摧毀商隊

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商隊摧毀時 (變成殘骸),將掉落一部分運輸中的貨物[1][2][3] 其餘貨物將會消失。[4]

  • 任何人都可以撿拾商隊殘骸。[4]
  • 摧毀時將有機會掉落商隊組件。掉落高級組件時,商隊擁有人或其他玩家將可以回收組件。[5]
  • 玩家可利用掉落的重型貨物證書,在商隊的起行節點贖回部分貨物。[6][3]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[3]Steven Sharif

Unsealing crates

Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[7] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[8][9][10][11]

Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[7]Ry Schueller

商隊 PvP

Alpha-1商隊 PvP[14]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the cargo is. So for example if you've seen some of our recent footage with caravans you see sitting on top of the caravan there's some gold or some silver or some iron.[15]Steven Sharif

商隊週邊會形成一個開放式 PvP 區域,區域內的玩家會被標記成戰鬥員 (紫色)[16]

  • 在決定進攻或防守商隊前,玩家將無法確切看到商隊運輸中的貨物。但會有視覺提示顯示車上的貨物,例如金、銀或鐵。[15]
  • 玩家將可以透過介面視窗決定攻擊、防守或無視商隊。[17][18][19]
    • 距離商隊多遠視窗才會出現,將取決於玩家先前作為攻擊方或防守方的表現。[17]
  • 要成功擊毀一個商隊,將需要一個隊伍。[1][20]
  • 在商隊擁有人登出或與伺服器連接中斷 5 至 10 分鐘後,商隊才會消失。[21]

It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[17]Steven Sharif

雙方皆有誘因鼓勵玩家加入,並將於 Alpha 及 Beta 階段測試。[22]

  • 大部分誘因都是社交性的,而且是由玩家之間非正式協議而成。[22]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[22]Steven Sharif

Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.[22]Jeffrey Bard

Caravan PvP incentives and risks

There will be incentives and risks for both caravan attackers and defenders.[23][24] These will be tested and refined during the alpha and beta testing phases.[22]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[23]Steven Sharif
  • PvP 賽季 reward performance in the caravan system over the course of the season.[26][27]
  • Other incentives and risks are social and are created (informally) between players.[23][22]

Mercenary NPCs

Mercenary NPCs can be hired to participate in objective-based situations.[31][32][33]

  • Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[34][35][31][32]
  • Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[33]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[33]Steven Sharif

Raft caravans

Alpha-2 raft caravan in the Riverlands biome.[36]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[37]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[38][39][40][41]

Hijacking ships

Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[45][46]

视觉效果

其他

引用

  1. 1.0 1.1 直播, 2017-05-15 (45:20).
  2. 直播, 2017-12-15 (1:04:25).
  3. 3.0 3.1 3.2 訪談, 2019-04-15 (26:59).
  4. 4.0 4.1 直播, 2021-04-30 (1:04:23).
  5. 訪談, 2019-04-15 (28:28).
  6. Certificates.jpg
  7. 7.0 7.1 7.2 roshen-crates.png
  8. 8.0 8.1 8.2 roshen-stolen-resources.png
  9. 9.0 9.1 9.2 9.3 直播, 2023-10-31 (1:18:33).
  10. 10.0 10.1 10.2 10.3 steven-stolen-glint.png
  11. 11.0 11.1 11.2 訪談, 2023-09-10 (53:47).
  12. 影片, 2024-01-31 (12:49).
  13. 13.0 13.1 影片, 2024-01-31 (12:21).
  14. 直播, 2020-03-28 (1:27:28).
  15. 15.0 15.1 15.2 直播, 2021-01-29 (1:25:14).
  16. caravan zone.png
  17. 17.0 17.1 17.2 訪談, 2020-03-27 (16:19).
  18. caravan UI.png
  19. 直播, 2017-05-22 (40:40).
  20. 直播, 2017-05-22 (40:41).
  21. 直播, 2020-07-25 (55:32).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 直播, 2021-02-26 (1:16:21).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 直播, 2022-06-30 (1:14:52).
  24. 24.0 24.1 24.2 24.3 24.4 直播, 2021-08-27 (1:22:56).
  25. 25.0 25.1 直播, 2023-10-31 (1:11:26).
  26. 直播, 2021-09-24 (1:22:46).
  27. 訪談, 2020-07-18 (16:34).
  28. 直播, 2020-12-22 (1:13:51).
  29. flagging.jpg
  30. 直播, 2023-05-31 (58:25).
  31. 31.0 31.1 31.2 直播, 2020-08-28 (1:41:24).
  32. 32.0 32.1 32.2 直播, 2020-06-26 (59:11).
  33. 33.0 33.1 33.2 33.3 直播, 2019-11-22 (1:14:23).
  34. 34.0 34.1 34.2 直播, 2022-05-27 (1:18:09).
  35. 35.0 35.1 35.2 直播, 2021-04-30 (1:01:10).
  36. 影片, 2024-01-31 (15:35).
  37. 37.0 37.1 37.2 37.3 直播, 2020-04-30 (58:05).
  38. 影片, 2024-01-31 (15:27).
  39. 39.0 39.1 影片, 2023-10-31 (28:06).
  40. 40.0 40.1 直播, 2022-08-26 (1:20:17).
  41. 41.0 41.1 直播, 2018-04-8 (AM) (15:46).
  42. 直播, 2020-05-29 (1:28:38).
  43. 直播, 2024-01-31 (1:07:587).
  44. 直播, 2024-01-31 (1:08:47).
  45. 直播, 2022-05-27 (1:12:33).
  46. 46.0 46.1 直播, 2018-04-8 (PM) (1:20:03).