工匠班

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Artisan classes allow a player to specialize in one or more of the following skill trees.[1]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[2]

Players must choose a path in the artisan skill tree for each character.[3] Within each of the three parent artisan paths (收集, 处理 and 各 具 特色) there are different professions. A character may only ever master one of these paths.[4][5]

  • Branching into specific paths allows the player an opportunity to specialize in certain areas. This encourages player inter-dependency, enhancing the artisan experience.[6]
  • It is possible to master every profession within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[7]
    • A player may only master a profession if they have achieved the artisan path mastery.[8]
    • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[8][9]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [10]
  • Choice of profession does not affect a player's stats.[11]
  • Characters within a single account (Alts) may have different professions.[4]

When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[5]Steven Sharif

Gathering professions

Processing professions

Crafting professions

Artisan tools

The ability to gather, process or craft requires tools at an appropriate level in order to accomplish the task at hand.[13]

  • Tools will have durability and tool lifespans.[14]
  • Tools may become non-repairable, requiring re crafting.[14]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[13]Steven Sharif

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within 创造的灰烬 must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[15] Each stage of the chain may require caravans to transport goods from one artisan to another.[6]

  1. Obtaining raw materials:[16]
  2. Refining the raw materials with the 处理 profession.[15]
  3. 各 具 特色 the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[19]Steven Sharif

Recipes

各 具 特色 in 创造的灰烬 is recipe based, not RNG based.[20][21]

  • Within a crafting recipe, there are dials (based on artisan specialization) that are used customize crafted items, such as:[22]
    • Increasing one stat at the expense of another.[15]
    • Making an item more magical versus more physical.[15]

I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[23]Jeffrey Bard

Freehold professions

Freehold progression

Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[27]

  • Freehold progression unlocks new bonuses, abilities and capabilities.[27]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[27]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[28]Jeffrey Bard

Taverns

Taverns provide tiered services.[26]

  • 任务 that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Recipes that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[26]

Timeline

Artisan classes are scheduled for release in Alpha-1.[29]

See also

Community guides

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