Warehouses

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Warehouses are storage points within a node.[1][2][3][4]

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Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[1][12]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[14][15][16]

  • Players must obtain and place storage containers in their player-owned housing.[15]
  • Different grades of storage containers have different inventory capacities.[15]
    • There are restrictions on the grades of storage containers available in different types of houses.[15]
  • Access permissions can be set to allow others to access a player's personal storage devices.[14][17][18][19]
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经济

Currency concept art.[21]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[22]Jeffrey Bard

市场 in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[23]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[29]Peter Pilone

The economy present in Alpha-1 is not reflective of the final state of the game.[30]

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[31]

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[32]Steven Sharif

Player inventory

Personal inventory limits[37][38] are tied to a backpack.[39] Material and gatherable items are subject to quantity rather than weight limits.[40] 商隊 and 骡子 are intended to be the primary mode of transportation of goods beyond these limits.[41][42]

  • 骡子 can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[43]
  • 商隊 will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC 守衛.[44]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[45]
    • Items transported by caravan must be stored in crates.[46]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[40]Steven Sharif

库存 capacity has quantity (stacking) limits based on the type of item.[40][41] For example: The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[41]

  • A player's inventory has sections for different types of items.[47] Quest items for example will not fill a player's regular inventory capacity.[45]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[48]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Backpacks

A backpack is an item crafted by artisans that provides personal inventory space.[39]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[50]Steven Sharif

骡子

骡子 are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[52] Mules transport goods on a much smaller scale than the caravan system.[53]

商隊

商隊讓希望賺取利潤的玩家運輸貨物。[55]

商隊是以機會和風險為中心的開放世界 PvP 系統。希望賺取利潤的玩家可以透過商隊來運輸貨物。[55]

  • 商隊可用於運輸多個玩家的貨物。[59]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[61]

其他

引用

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  2. 2.0 2.1 2.2 直播, 2018-04-8 (AM) (23:18).
  3. 3.0 3.1 3.2 訪談, 2020-07-08 (57:46).
  4. 4.0 4.1 4.2 4.3 直播, 2020-04-30 (1:14:44).
  5. 直播, 2020-10-30 (1:03:52).
  6. 訪談, 2020-07-19 (41:32).
  7. 7.0 7.1 直播, 2020-10-30 (1:04:59).
  8. siege spoils.png
  9. 9.0 9.1 直播, 2021-04-30 (1:14:49).
  10. 10.0 10.1 personal caravan launch points.png
  11. 直播, 2020-05-29 (41:45).
  12. 影片, 2020-05-31 (47:32).
  13. 13.0 13.1 直播, 2021-06-25 (22:34).
  14. 14.0 14.1 14.2 直播, 2021-07-30 (1:14:33).
  15. 15.0 15.1 15.2 15.3 影片, 2020-05-31 (47:32).
  16. 直播, 2018-08-17 (10:54).
  17. 直播, 2021-04-30 (1:12:33).
  18. 18.0 18.1 直播, 2020-06-26 (51:58).
  19. 19.0 19.1 直播, 2019-06-28 (1:23:31).
  20. steven-personal-storage-access.png
  21. Ashes of Creation Press Kit.
  22. 影片, 2017-04-30 (8:02).
  23. 23.0 23.1 Unreal Engine Interview, 2017-05-23.
  24. economic-metro-linking.png
  25. 25.0 25.1 Podcast, 2021-04-11 (31:02).
  26. 直播, 2017-05-10 (10:47).
  27. 直播, 2017-05-15 (10:32).
  28. 直播, 2018-01-18 (46:56).
  29. 影片, 2017-04-30 (6:54).
  30. 直播, 2021-03-26 (43:55).
  31. Npc vending.jpg
  32. 32.0 32.1 32.2 32.3 直播, 2021-01-29 (1:14:53).
  33. 影片, 2018-09-06 (3:53).
  34. 直播, 2018-07-09 (50:16).
  35. steven-ah-purchases.png
  36. 影片, 2023-01-27 (9:43).
  37. 直播, 2017-05-15 (45:19).
  38. 直播, 2017-04-27 (6:11).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 inventory backpack.png
  40. 40.0 40.1 40.2 40.3 直播, 2023-02-24 (54:55).
  41. 41.0 41.1 41.2 直播, 2020-05-29 (1:27:18).
  42. carrying capacity.png
  43. 直播, 2017-07-18 (44:57).
  44. 直播, 2017-05-22 (40:41).
  45. 45.0 45.1 45.2 45.3 直播, 2020-07-25 (1:14:13).
  46. 直播, 2022-02-25 (1:10:00).
  47. 直播, 2023-02-24 (22:57).
  48. 48.0 48.1 直播, 2022-07-29 (1:17:33).
  49. Know Your Nodes: Economic Node Type.
  50. 50.0 50.1 直播, 2019-05-30 (1:09:17).
  51. Blog: The Hungry Quadruped.
  52. mule.png
  53. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  54. 直播, 2020-05-29 (1:03:35).
  55. 55.0 55.1 About Ashes of Creation.
  56. 影片, 2019-07-16 (0:00).
  57. 直播, 2017-05-15 (45:20).
  58. 訪談, 2017-01-20 (4:19).
  59. 訪談, 2018-05-11 (28:21).
  60. flagging.jpg
  61. 直播, 2020-12-22 (1:13:51).