Player to player trading

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There will be player to player trading in 创造的灰烬.[2][3]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[2]Steven Sharif

Mailing items

项目 and resources are not able to be mailed.[4][5]

球员摊位

球员摊位 (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node.[7] Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[8]

  • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[8]
  • An attendant is assigned to the stall.[8]
    • This NPC may be an "image" of the player.[9]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[9]
    • These give the location of the stall so players can travel there and purchase the items.
  • Players are able to input required items for repair and also purchase required materials for that repair.[10]
  • Players are not be able to be attacked while occupying their player stall.[11]

Player shops

Player shop certificates may be purchased by citizens and non-citizens starting from the Metropolis stage of an Economic node.[11]

  • These certificates allow the placement of a player shop within an economic node or on a freehold.

Auction houses

Auction houses accompany unique node buildings in Economic nodes.[13]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[13]

Auction houses enable players to list items at the Economic node in which the auction house is located.[7]

  • A listing fee will be charged to list items in the auction house.[7]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[7]
    • This will be possible through an auctioneer emissary in that node.
    • Items cannot be listed in non-economic vassal nodes.
  • There may be a taxation difference between auction houses versus other player businesses.[7]
  • Players will need to travel to the auction house that contains the raw resources or processed materials to retrieve them.[7]
    • Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[15]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[15]

Banking

节点 advance to the first stage quickly. This enables NPC services such as vending or banking items.[16]

Account management

The account management page is used to assign or reassign crowdfunding items to specific characters:[19]

Storage

Storage points exist at Warehouses within nodes and within freeholds.[22]

  • Access permissions can be set to allow others to access a player's personal storage devices.[17]
  • Warehouses may enable a player to transfer non-material goods between alts. This excludes resources, materials or anything that relies on the caravan system.[18]

Player housing storage

Player housing provides an amount of storage.[23]

  • Access permissions can be set to allow others to access a player's personal storage devices.[17]

Gear binding

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[24]

A lot of what we experienced in games that usually come before us is that many things our account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[25]Steven Sharif

Security systems

Security systems will be in place to combat cheating, exploiting, botting, gold selling, item duplication and other things that affect the economy starting from Alpha-0.[26][27][28]

  • These systems collect user data and flag abnormal activities for inspection. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[28]
  • Players caught cheating will be banned.[28]

Trade agreements

Node governments can enter into trade agreements with other nodes. Each node entering into the agreement can designate caravans with materials to be sent to the other; improving the economy of both nodes. This gives experience to all involved, contributes to the node’s growth and helps to construct buildings.[29]

Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[30]Steven Sharif

Trade routes

Mayoral caravan launched by a mayor to establish a trade route with another node.[31]

Trade routes in 创造的灰烬 refer to.

大篷车

大篷车 facilitate the transfer of goods for players wishing to turn a profit.[34]

The caravan system is an open world PvP system that revolves around opportunity and risk. 大篷车 facilitate the transfer of goods for players wishing to turn a profit.[34]

  • Caravans can transport goods for more than one player.[38]

Caravan types

There are different types of 大篷车 in 创造的灰烬.[41][31]

The caravan system is another very big part of the node system. They are the main driver of economic activity and there is a bunch of different types of caravan.[31]Jeffrey Bard

Trade ships

Trade ships (Naval caravans) are part of 创造的灰烬 naval content.[42] Trade ships allow the transportation of trading goods.[43]

We are toying with the idea right now of having a caravan transform through the use of an ability – and some delay period – into a trade ship at the coast should you wish to move into the water.[43]Steven Sharif

See also

引用

  1. 1.0 1.1 Ashes of Creation - The visuals.
  2. 2.0 2.1 Livestream, 15 May 2017 (10:32).
  3. Livestream, 18 January 2018 (46:56).
  4. Video, 6 September 2018 (3:53).
  5. Livestream, 9 July 2018 (50:16).
  6. Livestream, 17 August 2018 (16:00).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Livestream, 30 May 2019 (1:26:16).
  8. 8.0 8.1 8.2 Livestream, 5 May 2017 (16:36).
  9. 9.0 9.1 Livestream, 5 May 2017 (35:16).
  10. player stall repair.png
  11. 11.0 11.1 Livestream, 16 October 2017 (59:39).
  12. Ashes of Creation Store: Confectioner’s Delight.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Know Your Nodes: Economic Node Type.
  14. economic-metro-linking.png
  15. 15.0 15.1 Livestream, 5 May 2017 (32:22).
  16. Npc vending.jpg
  17. 17.0 17.1 17.2 Livestream, 28 June 2019 (1:23:31).
  18. 18.0 18.1 Livestream, 8 April 2018 (AM) (23:18).
  19. Kickstarter item application.jpg
  20. kickstarter mounts.png
  21. Livestream, 26 May 2017 (18:10).
  22. Interview, 6 December 2018 (20:30).
  23. Livestream, 5 May 2017 (30:53).
  24. Livestream, 15 May 2017 (13:06).
  25. 25.0 25.1 25.2 Interview, 24 August 2018 (4:15).
  26. Livestream, 17 November 2017 (38:35).
  27. Massively OP, 1 June 2017
  28. 28.0 28.1 28.2 Livestream, 9 February 2018 (20:40).
  29. City hall.
  30. Livestream, 8 April 2018 (AM) (18:59).
  31. 31.0 31.1 31.2 31.3 31.4 Video, 15 July 2019 (2:12).
  32. Livestream, 17 May 2017 (30:53).
  33. Kickstarter - We Just Broke $1,500,000!
  34. 34.0 34.1 About Ashes of Creation.
  35. Video, 16 July 2019 (0:00s).
  36. Livestream, 15 May 2017 (45:20).
  37. Interview, 20 January 2017 (4:19).
  38. Interview, 11 May 2018 (28:21).
  39. flagging.jpg
  40. Ashes of Creation Store: Ramstone Hauler.
  41. 41.0 41.1 41.2 Livestream, 28 July 2017 (19:43).
  42. Livestream, 23 August 2017 (28:22).
  43. 43.0 43.1 Livestream, 8 April 2018 (AM) (15:46).