Destructible environments

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Destructible environments will be a core element of how players interact with the world, in both Ashes of Creation Apocalypse and Ashes of Creation the MMORPG.[3]

Not just in APOC where we want a completely destructible environment, but also in the MMORPG when it comes to Dungeons and traversing certain areas. We want destruction to be a very core element of how players make their way through the world.[3]Steven Sharif

Housing destructibility

Static housing destructibility

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[4]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[4][5]

Apartment destructibility

公寓 may be destroyed in the following circumstances:[4]

  • If their building was destroyed during a node siege, even if the siege was not successful.
  • If the siege delevels the node below stage 4 (Town).

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[4][5]

Freehold destructibility

不动产 may be attacked for a period of two hours[6] following a successful siege against its parent node.[7]

  • Players and their allies may defend their freehold for this period of time.
  • Structures and guards may be obtained to defend freeholds during this period.

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[6]

  • If a freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[8]

Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[6]Margaret Krohn

Ship destructibility

Dynamic destructibility of ships is under consideration.[9]

I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and you know at that point for a user in regards to immersion you know both are very similar from the immersion factor right?[9]Steven Sharif

See also

引用