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There are no specific barriers to alts.[1] Gear will be able to be transferred between characters.[2]

Character limits (slots)

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[3]

  • Allow testing of different builds as needed
  • Provide equipment needed to test various scenarios

Player housing and alts

Player housing Type.[4] Availability.[4] Limit.[5]
公寓 Instanced. Town stage and higher. One per server.
不动产 Open world. Village stage and higher. One per account.
Static housing In-node. Village stage and higher. One per server.
Q: Freeholds specifically are locked one per account?
A: Correct.[5]Steven Sharif
Q: If I put an alt on a different server I could have like in node housing or like at least an instanced house?
A: Correct, yes.[5]Steven Sharif

Node citizenship and alts

Player housing grants the ability to claim citizenship of a node.[6]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[7]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[7]Jeffrey Bard

Citizenship can be claimed for Village (level 3) nodes or higher.[8]

  • A player can only claim citizenship to one node at a time.[9]
  • Only one citizenship may be declared per account, per server.[10]
    • This may have changed to one citizenship per account.[11]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[10]Steven Sharif

Changing citizenship has a cooldown of two weeks.[6]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to kind of take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's kind of a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[13]Steven Sharif

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[14]

Artisan classes and alts

Players must choose a path in the artisan skill tree for each character.[15] Within each of the three parent artisan paths (收集, 处理 and 各 具 特色) there are different professions. A character may only ever master one of these paths.[16][17]

  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[18]
  • It is possible to master every profession within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[19]
    • A player may only master a profession if they have achieved the artisan path mastery.[20]
    • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[20][21]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [22]
  • Choice of profession does not affect a player's stats.[23]
  • Characters within a single account (Alts) may have different professions.[16]

When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[17]Steven Sharif

Player to player trading

There will be player to player trading in 创造的灰烬.[25][26]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[25]Steven Sharif


节点 advance to the first stage quickly. This enables NPC services such as vending or banking items.[27]

Account management

The account management page is used to assign or reassign crowdfunding items to specific characters:[30]

See also