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  10. 10.0 10.1 10.2 直播, 2018-10-31 (47:44).
  11. steven-family-summon-2.png
  12. Blog: Creative Director's Letter, October 16 2020
  13. release-dates.png
  14. 14.0 14.1 14.2 14.3 14.4 server-wipes.png
  15. 15.0 15.1 steven-a1-stress-test.png
  16. 直播, 2021-03-26 (12:34).
  17. 17.0 17.1 What are the minimum requirements for Alpha?
  18. 直播, 2021-12-23 (49:39).
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  22. Blog: 10 facts about castle sieges in the MMORPG.
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  29. 29.0 29.1 直播, 2020-05-29 (31:37).
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  32. 32.0 32.1 steven-a1-verbal-nda.png
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  35. 35.0 35.1 35.2 Guide to Alpha One.
  36. 36.0 36.1 Kickstarter packages.
  37. MMOGAMES Interview, 8 September 2017.
  38. beta 0.png
  39. Intrepid pre-order pack.
  40. PAX West 2017 Alpha package.
  41. PAX West 2017 Beta package.
  42. 42.0 42.1 Ashes of Creation cosmetic store.
  43. 43.0 43.1 Ashes of Creation Store: August cosmetics.
  44. steven-cosmetics.png
  45. 訪談, 2018-08-24 (12:18).
  46. 46.0 46.1 46.2 直播, 2017-11-17 (28:50).
  47. server wipe.jpg
  48. Alpha one test schedule, Mar 12, 2021.
  49. 直播, 2020-11-30 (7:27).
  50. 50.0 50.1 50.2 MASSIVELY OP interview: Ashes of Creation on a new way to MMO.
  51. 51.0 51.1 steven-milestones.png
  52. Ashes Discord.png
  53. Ashes of Creation Kickstarter campaign
  54. Ashes of Creation Kickstarter.
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  59. Intrepid Studios Dev Team.
  60. 直播, 2018-01-18 (2:48).
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  63. Newsletter, 7 August 2018
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