Trade routes
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Trade routes in Ashes of Creation refer to.
- 维拉 for the transit goods via the caravan system.[3]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[3]
- Economic relationships between nodes established by 市長 or node citizens.[2][1]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[2][1]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[2] – Steven Sharif
维拉
- 最大的道路被称为动脉。这些都是曾经的维拉古代公路系统的遗迹。[7]。
- 随着节点推进较小的道路,被称为静脉,连接动脉和节点。[7]
- 根据节点推进的阶段,小路会从节点上干出,连接到兴趣点.[7]。
- 道路或小路不会因为在同一地区的反复交通而被磨损成普通的地面。[7]。
不同的季节和事件可能会影响到各种道路的通行。[9][10][11]。
- 夏季开放的路径在冬季可能会关闭。[11]。
- 季节性影响可能会对通过大篷车运输货物造成障碍或堵塞。[9][10][12]
- 水在冬天会变成冰,使玩家能够在水面上行走,但却阻挡了玩家进入水面下的东西。[11]
- 冰会使道路颠簸和湿滑。[13]
地下世界 路线 将动态地打开或关闭 (基于节点状态).[14]
Trade agreements
市長 can enter into trade agreements with other nodes to facilitate trade between the nodes.[16][1][17]
- There are a limited number of trade agreements that a node can have.[16]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[16][1]
- Trade agreements affect reputation between the nodes.[18][19]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[20] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by 市長 to obtain needed resources from other nodes.[21][16][1]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[16][1][17]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[16][1]
- Players can participate in helping to defend the caravan if they wish.[16]
- Trade caravans can initiate world events.[21]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[16] – Steven Sharif
System driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[16][1][22]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[23]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[24]
- 维拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[8]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[23] – Steven Sharif
Merchant ships
Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[26][27][28]
- A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[26] – Steven Sharif
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[26]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[26]
- Unlike raft caravans, merchant ships cannot transition into land caravans.[26]
- It is possible to launch decoy caravans and merchant ships.[29]
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[30][27]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[27]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 影片, 2019-07-15 (2:12).
- ↑ 2.0 2.1 2.2 2.3 Podcast, 2021-09-29 (8:38).
- ↑ 3.0 3.1 影片, 2022-05-27 (17:15).
- ↑ 直播, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 直播, 2021-01-29 (55:44).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 直播, 2021-01-29 (1:13:04).
- ↑ 8.0 8.1 直播, 2018-02-09 (45:48).
- ↑ 9.0 9.1 9.2 Podcast, 2021-04-11 (23:36).
- ↑ 10.0 10.1 直播, 2020-06-26 (1:29:06).
- ↑ 11.0 11.1 11.2 11.3 直播, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 直播, 2020-10-30 (1:19:13).
- ↑ 直播, 2017-05-19 (32:23).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 直播, 2023-08-31 (2:10:23).
- ↑ 17.0 17.1 City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ 直播, 2023-08-31 (44:21).
- ↑ 直播, 2018-04-8 (AM) (18:59).
- ↑ 21.0 21.1 影片, 2023-09-29 (2:59).
- ↑ 直播, 2017-07-28 (19:43).
- ↑ 23.0 23.1
- ↑ About Ashes of Creation.
- ↑ Ashes of Creation Store: Trader ship.
- ↑ 26.0 26.1 26.2 26.3 26.4 直播, 2022-08-26 (1:26:58).
- ↑ 27.0 27.1 27.2 直播, 2018-04-8 (PM) (1:20:03).
- ↑ 直播, 2017-08-23 (28:22).
- ↑ 直播, 2024-01-31 (1:15:05).
- ↑ 直播, 2022-05-27 (1:12:33).