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商隊
商队是以机会和风险为中心的开放世界 PvP 系统。希望赚取利润的玩家可以透过商队来运输货物。[2]
- 商队可用于运输多个玩家的货物。[6]
死亡惩罚将不适用于存在特定目标的活动 (例如商队、公会战、节点战)。[8]
商队种类
There are different types of 商队 in Ashes of Creation.[10][11]
- Personal caravans.[12][13][14][15][11]
- Mayoral caravans.[16][17][10]
- System driven caravans.[17][10][11]
Personal caravans
Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[12][13][20][14][15][11]
- Personal caravans are prepared and launched from caravansary buildings at
[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 3) or higher nodes.[21][22]
- Personal caravans can also be summoned in the open-world from caravansaries in nearby nodes.[23]
- Personal caravans are capable of transitioning to/from raft caravans.[15][24]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Components can be upgraded to increase a caravan's power.[13][15]
- By default, personal caravans have a racial appearance that influences the types of animals that are moving the caravan.[15]
- Players will be able to apply caravan skins to change the default appearance.[15]
- Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[25]
- The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[25]
- Caravans have collision, so other players could jump on the caravan while it is being driven.[25]
Raft caravans
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[30][31][21][24]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[31][21][32][15][24]
- Raft caravans may only be used in rivers.[33]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[34][15]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[15]
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by 市长 to obtain needed resources from other nodes.[16][17][10]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[17][10][35]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[17][10]
- Players can participate in helping to defend the caravan if they wish.[17]
- Trade caravans can initiate world events.[16]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[17] – Steven Sharif
System driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[17][10][11]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[36]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- 维拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[37]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[36] – Steven Sharif
Caravansary
A caravansary (also known as caravanserai) is a default service building that comes pre-built with every node (of
[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 3) or higher). This is where caravans are constructed, prepared for launch, and are unloaded.[13][38][40][41][21][22]
- Caravan master NPCs at caravansaries enable players to construct, load, and launch personal caravans.[13][21][42][43]
- Caravan drivers will see a visible perimeter around nodes that represent a disembarkation radius, which is similar to the deployment line. When a caravan crosses this line it will no longer be able to be attacked.[44][21] Guard NPCs spawning to escort the caravan to the node's caravansary was not shown on the latest caravan preview.[21]
- As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[21] – Steven Sharif
- Caravan components can be upgraded while the caravan is parked in a caravansary stall.[45]
- Caravan insurance will not be provided as an in-game system.[46] Previously it was stated that insurance was able to be purchased from a caravansary prior to the launch of a caravan.[21][22]
Caravan construction
商队 are constructed from components at caravan master NPCs in caravansary service buildings within
[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 3) nodes or higher.[13][21][42][43]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[13]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[48] – Steven Sharif
- Caravan components obtained from crafters may have stats according to the skill of the artisan.[21][43]
- If components are missing, default versions with lowest stat values will be applied to the caravan.[21][42][43]
- In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[21] – Steven Sharif
- Caravan components and caravan skins both affect a caravan's appearance.[13]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall at a node.[45]
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[50]
- Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[48]
Caravan cargo
Cargo refers to crates that are transported by caravan, ship, or mules.[52][20]
- The only constraint is available size in the spatial inventory system for the crates.[52][53][54]
- Materials and resources (in crates).[54]
- Player commodities.[54]
- Node commodities.[54]
- There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[54] – Steven Sharif
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[55][56] Likewise, merchant ships can only be launched and received at harbors.[57]
- Upgrading a caravan's components can increase its cargo capacity.[13][57] The maximum cargo capacity of caravans will be determined during Alpha-2 testing.[58] Merchant ships have a much larger capacity than caravans.[57]
- When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[59] – John Collins
- Caravan speed is currently not affected by the weight of the cargo being transported.[60]
- There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[61][62][63] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[62][63]
- Decoy crates may be available via social organization progression to aid in launching of decoy caravans and merchant ships.[61]
- Commodities are transported by caravans and merchant ships in sealed crates.[64][65][66]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[67][68][69][65]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[68][70][71]
- Commodities crates found in caravan wreckages are marked with a green symbol.[72]
- Materials crates found in caravan wreckages are marked with a black symbol.[72]
Caravan capacity
Caravan components affect the available inventory capacity of a caravan.[73][13][74]
- There is a tradeoff between certain caravan stats and benefits provided by caravan components.[48][49][74]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[48] – Steven Sharif
Item | Icon | Source | Rarity |
---|---|---|---|
Reinforced Chassis | Caravan masters | Epic | |
Wooden Chasis | Caravan masters | Common |
Initiating caravans
Caravan initiation in Ashes of Creation may refer to:
- Personal caravan initiation.[13][21][22]
- System driven caravan initiation (such as Mayoral caravans and Quest driven caravans).[17][10]
- Raft caravan initiation.[32][15][24]
PvE Caravan events
PvE Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[76][77]
- Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[76][78][79]
- When you're traveling with a caravan, there are events that can trigger as a result of you being there with a caravan, that can either block your way or spawn things to attack your caravan and require you to make decisions about how you want to proceed; whether you turn around and go somewhere else or you find a path off-road: all with different kinds of dangers associated with them.[76] – Chris Justo
商队 PvP
商队周边会形成一个开放式 PvP 区域,区域内的玩家会被标记成战斗员 (紫色)。[81]
- 在决定进攻或防守商队前,玩家将无法确切看到商队运输中的货物。但会有视觉提示显示车上的货物,例如金、银或铁。[63]
- 玩家将可以透过界面视窗决定攻击、防守或无视商队。[82][83][84]
- 距离商队多远视窗才会出现,将取决于玩家先前作为攻击方或防守方的表现。[82]
- 要成功击毁一个商队,将需要一个队伍。[4][74]
- 在商队拥有人登出或与服务器连接中断 5 至 10 分钟后,商队才会消失。[26]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[82] – Steven Sharif
双方皆有诱因鼓励玩家加入,并将于 Alpha 及 Beta 阶段测试。[85]
- 大部分诱因都是社交性的,而且是由玩家之间非正式协议而成。[85]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[85] – Steven Sharif
Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.[85] – Jeffrey Bard
Highwayman system
A highwayman system tracks a player's performance in caravan PvP.[48][86][87][85]
- This records successful or failed defenses and attacks and provides rewards that scale up over time based on the player's history.[88][48][86][87][85]
- Increased proximity radius for notification of nearby caravan events.[48]
- Better equipment.[88]
- Faster ways to open crates.[88]
- Higher yield from crates.[88]
- Better caravan components for defenders.[88]
- The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[85] – Steven Sharif
- Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
- A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[88] – John Collins
摧毁商队
商队被摧毁时 (变成残骸),将掉落一部分运输中的货物。[4][89][90] 其余货物将会消失。[91]
- 任何人都可以捡拾商队残骸。[91]
The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[90] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- 维拉 for the transit goods via the caravan system.[95]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[95]
- Economic relationships between nodes established by 市长 or node citizens.[94][10]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[94][10]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[94] – Steven Sharif
Roading
- 最大的道路被称为动脉。这些都是曾经的维拉古代公路系统的遗迹。[99]。
- 随着节点推进较小的道路,被称为静脉,连接动脉和节点。[99]
- 根据节点推进的阶段,小路会从节点上干出,连接到兴趣点.[99]。
- 道路或小路不会因为在同一地区的反复交通而被磨损成普通的地面。[99]。
不同的季节和事件可能会影响到各种道路的通行。[77][100][79]。
- 夏季开放的路径在冬季可能会关闭。[79]。
- 季节性影响可能会对通过大篷车运输货物造成障碍或堵塞。[77][100][101]
- 水在冬天会变成冰,使玩家能够在水面上行走,但却阻挡了玩家进入水面下的东西。[79]
- 冰会使道路颠簸和湿滑。[102]
地下世界 路线 将动态地打开或关闭 (基于节点状态).[103]
匠人供应链
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[105][106] Each stage of the chain may require caravans to transport goods from one artisan to another.[107]
- Obtaining raw materials:[108]
- Refining the raw materials with the 加工 profession.[106]
- 制造 the finished product using its crafting recipe.[106]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[111] – Steven Sharif
Caravan skins
Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[113]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[114][115]
- The caravan and mount components of the skin are not able to be utilized separately.[114][115]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[116][117]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[114] – Sarah Flanagan
视觉效果
2024-02-04 2024-02-02 2024-02-02 2023-11-08 2023-11-03 2023-11-03 2023-11-03 2020-03-28
社群指南
其他
引用
- ↑ 直播, 2020-05-29 (1:03:35).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑ 影片, 2019-07-16 (0:00).
- ↑ 4.0 4.1 4.2 直播, 2017-05-15 (45:20).
- ↑ 5.0 5.1 访谈, 2017-01-20 (4:19).
- ↑ 访谈, 2018-05-11 (28:21).
- ↑
- ↑ 直播, 2020-12-22 (1:13:51).
- ↑ 影片, 2023-10-31 (27:40).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 影片, 2019-07-15 (2:12).
- ↑ 11.0 11.1 11.2 11.3 11.4 直播, 2017-07-28 (19:43).
- ↑ 12.0 12.1 影片, 2023-10-31 (13:32).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 影片, 2023-10-31 (10:13).
- ↑ 14.0 14.1
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 直播, 2020-04-30 (58:05).
- ↑ 16.0 16.1 16.2 影片, 2023-09-29 (2:59).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 直播, 2023-08-31 (2:10:23).
- ↑ 18.0 18.1 影片, 2023-10-31 (20:17).
- ↑ 影片, 2023-10-31 (17:20).
- ↑ 20.0 20.1 20.2 影片, 2023-10-31 (1:52).
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 直播, 2022-08-26 (1:20:17).
- ↑ 22.0 22.1 22.2 22.3 直播, 2022-07-29 (3:21).
- ↑ 影片, 2023-10-31 (16:25).
- ↑ 24.0 24.1 24.2 24.3 直播, 2018-04-8 (AM) (15:46).
- ↑ 25.0 25.1 25.2 直播, 2023-10-31 (1:27:50).
- ↑ 26.0 26.1 直播, 2020-07-25 (55:32).
- ↑ 直播, 2023-10-31 (1:30:52).
- ↑ 直播, 2023-04-28 (1:21:29).
- ↑ 影片, 2024-01-31 (15:35).
- ↑ 影片, 2024-01-31 (15:27).
- ↑ 31.0 31.1 影片, 2023-10-31 (28:06).
- ↑ 32.0 32.1 直播, 2020-05-29 (1:28:38).
- ↑ 直播, 2024-01-31 (1:07:587).
- ↑ 直播, 2024-01-31 (1:08:47).
- ↑ City hall.
- ↑ 36.0 36.1
- ↑ 37.0 37.1 直播, 2018-02-09 (45:48).
- ↑ 38.0 38.1 38.2 影片, 2023-08-31 (16:09).
- ↑ 影片, 2023-10-31 (42:12).
- ↑ Blog: Development Update with Village Node.
- ↑ 直播, 2023-08-31 (50:25).
- ↑ 42.0 42.1 42.2 直播, 2020-05-29 (46:36).
- ↑ 43.0 43.1 43.2 43.3 直播, 2017-07-28 (20:56).
- ↑ 影片, 2023-10-31 (41:27).
- ↑ 45.0 45.1 影片, 2023-10-31 (33:50).
- ↑ 直播, 2023-10-31 (1:21:02).
- ↑ X.com - Caravan appearances.
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 直播, 2023-10-31 (1:11:26).
- ↑ 49.0 49.1 影片, 2023-10-31 (21:47).
- ↑ 直播, 2023-10-31 (1:08:22).
- ↑ 51.0 51.1 影片, 2023-10-31 (12:32).
- ↑ 52.0 52.1 直播, 2023-11-30 (1:44:04).
- ↑
- ↑ 54.0 54.1 54.2 54.3 54.4 直播, 2023-10-31 (1:06:32).
- ↑
- ↑ 直播, 2023-10-31 (1:08:57).
- ↑ 57.0 57.1 57.2 直播, 2022-08-26 (1:26:58).
- ↑ 直播, 2023-10-31 (1:13:37).
- ↑ 59.0 59.1 影片, 2024-01-31 (31:05).
- ↑ 直播, 2023-10-31 (1:15:33).
- ↑ 61.0 61.1 直播, 2024-01-31 (1:15:05).
- ↑ 62.0 62.1 影片, 2023-10-31 (29:36).
- ↑ 63.0 63.1 63.2 63.3 63.4 直播, 2021-01-29 (1:25:14).
- ↑ 影片, 2023-10-31 (3:34).
- ↑ 65.0 65.1 访谈, 2023-09-10 (53:47).
- ↑ 直播, 2022-02-25 (1:10:00).
- ↑ 影片, 2024-01-31 (12:49).
- ↑ 68.0 68.1 影片, 2024-01-31 (12:21).
- ↑
- ↑
- ↑ 直播, 2023-10-31 (1:18:33).
- ↑ 72.0 72.1 影片, 2024-01-31 (6:47).
- ↑ 影片, 2024-01-31 (11:32).
- ↑ 74.0 74.1 74.2 直播, 2017-05-22 (40:41).
- ↑ 影片, 2023-10-31 (38:38).
- ↑ 76.0 76.1 76.2 76.3 影片, 2023-10-31 (34:12).
- ↑ 77.0 77.1 77.2 77.3 Podcast, 2021-04-11 (23:36).
- ↑ 影片, 2022-05-27 (15:50).
- ↑ 79.0 79.1 79.2 79.3 79.4 直播, 2017-05-08 (20:27).
- ↑ 直播, 2020-03-28 (1:27:28).
- ↑
- ↑ 82.0 82.1 82.2 访谈, 2020-03-27 (16:19).
- ↑
- ↑ 直播, 2017-05-22 (40:40).
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 85.6 直播, 2021-02-26 (1:16:21).
- ↑ 86.0 86.1 直播, 2022-06-30 (1:14:52).
- ↑ 87.0 87.1 直播, 2021-08-27 (1:22:56).
- ↑ 88.0 88.1 88.2 88.3 88.4 88.5 影片, 2024-01-31 (10:15).
- ↑ 直播, 2017-12-15 (1:04:25).
- ↑ 90.0 90.1 90.2 访谈, 2019-04-15 (26:59).
- ↑ 91.0 91.1 直播, 2021-04-30 (1:04:23).
- ↑ 访谈, 2019-04-15 (28:28).
- ↑
- ↑ 94.0 94.1 94.2 94.3 Podcast, 2021-09-29 (8:38).
- ↑ 95.0 95.1 影片, 2022-05-27 (17:15).
- ↑ 直播, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 直播, 2021-01-29 (55:44).
- ↑ 99.0 99.1 99.2 99.3 99.4 99.5 直播, 2021-01-29 (1:13:04).
- ↑ 100.0 100.1 直播, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 直播, 2020-10-30 (1:19:13).
- ↑ 直播, 2017-05-19 (32:23).
- ↑ 访谈, 2020-07-20 (20:17).
- ↑ 106.0 106.1 106.2 106.3 直播, 2017-05-10 (8:22).
- ↑ 直播, 2017-05-10 (6:12).
- ↑ 108.0 108.1 108.2 108.3 108.4 直播, 2017-05-08 (20:41).
- ↑ 直播, 2017-07-18 (38:30).
- ↑ 直播, 2017-05-26 (26:00).
- ↑ 访谈, 2018-05-11 (24:18).
- ↑ Ashes of Creation Store: Ramstone Hauler.
- ↑
- ↑ 114.0 114.1 114.2
- ↑ 115.0 115.1
- ↑
- ↑ 直播, 2020-11-30 (57:50).