可破壞的環境

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Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[2][3]

We want destruction to be a very core element of how players make their way through the world.[3]Steven Sharif

There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[4]

摧毀節點

Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges. Sieges are started via an item which is acquired through a quest that scales in difficulty with respect to the level of the Node which is being targeted for the siege. Once the item is brought to the Node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the level of the Node being sieged. Once the countdown is complete, the siege begins. There is a cooldown between sieges, and players must wait a certain amount of time after an unsuccessful siege before a new siege can be declared. The higher the Node level, the longer the cooldown between sieges. If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen.[5]Margaret Krohn

Nodes can be destroyed starting at 村莊 (階段 3) following a successful siege against that node.[5]

After a node is destroyed there will be a debris field containing spoils that are lootable to the victors of the siege.[8][9][10][11]

  • The stables debris might contain mount certificates that can be added to caravans in the future or sold on the auction house.[8]
What happens when the node gets destroyed is there will be stockpiles of spoils... A whole host of what is centralized within a regional economy like the node system becomes- a portion of that becomes available to the attackers who participated in the siege and they can go and interact with those with those debris fields and attempt to claim things.[8]Steven Sharif
  • Players are prohibited from moving goods out of depositories within the node following a siege declaration against that node.[10]
  • Attackers who participated in the siege will have exclusive looting rights for period of time following the node's destruction.[14]
    • Any loot remaining after this period will be open for anyone to loot.[14]
The looting rights have a period of time in which the attackers have loot rights essentially. So these are people who participated in the attack- they were flagged attackers during the siege and they have first dibs; and then if after that period of time... that looting right dissipates then it becomes open..[14]Steven Sharif

房屋可破壞程度

固定房屋可破壞程度

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[15]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

公寓可破壞程度

公寓 may be destroyed in the following circumstances:[15]

  • If their building was destroyed during a node siege, even if the siege was not successful.[15]
  • If a mayor built extra apartment buildings at Town (階段 4) or higher and the Node deleveled below that stage.[15]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[16]

個人土地房可破壞程度

個人土地房 may be attacked by any player[17] for a period of two hours[5] following a successful siege against its parent node.[18]

  • Players and their allies may defend their freehold for this period of time.[18]
  • Structures and guards may be obtained to defend freeholds during this period.[18]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[17][5]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[17]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (村莊) node or above, it will be destroyed.[19]
  • Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[20]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[5]Margaret Krohn

船舶可破壞程度

Ship destruction at sea will leave its crew stranded, since ships (excluding Naval caravans) may only be summoned from a port or harbor.[21][22][23]

We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[21]Steven Sharif
I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and you know at that point for a user in regards to immersion you know both are very similar from the immersion factor right?[24]Steven Sharif

美術圖

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