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Mayors are leaders of a node's government who control the development of that node.[2]

  • Coordinate the transfer of needed supplies with citizens operating caravans.[4]
    • Mayors must communicate what resources are necessary for a particular node then motivate the citizens to fulfill those needs.[4]

Only node citizens may be elected mayor.[5]

You may only ever be a citizen of a single node at a time.[5]Steven Sharif

Mayors gain new powers and responsibilities as their node advances.[8]

Node governments

Alpha-1 winner of Mayoral election.[10]

Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[11]

Positions within a node's government are attained through titles that grant special access to NPCs in the node.[12]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[12]Steven Sharif

Node elections

Once a node has reached Village stage there will be a one week cooldown period before node elections begin.[14]

  • This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[14]
  • Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[14]
  • 节点围攻 may not be declared for 21 days following a node advancing to Village (stage 3). This does not apply to nodes at higher stages.[15]

The village stage is a unique stage because that's when the government system comes online and all other stages past village there will have already been a cadence for the election system and it will follow that cadence, but after the initial village stage is completed there will be a one week period where players have an opportunity to establish citizenship at the village that also provides for the cooldown time that is- that would be present on players leaving another node to kind of participate in in this particular node leveling up. But that after that one week period then there will be a one-week election process and then from that point moving forward will be the one month cadence that the node experiences elections on.[14]Steven Sharif

Node elections occur on a monthly basis.[14][16]

Node governments and mayors are chosen through different methods according to the node's type.[18][8]

Leadership powers

Government officials have wide-ranging leadership powers.[24]

  • Declare war on another node and rally citizens to the cause.[25]
  • Enter into trade agreements.[25]
  • Directing assets.[11]
  • Mayors are able to initiate quest-driven systems that non-citizens can participate in. The mayor can use a portion of the node's treasury or goods as rewards for quest completion. Players will be able to interface with the node to view the quests that are available to them.[28]
  • Governments may be able to choose a node name from a predetermined list.[29][30]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[11]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[31]Steven Sharif

行会 do not control nodes.[32][33] Guild leaders (kings and queens) can become mayors of nodes.[5]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[11]
  • Only a certain number of guilds may participate in these roles.[11]
  • Separate guild roles are reserved for small, medium and large guilds.[11]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[11]

Mayoral caravans

Mayoral caravans are launched by Mayors.[34]

Mayoral quests

Mayors are able to initiate quest-driven systems that non-citizens can participate in. The mayor can use a portion of their node's treasury or goods as rewards for quest completion. Players will be able to interface with the node to view the quests that are available to them.[28]

City hall

City hall is a government building within a node.[25]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).

Mayors and node governments use City hall to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[2]

Players can interact with the node board to get a list of its citizens.[17]


Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[3]

  • Tax money only goes toward funding node development.[37]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[38]

Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[39]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[39]

When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[40]

  • A player's tax charge will be determined by the number of structures built on their plot.[37]

Node layout and style

Alpha-1 Village node layout.[41]

What has kind of been unlocked is the ability to do things more dynamically and more procedurally so that when a node spawns there is the opportunity to have different layouts and have different buildings and have different architectures; and each node starts to feel like its own place, so it's not the same node over and over again. Now we've got a node that kind of evolves and changes depending on where it's at and what the environment is and what race has procced it.[42]Jeffrey Bard

Racial architecture styles in an Alpha-0 village node. Empyrean Elven influence (top). Kaelar Human influence (bottom).[43]

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py’rai would have a Py’rai village with Py’rai architecture. Most NPCs would be Py’rai elves, and offer questlines within the Py’rai narrative.[8]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py’Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py’Rai Node.[44]Margaret Krohn

Node layout and style is determined by several factors:[42][45]

Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[45]Jeffrey Bard

All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[31]Steven Sharif

Cultural influences bring more than just the aesthetic and storyline changes - benefits are granted to the dominant culture within that node's 影响区.[44]

  • There is an attrition mechanic that affects experience and influence to curb a single race from dominating the entire world.[48]

There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[48]Steven Sharif

Constructible node buildings

Node governments decide the location and types of constructible node buildings to be constructed within sectors of a node.[51][52][53]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[54]Steven Sharif

When the building types are determined, the community will then need to bring resources into the node (using caravans) and come together to construct the buildings (via quests and the like).[51]

The government decides how to specialize their node. Once they choose certain things they won't be able to choose other things.[51]

Different governments may change the buildings within a node.[51]

And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[51]

Pre-defined parameters limit the number of buildings at in-node locations.[52]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[55]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[56]Steven Sharif


节点围攻 (Pre-alpha footage).[57]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[44]Margaret Krohn

节点围攻 enable players to destroy nodes.[44] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[58]

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[58]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![59]Steven Sharif

Nodes can delevel based on node atrophy.[44]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[60]

Node wars

Node governments may declare war on another node and rally citizens to the cause.[25]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[62]Steven Sharif

Royal mounts


  • 如果是通過世界王掉落而得到,坐騎將會有15-30天的生命期限(包括上線和下線時間),[65] 期限過後坐騎就會消失。[53][66]
  • 每個伺服同時只可能存在10-20隻飛行坐騎,這取決於傳說級世界王的重生時間。[67][70]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[71]Jeffrey Bard

At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[67]Steven Sharif


Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[53]Steven Sharif

See also


  1. Livestream, 2018-12-12 (14:48).
  2. 2.0 2.1 2.2 2.3 Livestream, 2017-11-17 (9:49).
  3. 3.0 3.1 siege equipment.png
  4. 4.0 4.1 Livestream, 2017-06-30 (53:57).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 steven-kings-and-mayors.png
  6. 6.0 6.1 Interview, 2018-05-11 (50:05).
  7. Interview, 2018-10-20 (2:36).
  8. 8.0 8.1 8.2 8.3 Blog - Know Your Nodes - The Basics.
  9. 9.0 9.1 Livestream, 2020-07-25 (1:52:45).
  10. Livestream, 2020-03-28 (1:02:46).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 MMOGames interview, January 2017
  12. 12.0 12.1 12.2 12.3 12.4 Livestream, 2019-07-26 (1:20:48).
  13. Livestream, 2020-03-28 (1:01:34).
  14. 14.0 14.1 14.2 14.3 14.4 Interview, 2020-03-27 (6:03).
  15. steven-mayoral-siege-cooldown.png
  16. Government2.jpg
  17. 17.0 17.1 17.2 17.3 Livestream, 2020-10-30 (1:01:00).
  18. 18.0 18.1 18.2 18.3 Node series part II – the Metropolis.
  19. 19.0 19.1 19.2 19.3 Interview, 2020-07-19 (26:54).
  20. gladiators.jpg
  21. Podcast, 2018-05-11 (52:20).
  22. 22.0 22.1 Interview, 2020-03-27 (09:05).
  23. Interview, 2020-03-27 (11:04).
  24. government.jpeg
  25. 25.0 25.1 25.2 25.3 25.4 City hall.
  26. assassination.jpg
  27. Livestream, 2020-06-26 (59:11).
  28. 28.0 28.1 28.2 28.3 Interview, 2020-07-08 (1:04:05).
  29. node naming.png
  30. Livestream, 2017-05-19 (36:05).
  31. 31.0 31.1 31.2 Interview, 2018-05-11 (47:27).
  32. Livestream, 2017-05-19 (36:09).
  33. steven guild leader mayor.JPG
  34. 34.0 34.1 34.2 34.3 Video, 2019-07-15 (2:12).
  35. Blog: Creative Director's Letter
  36. Livestream, 2020-03-28 (1:03:38).
  37. 37.0 37.1 Tax spending.png
  38. Interview, 2020-03-27 (0:30).
  39. 39.0 39.1 Interview, 2018-05-11 (57:02).
  40. House Tax.png
  41. Livestream, 2020-06-26 (45:32).
  42. 42.0 42.1 42.2 42.3 Livestream, 2020-10-30 (39:17).
  43. Livestream, 2018-02-09 (33:50).
  44. 44.0 44.1 44.2 44.3 44.4 Blog - Know Your Nodes - Advance and Destroy.
  45. 45.0 45.1 45.2 45.3 45.4 45.5 Livestream, 2018-09-27 (53:06).
  46. 46.0 46.1 Interview, 2018-05-11 (54:34).
  47. Livestream, 2017-05-26 (21:23).
  48. 48.0 48.1 Interview, 2018-05-11 (1:00:19).
  49. Livestream, 2020-03-28 (1:16:03).
  50. Video, 2020-03-23 (0:24).
  51. 51.0 51.1 51.2 51.3 51.4 Livestream, 2017-05-19 (33:57).
  52. 52.0 52.1 Livestream, 2018-01-20 (38:17).
  53. 53.0 53.1 53.2 53.3 53.4 53.5 53.6 Livestream, 8 April 2018 (PM) (51:49).
  54. Interview, 2020-07-08 (55:05).
  55. Livestream, 2017-05-24 (40:50).
  56. 56.0 56.1 Livestream, 2019-06-28 (1:26:14).
  57. Video, 2016-12-04 (0:02).
  58. 58.0 58.1 A reactive world - Nodes.
  59. Video, 2017-04-30 (5:31).
  60. Livestream, 2020-12-22 (1:13:51).
  61. 61.0 61.1 Interview, 2020-07-19 (24:34).
  62. Video, 2018-04-05 (41:48).
  63. Livestream, 2018-12-06 (41:43).
  64. 64.0 64.1 64.2 Livestream, 2019-09-30 (1:39:01).
  65. 65.0 65.1 65.2 Interview, 2020-07-18 (49:46).
  66. flying-mount-lifespan.png
  67. 67.0 67.1 67.2 Interview, 2020-07-18 (52:28).
  68. Interview, 2020-07-18 (52:57).
  69. Livestream, 2017-05-26 (46:43).
  70. flying-mount-total.png
  71. Livestream, 2017-05-26 (37:17).
  72. royal horses.png