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個人土地房
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) 或以上的影響區域內。[4]
個人土地房位置
Freehold plots require a bound deed (permit/certificate) from the parent
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node in order to place the plot.[13][10][11][14][15][16]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[17][12][10][11][14][15][16]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[13][21]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[13][25][26][21][12][11][14][27][16]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[37][31]
個人土地房建築
個人土地房建築 that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]
Freehold buildings require blueprints and materials to construct.[13][15]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
- Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
- Basements in freehold buildings are to be decided.[42]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]
- Buildings that require permits will have additional upkeep costs.[13]
Freehold building architecture is based on the blueprint for the building.[11][47]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[13][11][48][49][47][50]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[47][50][49]
- Players are not locked to the racial appearance of a freehold building blueprint.[51]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47] – Jeffrey Bard
個人土地房專業
- Artisan buildings on freeholds enable placement of processing and crafting stations.[39][52]
- Business buildings on freeholds allow freehold owners to provide services to other players.[11]
個人土地房發展
個人土地房發展 unlocks new bonuses, abilities and capabilities for freeholds.[53]
- 個人土地房建築 are able to be levelled up based on the length of time and productivity of the freehold.[53]
- We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[53] – Steven Sharif
連鎖經營
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[54] – Jeffrey Bard
酒館
The longer a tavern is in business and the more patrons served, the faster the tavern will level up.[55][56]
- Q: What benefits do players receive for taking on the role of a tavern owner?
- A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[55] – Steven Sharif
- Taverns have tech trees that allow the tavern owner to specialize and upgrade specific bonuses and services provided by the business.[57][56]
List of freehold skins
個人土地房好處
個人土地房 offer the following benefits in addition to other player housing benefits.[11]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[13][11]
- Certain furniture may only be able to be placed outside.[11]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[58][11][59]
- Freeholds are the only place that master and grandmaster processing is available.[60][11]
- Players can craft up to journeyman level on freeholds.[60][11]
- Lower tier gathering can be done on freehold plots.[61]
個人土地房保安系統
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][62][63][64][11]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[65] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[13][62][63]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[62]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[66]
- Interaction with the guild system will be tested in Alpha-2.[67]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[13]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]
- Permission to decorate a freehold is restricted to the owner of the freehold.[68] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[69]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[70]
Players cannot steal from a freehold under normal circumstances.[13][71][72][73]
- Items stored in a freehold become lootable after a successful siege against their parent node.[74][13][73] It has not been decided which players get to loot the debris field during this period.[74]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]
Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[13][75] This does not apply for a period of two hours following a successful siege against its parent node.[76][77][78][79]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
- NPC 守衛 may be available for hire to defend freeholds after a successful node siege.[79] NPC guards that permanently exist on a freehold are not a planned feature.[80]
- 決鬥 may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[81]
個人土地房可破壞程度
權限共享
Template:Freehold shared access
農場
農場 are workstation plots available for farming crops and livestock on freeholds.[83][83][84][85][6][86][87]
- 採集 and processing professions such as hunting, taming, and animal husbandry can benefit from having room for animals on a freehold.[13]
- Freehold permissions can be granted to allow other players to harvest resources on a freehold farm.[13]
- If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[88]
房屋種類
玩家房屋 | 種類 | 解鎖條件 | 起始數目 | 擁有限制 |
---|---|---|---|---|
公寓 | 獨立區域[4] | 村莊階段及以上[89] | 5[35] | 每伺服器每名角色一間[5] |
個人土地房 | 開放世界[4] | 村莊階段及以上[4] | 充足'[35] | 每個帳號一座[5] |
固定房屋 | 節點內[4] | 村莊階段及以上[4] | 8[35] | 每伺服器每名角色一間[5] |
房地產
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[90][8][91][92][4]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[93] Currently freeholds may be acquired via auction.[13][26][12][10][11][14]
- Housing will have a base price that scales with the number of citizens in the node.[94]
- There is no cap on the price of player-originated housing sales.[95]
- In-node housing will be at a premium, and is expected to be hotly contested.[4]
- The more apartments that have been purchased in a node, the higher the price scales.[96]
- 玩家房屋 that is destroyed during a node siege can no longer be sold.[97]
- Freehold plots may be purchased from and sold to other players,[90][70] or can be obtained via deeds issued by a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[13][26][12][10][11][14][15][16]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[70] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[94]
- Players will not be able to exceed their allotment of housing in the game.[101]
- Rental and leasing concepts are under consideration.[101]
其他
引用
- ↑ 直播, 2020-05-29 (36:29).
- ↑ 直播, 2020-05-29 (42:01).
- ↑ 3.0 3.1 直播, 2020-05-29 (35:36).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 訪談, 2018-05-11 (50:47).
- ↑ 6.0 6.1 6.2 直播, 2017-10-16 (56:42).
- ↑ 7.0 7.1 7.2 訪談, 2020-07-08 (45:23).
- ↑ 8.0 8.1 8.2 直播, 2020-06-26 (47:32).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 直播, 2017-10-16 (56:38).
- ↑ 10.0 10.1 10.2 10.3 10.4 直播, 2023-06-30 (13:10).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 Development Update with Freehold Preview.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 直播, 2023-06-30 (14:09).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 13.25 13.26 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 影片, 2023-06-30 (21:22).
- ↑ 15.0 15.1 15.2 15.3
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 直播, 2017-05-19 (32:23).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 直播, 2023-07-28 (1:33:58).
- ↑ 19.0 19.1 Podcast, 2023-07-15 (11:21).
- ↑
- ↑ 21.0 21.1 21.2 21.3 21.4 直播, 2023-06-30 (16:14).
- ↑
- ↑ 直播, 2023-06-30 (1:36:52).
- ↑ 24.0 24.1 直播, 2023-06-30 (18:45).
- ↑ 25.0 25.1 25.2 25.3 訪談, 2023-07-09 (29:53).
- ↑ 26.0 26.1 26.2 直播, 2023-06-30 (1:12:07).
- ↑ 直播, 2022-04-29 (1:03:44).
- ↑ 直播, 2020-06-26 (1:52:33).
- ↑ 直播, 2018-05-09 (40:24).
- ↑
- ↑ 31.0 31.1 訪談, 2023-07-09 (32:53).
- ↑
- ↑
- ↑
- ↑ 35.0 35.1 35.2 35.3
- ↑ 直播, 2017-05-26 (34:21).
- ↑
- ↑ 直播, 2023-06-30 (12:11).
- ↑ 39.0 39.1 39.2 39.3 直播, 2023-04-07 (31:49).
- ↑ 直播, 2017-05-24 (9:58).
- ↑ 影片, 2023-06-30 (15:34).
- ↑ 直播, 2019-06-28 (1:09:22).
- ↑
- ↑ 訪談, 2023-07-09 (54:46).
- ↑ 直播, 2023-06-30 (1:45:22).
- ↑
- ↑ 47.0 47.1 47.2 47.3 直播, 2020-08-28 (2:14:06).
- ↑ 直播, 2023-06-30 (22:05).
- ↑ 49.0 49.1 直播, 2020-11-30 (57:50).
- ↑ 50.0 50.1
- ↑ 直播, 2017-05-26 (44:11).
- ↑ 直播, 2022-06-30 (1:08:02).
- ↑ 53.0 53.1 53.2 Podcast, 2018-05-11 (48:29).
- ↑ 直播, 2017-05-26 (50:00).
- ↑ 55.0 55.1 直播, 2022-12-02 (1:22:30).
- ↑ 56.0 56.1 56.2 Podcast, 2018-04-23 (29:56).
- ↑ 直播, 2023-06-30 (27:52).
- ↑
- ↑
- ↑ 60.0 60.1 直播, 2023-06-30 (33:26).
- ↑ 61.0 61.1
- ↑ 62.0 62.1 62.2 訪談, 2023-07-09 (53:08).
- ↑ 63.0 63.1 直播, 2023-06-30 (26:23).
- ↑ 訪談, 2018-05-11 (28:21).
- ↑ 直播, 2023-06-30 (1:24:16).
- ↑
- ↑
- ↑ 直播, 2021-04-30 (1:12:33).
- ↑ 直播, 2020-06-26 (51:58).
- ↑ 70.0 70.1 70.2 直播, 2023-06-30 (1:15:34).
- ↑
- ↑ 直播, 2023-06-30 (1:19:01).
- ↑ 73.0 73.1 直播, 2017-05-17 (1:03:23).
- ↑ 74.0 74.1 直播, 2023-07-28 (1:26:16).
- ↑ 直播, 2023-06-30 (1:49:00).
- ↑ 直播, 2021-11-19 (54:26).
- ↑ 直播, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 79.0 79.1 直播, 2017-05-19 (28:04).
- ↑ 直播, 2018-01-18 (31:05).
- ↑ 直播, 2021-12-23 (1:29:27).
- ↑ 直播, 2020-05-29 (39:47).
- ↑ 83.0 83.1 影片, 2023-06-30 (6:39).
- ↑ 訪談, 2021-02-07 (42:41).
- ↑ 直播, 2020-10-30 (44:22).
- ↑ 直播, 2017-05-30 (20:01).
- ↑ 直播, 2017-05-05 (32:11).
- ↑ 直播, 2017-05-05 (15:47).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 90.0 90.1
- ↑ 直播, 2020-06-26 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 93.0 93.1 93.2 93.3 直播, 2017-05-12 (55:01).
- ↑ 94.0 94.1 直播, 2020-06-26 (53:41).
- ↑ 訪談, 2020-07-08 (33:34).
- ↑ 直播, 2017-05-12 (52:01).
- ↑ 直播, 2020-06-26 (1:02:12).
- ↑
- ↑ 直播, 2020-06-26 (56:08).
- ↑ 直播, 2023-06-30 (1:20:20).
- ↑ 101.0 101.1 直播, 2019-05-30 (1:23:41).