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Underrealm

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Alpha-0 Underrealm environment.[1]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[2]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[1]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[3]Steven Sharif

The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[4]

  • The Underrealm is estimated to be 100 km2 in area.[5]
    • The underrealm is not contiguous across the entire map. There will be areas that are obstructed by chasms or other features.[6]
    • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[6]
    • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[6]

The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[7]Steven Sharif

We've also talked about node states affecting what openings are open and what things are closed. So not all entrances to the Underrealm will be open at the same time. So that configuration can shift and different routes will open up and be more advantageous than other routes.[6]Jeffrey Bard

Underrealm environment

Alpha-0 Underrealm environment.[1]

Underrealm environments are vast.[8]

  • 大篷车 should be able to operate as they do above ground.[8]
  • If there's insufficient room for , another mount type may be utilized.[8]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[9]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[10]Steven Sharif

Seasons above ground will affect the Underrealm.[8]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will kind of inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[8]Jeffrey Bard

Underrealm resources

Resources will be different in the Underrealm.[8]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Underrealm nodes

Underrealm nodes and nodes directly above them are considered adjacent but do not exist in the same ZOI.[11][12][13]

  • There will be "bleed over" between underrealm nodes and surface nodes in terms of influence and interaction.[12]
    • There may be visual queues above ground that indicate influence from underrealm nodes in that area.[12]

That might be a little bit of a departure from our design in the past. I know originally you know like two-plus years ago we were discussing how those would be independent of each other, but I think as we further defined the layout of the world map itself you know it made more sense for those to have some interaction and influence that's combined.[12]Steven Sharif

维拉

阿尔法-1 早期预览道路.[17]

我们在游戏中的道路系统基本上是由预先设置的路线驱动的,这些路线通向曾经是维拉古代公路系统的大动脉;从那里开始,当节点前进时,有一些道路会显现出来;我们称这些为静脉。它们来自于主干道,然后随着节点的推进,有一些兴趣点,正如杰夫之前讨论的那样。这些存在于世界各地的兴趣点,其中一些与多个节点共享覆盖范围,但取决于哪个节点推进到激活兴趣点的阶段,它将创建这些小路,可以说,然后从节点本身出发。因此,你从大动脉古道--那种贯穿不同区域的古道--分解成通向特定营地和村镇的静脉,然后从独立的小路中衍生出来,通向这些地区的兴趣点。 到这些地区的兴趣点,是狩猎场。这些都是最初没有显现的,随着玩家们在世界范围内的推进,它们也会上线。.[18]Steven Sharif

维拉中的道路既是预先生成的,也是玩家影响的。[18]

  • 最大的道路被称为动脉。这些都是曾经的维拉古代公路系统的遗迹。[18]
  • 随着节点推进较小的道路,被称为静脉,连接动脉和节点。[18]
    • 道路会随着节点的推进而升级。
    • 道路将随着节点的推进而升级。不同的道路将决定所需的大篷车速度和类型(非公路与公路)。[19]
  • 根据节点推进的阶段,小路会从节点上干出,连接到兴趣点.[18]
  • 道路或小路不会因为在同一地区的反复交通而被磨损成普通的地面。[18]

不同的季节事件可能会影响到各种道路的通行。[20][21][22]

  • 夏季开放的路径在冬季可能会关闭。[22]
  • 季节性影响可能会对通过大篷车运输货物造成障碍或堵塞。[20][21][23]
    • 一些事件可能会导致特定的道路被封锁。[20]
    • 障碍物可能会在道路上出现障碍,玩家必须清除这些障碍物以允许货物过境。[22]
  • 水在冬天会变成冰,使玩家能够在水面上行走,但却阻挡了玩家进入水面下的东西。[22]
    • 冰会使道路颠簸和湿滑。[24]

地下世界 路线 将动态地打开或关闭 (基于节点状态).[6]

自由领地 不可以放在接近于 道路.[25]

Tulnar

Underrealm concept art.[4]

The Tulnar society has more of a caste like system, where based on what physical features you show, based on where your ancestry and lineage lie between the races that came together to make the Tulnar, kind of determines your order in that caste system to a degree. So when players get to create their characters and determine whether they are going to have heavy influences of reptilian, mammalian, humanoid; that's going to kind of determine their reception from NPCs as well when they interact with those Tulnar PCs.[26]Steven Sharif

Tulnar is a playable race in 创造的灰烬.[27][28] The Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[29]

Were the Tulnar a result of corruption in their creation, or was it purely a kind of you know crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[36]Steven Sharif

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[39]

Tulnar starting area

Points of interest will exist that represent Tulnar npc structures. In the similar fashion that the starting areas around divine gateways will include expeditionary npc settlements not tied to the node structures but serve as initial quest origination points.[40]Steven Sharif

Tulnar have a starting area that does not involve a divine gateway.[41]

  • 兴趣点 exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.[40]

Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[42]Steven Sharif

Unlike the other races, the Tulnar won’t be returning to Verra, instead they will be returning to the surface from the Underrealm for the first time in generations.[29]

传说

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[44]

In Ashes of Creation there is a primary antagonist that exists within the overarching storyline and these antagonists are The Ancients. When the Apocalypse occurred and the Harbingers arrived in on Verra and those conduits opened from the center of those Harbingers, the Ancients flowed out of these Harbingers and started really conquering the Verran planet. But more importantly their desire was to essentially manipulate and pervert the creation of the gods as an affront to their endeavors; and in doing so they created monstrosities essentially any portion of nature just was completely manipulated by their corruption, which is the negative aspect of Essence.[45]Steven Sharif

Long ago, the world of Verra was besieged by a great calamity (also called the Fall, the Apocalypse, and the Exodus), brought about by the primary antagonists of the world: The Ancients and The Others.[45][46]

  • The apocalypse began with comet-like celestial bodies called Harbingers arriving on Verra. The Ancients flowed out of the conduits that opened at the center of the Harbingers and started conquering the planet.[45]
  • Their desire was to pervert the creation of the gods (the Seven) as an affront to their endeavors; and in doing so they created monstrosities by manipulating nature with corruption, which is the negative aspect of The Essence.[45][47]

Granted by divine intervention from the Goddess of Creation[48], much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[44] The world of Sanctus.[49]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[44]

The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[30][31][28]

Read more...

World size

480 km2 (square kilometers) is the approximate world size at launch.[52] This includes water and land content.[53]

  • Water area is considered playable area, but the exact area of land versus water is not known at this time.[54]

I don't know the exact the exact amount that is land versus water but the water is playable area as well and it's gonna have content...[54]Steven Sharif

480 square kilometers; which is pretty large comparatively to other MMORPGs out there. Now that does not include the lapped spaces: So that is the Underrealm and the portion of the world that it encompasses, which could probably easily take up an additional hundredish square kilometers I would imagine.[5]Steven Sharif

  • It is anticipated that a mounted player can traverse the entire map in a matter of hours.[55]

The Alpha One map will be many islands and mainland area, roughly 100sqkm.[60]Steven Sharif

Artwork

See also

引用

  1. 1.0 1.1 1.2 Ashes of Creation - The visuals.
  2. 面试, 2018-10-31 (6:00).
  3. A chat with Ashes of Creation's Steven Sharif, 7 June 2017.
  4. 4.0 4.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  5. 5.0 5.1 5.2 面试, 2018-08-17 (10:43).
  6. 6.0 6.1 6.2 6.3 6.4 现场直播, 2020-10-30 (1:19:13).
  7. 面试, 2018-10-31 (5:43).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 现场直播, 2017-06-01 (24:30).
  9. 面试, 2018-08-17 (8:57).
  10. 现场直播, 2018-01-18 (14:00).
  11. 现场直播, 2019-03-29 (58:14).
  12. 12.0 12.1 12.2 12.3 现场直播, 2019-03-29 (29:17).
  13. 现场直播, 2017-05-05 (37:52).
  14. 现场直播, 2017-05-26 (31:44).
  15. 现场直播, 2017-05-26 (42:45).
  16. 现场直播, 2017-05-24 (31:39).
  17. 现场直播, 2021-01-29 (55:44).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 现场直播, 2021-01-29 (1:13:04).
  19. 现场直播, 2018-02-09 (45:48).
  20. 20.0 20.1 20.2 播客, 2021-04-11 (23:36).
  21. 21.0 21.1 现场直播, 2020-06-26 (1:29:06).
  22. 22.0 22.1 22.2 22.3 现场直播, 2017-05-08 (20:27).
  23. Our immersive world - Environments.
  24. frosty-roads.png
  25. 现场直播, 2017-05-19 (32:23).
  26. 面试, 2018-10-31 (5:03).
  27. 现场直播, 2017-05-30 (16:51).
  28. 28.0 28.1 28.2 28.3 Kickstarter $2,500,000 New Player Race Achieved.
  29. 29.0 29.1 现场直播, 2017-05-17 (5:49).
  30. 30.0 30.1 面试, 2020-07-20 (15:18).
  31. 31.0 31.1 现场直播, 2018-04-08 (23:04).
  32. 现场直播, 2017-07-28 (20:17).
  33. 现场直播, 2017-05-26 (39:34).
  34. tulnar-eats.png
  35. 播客, 2020-11-15 (31:13).
  36. 36.0 36.1 现场直播, 2019-11-22 (24:33).
  37. 播客, 2020-11-15 (40:24).
  38. 播客, 2020-11-15 (1:03:17).
  39. 现场直播, 8 April 2018 (AM) (2:17).
  40. 40.0 40.1 steven-tulnar-pois.png
  41. 现场直播, 2017-10-16 (53:58).
  42. 42.0 42.1 tulnar-gateway.png
  43. underrealm-gateway.png
  44. 44.0 44.1 44.2 Unreal Engine Interview, 23 May 2017.
  45. 45.0 45.1 45.2 45.3 现场直播, 2020-11-08 (9:51).
  46. 面试, 2020-07-19 (50:10).
  47. Ashes of Creation - A world with consequences.
  48. 面试, 2020-07-20 (13:33).
  49. 面试, 2018-04-20 (5:46).
  50. 现场直播, 2018-09-27 (6:22).
  51. 现场直播, 2018-10-31 (36:59).
  52. world size.png
  53. waterlandsize.png
  54. 54.0 54.1 现场直播, 2020-01-30 (1:18:12).
  55. February 8, 2019 - Questions and Answers.
  56. 现场直播, 2017-10-31 (24:00).
  57. 现场直播, 2018-09-27 (9:08).
  58. Forest of Erinthia.png
  59. 59.0 59.1 现场直播, 2020-11-30 (22:43).
  60. 60.0 60.1 alpha-1-map-size.png
  61. 面试, 2020-07-19 (1:21:49).
  62. 播客, 2021-04-11 (53:01).
  63. 现场直播, 2020-11-30 (25:45).