商隊
商隊是以機會和風險為中心的開放世界 PvP 系統。希望賺取利潤的玩家可以透過商隊來運輸貨物。[2]
- 商隊可用於運輸多個玩家的貨物。[6]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[8]
商隊種類
There are different types of 商隊 in Ashes of Creation.[10][11]
The caravan system is another very big part of the node system. They are the main driver of economic activity and there is a bunch of different types of caravan.[11] – Jeffrey Bard
Mayoral caravans
Mayoral caravans are launched by 市長.[11]
Quest driven caravans
Quest driven caravans are used for trade routes between nodes. These caravans are system driven.[10]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[12]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- Node-based caravan stats and capabilities scale with their node's advancement.
- 维拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[13]
The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[12] – Steven Sharif
Personal caravans
Personal (Self-directed/player driven) caravans are initiated by the player, who essentially "becomes the caravan". These are land-based and water-based (naval caravans) that the player drives and directs.[14][10]
- These are currently designed for a single driver.[15]
- Personal caravans are initiated from a caravanserai building at a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) node or higher.[16][17]
- Personal caravans are capable of transitioning to/from naval caravans.[14][19]
- Personal caravans will come in varying sizes and capacities.[14]
- By default player caravans will have a racial appearance that influences the types of animals that are moving the caravan.[14]
- Players will be able to apply caravan skins to change the default appearance.[14]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[14] – Steven Sharif
Naval caravans (also referred to as raft caravans)[16] allow the transportation of trading goods.[19]
- Unlike merchant ships, naval caravans are capable of transitioning to and from land caravans at the point of intersection of land and ocean.[16][21][14][19]
- Naval caravans come in varying sizes and capacities.[14]
- By default naval caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[14]
2022-05-28
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[22][23]
- Naval caravans can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[23]
Caravanserai
Caravanserai is a node building in Ashes of Creation where caravans are constructed, prepared for launch, and are unloaded.[16][17]
- The caravanserai is a default building type that is present in every node (of
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher). This building can be upgraded to add additional beneficial features.[16][5]
- When you want to launch a caravan you have must first have a caravan that's constructed at the caravanserai.[16] – Steven Sharif
- Caravans are constructed at a caravanserai from components. If components are missing, default versions with lowest stat values will be applied to the caravan.[16][25][26]
- In order to construct caravan at the caravanserai, you go to caravanserai and you say hey I've got all these components and I want to construct a caravan; and the caravanserai will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[16] – Steven Sharif
- Once a caravan is constructed it will be hosted at that caravanserai. Players will be able to select from a list of available caravans via a UI screen, which will show the available storage compartments for each caravan. These compartments can be assigned to members of a party or a named interest.[16]
- When the caravan is constructed it will be hosted at that caravanserai; and if you want to launch a caravan you will select the caravan you have available at the caravanserai. You will then be provided with a UI screen that shows you the compartments of availability for storage that the Caravan has. You can assign those compartments to members of a party or named interest. You can apply insurance if you want for any pieces of those storage and it can go into escrow; and if the caravan ever gets destroyed, that escrow will go to the named player and that's how we... facilitate that transaction between players if they want to do those things.[16] – Steven Sharif
- Insurance can also be requested (if this is enabled by the caravan owner) which will go into escrow. If the caravan is destroyed, that escrow will go to the named player.[16][17]
- There is a system driven way for players to co-op caravan trips; and essentially you have the driver or the owner of the caravan preps the caravan for launch at the caravanserai, which is the node building that launches the caravans, and he can make a selection to allow designated players or members of his party to reserve space within the caravan; and they may then upload their goods into the caravan at the caravanserai by interfacing with the UI there; and there can even be an agreement for insurance should the caravan be destroyed. Let's say you find a driver who's run many successful missions and you're confident in their ability to deliver you may not ask for insurance; but if this is a new person who doesn't have an established reputation on the server for being a successful caravan driver then you can request insurance; and that's an option that the owner of the caravan has to enable; and when you interface with that UI window there will be the amount of insurance that will be placed in escrow and given to you should the caravan not make it to its destination, or should the caravan's goods be lost. So there is mechanical systems in place to provide that type of interaction. We feel that interaction is good, it's fun; it helps encourage the social interaction that's important to an MMORPG but also it provides an outlet for players who may not wish to actually drive a caravan or launch a caravan or own a good caravan to transport their goods to piggyback with other players.[17] – Steven Sharif
- Once a caravan is prepared it is in a launch-ready state and can be launched whenever the caravan owner is ready. Launching a caravan will display an overhead map view of the node with a 360 degree line circling the node at between 100 to 150 meters from the node where the caravan can be launched. Once a launch site is selected on the line it will take between two to five minutes to launch the caravan depending on upgrades to the caravanserai. During that time the caravan owner and members of their party can teleport to the launch site. Once completed the caravan will be ready to mount.[16]
- If you prep your caravan it's going to be in a launch-ready state and you can launch a caravan whenever you want, keep it in the launch ready state. If you click to launch the caravan, your perspective will leave to a world map perspective that sits above the node and you will have a 360 line that lives outside of the node area at a good distance, roughly about 100 to 150 meters from the node, and you will spawn the caravan there; and it will take about two to five minutes depending on some of the upgrades that the caravanserai has for that caravan to spawn outside the node at that location. During that time you can teleport to that launch location, which is just outside the node- from the node itself. That way people can't follow you, see your node- see your caravan that's about to leave or whatever; but you can let your players know "hey if you're part of my group you can also port with me and we'll spawn at the location that the caravan's getting constructed at. Once the caravan little construction site is finished, your caravan is ready to to mount and you're ready to move along the way with it.[16] – Steven Sharif
- Caravan drivers will see a visible perimeter around nodes that represent a disembarkation line. This will be similar to the launch line, and its radius is also based on caravanserai upgrades. When a caravan crosses this line it will no longer be able to be attacked. Guard NPCs will spawn and escort the caravan to the node's caravanserai.[16]
- As you approach cities, caravanserais will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravanserai upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravanserai. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravanserai and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravanserai that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravanserai.[16] – Steven Sharif
Caravan construction
Caravan building is a potential crafting profession in Ashes of Creation.[26]
- Caravan components obtained from caravan builders will have stats according to the skill of the artisan.[26]
Caravan components
商隊 are constructed from components at a caravanserai building within a node. If components are missing, default versions with lowest stat values will be applied to the caravan.[16][25][26]
- Axles.[25]
- Chassis.[26]
- 坐騎 bred through the animal husbandry profession.[27][26]
- NPC 守衛.[28]
- Wheels.[25][26]
Caravan components obtained from crafters have stats according to the skill of each artisan.[16][26][16]
- Armor rating (damage mitigation).[16][25][26]
- Capacity.[28]
- Hit points (health).[16][25][26]
- Maneuverability.[25]
- Movement speed.[25][28]
- Turning radius.[16]
- Turning speed.[16]
Caravan inventory
Items transported by caravan must be stored in crates.[29]
- There will be small, medium, and large crates.[30] The higher quality the crate, the greater its capacity.[29]
- Crates will be required to transfer supplies between caravans and storage points.[29]
- Crates are a potential design idea that will undergo testing and iteration during Alpha-2.[29]
- Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[29] – Steven Sharif
Initiating caravans
Quest driven caravan initiation
Players can initiate quest driven caravans (via a NPC) with the following parameters.[31]
- The resources it will carry.[31]
- If it is initiated for a specific quest in a nearby node.[31]
- If the goods are intended for trade or warehousing in a regional market.[31]
- The recipient of the caravan (e.g. a Temple within the nearby node).[31]
When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[31] – Steven Sharif
Caravans may not be initiated from warehouses during a siege declaration on that node.[32][33][34]
When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[31] – Steven Sharif
Personal caravan initiation
Personal caravans are initiated from a caravanserai building at a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) node or higher.[16][17]
- Previously it was stated that personal caravans can be launched from any point of storage.[18]
- Personal caravans are capable of transitioning to/from naval caravans.[14][19]
Naval caravans are capable of transitioning to and from land caravans at the point of intersection of land and ocean.[21][14][19]
- There will be a delay of one or two minutes while the caravan transitions while a conversion structure spawns. This introduces a small window of vulnerability.[21][14]
- The conversion structure does not benefit from damage mitigation points of land or naval caravans, so it's a very weak position to be in.[35]
At the point in which your character or model intersects with an ocean it will spawn a conversion mesh or a conversion structure; and there will be a period of time, up to several minutes depending on the capacity of the caravan with the resources and/or materials that is necessary for the conversion to take place; and then the naval caravan will be available; and you can intersect that line again with land to try to convert back to a land-based caravan[21] – Steven Sharif
商隊 PvP
You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the the cargo is. So for example if you've seen some of our recent footage with caravans you kind of see sitting on top of the caravan there's some gold or some silver or some iron.[37] – Steven Sharif
商隊週邊會形成一個開放式 PvP 區域,區域內的玩家會被標記成戰鬥員 (紫色)。[38]
- 在決定進攻或防守商隊前,玩家將無法確切看到商隊運輸中的貨物。但會有視覺提示顯示車上的貨物,例如金、銀或鐵。[37]
- 玩家將可以透過介面視窗決定攻擊、防守或無視商隊。[39][40][41]
- 距離商隊多遠視窗才會出現,將取決於玩家先前作為攻擊方或防守方的表現。[39]
- 要成功擊毀一個商隊,將需要一個隊伍。[4][28]
- 在商隊擁有人登出或與伺服器連接中斷 5 至 10 分鐘後,商隊才會消失。[42]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[39] – Steven Sharif
雙方皆有誘因鼓勵玩家加入,並將於 Alpha 及 Beta 階段測試。[43]
- 大部分誘因都是社交性的,而且是由玩家之間非正式協議而成。[43]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then you know vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you know you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously you know those types of systems need to have robust you know consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[43] – Steven Sharif
Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.[43] – Jeffrey Bard
Mercenary NPCs
Mercenary NPCs can be hired to participate in objective-based situations.[45][46][47]
- Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[48][49][45][46]
- 市長 are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[46][47]
- Nodes can invest in upgrade paths that give a greater selection of roles and quality (gear level) of NPC mercenaries used for caravan defense.[48]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[49][45]
- These mechanics are subject to change based on testing and priorities.[48][49]
- Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[47]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a kind of pet system even you know adopted majority of the pet system with the added bonus of kind of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be kind of few and far between. They'll be assigned specifically like let's say for example you know as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege you know guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[47] – Steven Sharif
PvP 賽季
Performance in various PvP systems (such as 商隊, 競技場, 公會戰) is measured over the course of 6 month PvP 賽季. At the end of each season, a player's cumulative score may unlock various rewards.[50][51]
- Gear enhancement rewards.[51]
- Achievement ranks.[51]
- Purchasing power (Currency).[51]
摧毀商隊
商隊被摧毀時 (變成殘骸),將掉落一部分運輸中的貨物。[4][52][53] 其餘貨物將會消失。[54]
- 任何人都可以撿拾商隊殘骸。[54]
The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[53] – Steven Sharif
Trade routes

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[57] – Steven Sharif
Trade routes in Ashes of Creation refer to.
- 维拉 for the transit goods via the caravan system.[58]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[58]
- Economic relationships between nodes established by 市長 or node citizens.[57][11]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[57][11]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[57] – Steven Sharif
Roading

我们在游戏中的道路系统基本上是由预先设置的路线驱动的,这些路线通向曾经是维拉古代公路系统的大动脉;从那里开始,当节点前进时,有一些道路会显现出来;我们称这些为静脉。它们来自于主干道,然后随着节点的推进,有一些兴趣点,正如杰夫之前讨论的那样。这些存在于世界各地的兴趣点,其中一些与多个节点共享覆盖范围,但取决于哪个节点推进到激活兴趣点的阶段,它将创建这些小路,可以说,然后从节点本身出发。因此,你从大动脉古道--那种贯穿不同区域的古道--分解成通向特定营地和村镇的静脉,然后从独立的小路中衍生出来,通向这些地区的兴趣点。 到这些地区的兴趣点,是狩猎场。这些都是最初没有显现的,随着玩家们在世界范围内的推进,它们也会上线。.[62] – Steven Sharif
- 最大的道路被称为动脉。这些都是曾经的维拉古代公路系统的遗迹。[62]。
- 随着节点推进较小的道路,被称为静脉,连接动脉和节点。[62]
- 根据节点推进的阶段,小路会从节点上干出,连接到兴趣点.[62]。
- 道路或小路不会因为在同一地区的反复交通而被磨损成普通的地面。[62]。
不同的季节和事件可能会影响到各种道路的通行。[63][64][65]。
- 夏季开放的路径在冬季可能会关闭。[65]。
- 季节性影响可能会对通过大篷车运输货物造成障碍或堵塞。[63][64][66]
- 水在冬天会变成冰,使玩家能够在水面上行走,但却阻挡了玩家进入水面下的东西。[65]
- 冰会使道路颠簸和湿滑。[67]
地下世界 路线 将动态地打开或关闭 (基于节点状态).[68]
Castle nodes

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[72]
公会城堡 have three adjacent castle nodes in close proximity.[73][74] The guild must develop those nodes to enhance the defenses of the castle.[73] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[75]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[74]
- Castle nodes are excluded from the normal 公民權, Zones of Influence, 個人土地房, Node governments, and 社会组织 systems.[76]
- Castle nodes cannot exceed stage 3 (村莊).[74]
- Castle nodes are always military node types.[73]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[77]
- Mercenary NPCs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[49][45]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[45] – Steven Sharif
Castle nodes are leveled through questing by the owning guild or alliance guilds.[74]
- Levelling castle nodes is a hastened process compared to regular nodes.[77]
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[78][79]
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[78]
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[78][74]
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[78]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[74]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[74] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[73]
- Only members of the occupying guild are citizens of these nodes.[80]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[80][76]
匠人供應鏈
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[81][82] Each stage of the chain may require caravans to transport goods from one artisan to another.[83]
- Obtaining raw materials:[84]
- Refining the raw materials with the 加工 profession.[82]
- 製造 the finished product using its crafting recipe.[82]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[87] – Steven Sharif
Caravan skins
Caravan skins ("Pimp my caravan") are available in the cash shop (cosmetic store).[88]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[89][90]
- The caravan and mount components of the skin are not able to be utilized separately.[89][90]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[91][92]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[89] – Sarah Flanagan
视觉效果
2020-03-28
社群指南
其他
引用
- ↑ 直播, 2020-05-29 (1:03:35).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑ 影片, 2019-07-16 (0:00).
- ↑ 4.0 4.1 4.2 直播, 2017-05-15 (45:20).
- ↑ 5.0 5.1 訪談, 2017-01-20 (4:19).
- ↑ 訪談, 2018-05-11 (28:21).
- ↑
- ↑ 直播, 2020-12-22 (1:13:51).
- ↑ 9.0 9.1 Ashes of Creation Store: Ramstone Hauler.
- ↑ 10.0 10.1 10.2 10.3 10.4 直播, 2017-07-28 (19:43).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 影片, 2019-07-15 (2:12).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 直播, 2018-02-09 (45:48).
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 直播, 2020-04-30 (58:05).
- ↑
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 16.15 16.16 16.17 16.18 16.19 16.20 16.21 16.22 直播, 2022-08-26 (1:20:17).
- ↑ 17.0 17.1 17.2 17.3 17.4 直播, 2022-07-29 (3:21).
- ↑ 18.0 18.1
- ↑ 19.0 19.1 19.2 19.3 19.4 直播, 2018-04-8 (AM) (15:46).
- ↑ 直播, 2020-04-30 (56:58).
- ↑ 21.0 21.1 21.2 21.3 直播, 2020-05-29 (1:28:38).
- ↑ 直播, 2022-05-27 (1:12:33).
- ↑ 23.0 23.1 直播, 2018-04-8 (PM) (1:20:03).
- ↑ 影片, 2020-05-31 (1:06:11).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 直播, 2020-05-29 (46:36).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 26.8 26.9 直播, 2017-07-28 (20:56).
- ↑ 直播, 2020-05-29 (43:19).
- ↑ 28.0 28.1 28.2 28.3 直播, 2017-05-22 (40:41).
- ↑ 29.0 29.1 29.2 29.3 29.4 直播, 2022-02-25 (1:10:00).
- ↑ 直播, 2022-10-28 (1:36:10).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 直播, 2017-06-30 (53:57).
- ↑ 直播, 2020-10-30 (1:03:52).
- ↑ 訪談, 2020-07-19 (41:32).
- ↑ 直播, 2020-04-30 (1:14:44).
- ↑ 直播, 2020-05-29 (1:29:41).
- ↑ 直播, 2020-03-28 (1:27:28).
- ↑ 37.0 37.1 37.2 直播, 2021-01-29 (1:25:14).
- ↑
- ↑ 39.0 39.1 39.2 訪談, 2020-03-27 (16:19).
- ↑
- ↑ 直播, 2017-05-22 (40:40).
- ↑ 直播, 2020-07-25 (55:32).
- ↑ 43.0 43.1 43.2 43.3 直播, 2021-02-26 (1:16:21).
- ↑ 直播, 2023-05-31 (58:25).
- ↑ 45.0 45.1 45.2 45.3 45.4 直播, 2020-08-28 (1:41:24).
- ↑ 46.0 46.1 46.2 直播, 2020-06-26 (59:11).
- ↑ 47.0 47.1 47.2 47.3 直播, 2019-11-22 (1:14:23).
- ↑ 48.0 48.1 48.2 直播, 2022-05-27 (1:18:09).
- ↑ 49.0 49.1 49.2 49.3 直播, 2021-04-30 (1:01:10).
- ↑ 直播, 2021-09-24 (1:22:46).
- ↑ 51.0 51.1 51.2 51.3 訪談, 2020-07-18 (16:34).
- ↑ 直播, 2017-12-15 (1:04:25).
- ↑ 53.0 53.1 53.2 訪談, 2019-04-15 (26:59).
- ↑ 54.0 54.1 直播, 2021-04-30 (1:04:23).
- ↑ 訪談, 2019-04-15 (28:28).
- ↑
- ↑ 57.0 57.1 57.2 57.3 Podcast, 2021-09-29 (8:38).
- ↑ 58.0 58.1 影片, 2022-05-27 (17:15).
- ↑ 直播, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 直播, 2021-01-29 (55:44).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 直播, 2021-01-29 (1:13:04).
- ↑ 63.0 63.1 63.2 Podcast, 2021-04-11 (23:36).
- ↑ 64.0 64.1 直播, 2020-06-26 (1:29:06).
- ↑ 65.0 65.1 65.2 65.3 直播, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 直播, 2020-10-30 (1:19:13).
- ↑ 直播, 2017-05-19 (32:23).
- ↑ 直播, 2022-10-14 (58:46).
- ↑
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 73.0 73.1 73.2 73.3
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 74.6 Podcast, 2018-04-23 (15:14).
- ↑ 直播, 2019-07-26 (1:29:00).
- ↑ 76.0 76.1
- ↑ 77.0 77.1 Podcast, 2018-04-23 (21:55).
- ↑ 78.0 78.1 78.2 78.3 直播, 2020-08-28 (1:39:02).
- ↑
- ↑ 80.0 80.1 直播, 2017-08-23 (23:00).
- ↑ 訪談, 2020-07-20 (20:17).
- ↑ 82.0 82.1 82.2 82.3 直播, 2017-05-10 (8:22).
- ↑ 直播, 2017-05-10 (6:12).
- ↑ 84.0 84.1 84.2 84.3 84.4 直播, 2017-05-08 (20:41).
- ↑ 直播, 2017-07-18 (38:30).
- ↑ 直播, 2017-05-26 (26:00).
- ↑ 訪談, 2018-05-11 (24:18).
- ↑
- ↑ 89.0 89.1 89.2
- ↑ 90.0 90.1
- ↑
- ↑ 直播, 2020-11-30 (57:50).