Player housing benefits

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玩家房屋有許多好處,[1][2] 而不同種類將有不同好處。[3]

  • 可申請成為該節點公民[4]
    • 同時為節點公民的屋主可擁得額外好處。[3]
  • 可擺放家具及其他裝飾物品[5][6][7]
    • 剛購買時房屋將空空如也. 玩家需要自行擺放家具和裝飾品。Players will need to place furnishings and decorations in them.[8]
    • 可擺放的裝飾品數量將取決於房屋的大小。[1]
  • 儲物箱。[7][2]
    • 儲物箱需要透過製造取得。不同種類的房屋將設有儲物箱的品質限制。[7]
    • 儲物箱品質愈高,儲存量愈高。[7]
  • 製造台,可製造家具等物品。[6][2]
  • 展示獎品。[2]
  • 展示成就和戰利品 (未定)。[2]
  • 社交活動。[2]
  • 身處房屋附近時,可獲取額外獎勵 (未定)。[2]

個人土地房好處

Homestead size dictates how much furniture can be placed on a freehold.[9]

個人土地房 offer the following benefits in addition to other player housing benefits.[9]

固定房屋好處

固定房屋 offers the following benefits in addition to other player housing benefits.[6]

Apartment benefits

公寓 offer the following benefits in addition to other player housing benefits.[18]

公民權

房屋授予玩家申請節點公民權[4]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[21]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[21]Jeffrey Bard

玩家可以申請成為

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3)或以上的節點公民[22]

  • A player can only claim citizenship to one node at a time.[23]
  • Only one citizenship may be declared per account, per server.[24][25][26]
    • This may have changed to one citizenship per account.[27]
  • Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[24]
  • Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[24]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[26]Steven Sharif

Changing citizenship has a cooldown of two weeks.[4]

  • This applies to players who renounce their citizenship in a node.[24]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[29]Steven Sharif

Players can interact with the node board to get a list of citizens of the node.[30]

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[31]

房屋保安

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[32][33][34][35]

A property has a single owner/primary tenant.[32][41][33]

  • Marriage enables family size to increase by one so that housing access can be shared.[41][42]
  • Access lists can be used to mimic co-ownership.[35]
  • Payment of taxes may be via a "gentleman's agreement".[43]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[33]Steven Sharif

個人土地房保安系統

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[10][44][45][46][9]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[41]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[10][44][45]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[44]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[47]
    • Interaction with the guild system will be tested in Alpha-2.[48]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[10]

Players cannot steal from a freehold under normal circumstances.[10][50][37][51]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[52][10][51] It has not been decided which players get to loot the debris field during this period.[52]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[10]

Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[10][53] This does not apply for a period of two hours following a successful siege against its parent node.[54][55][56][57]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[10]
  • NPC 守衛 may be available for hire to defend freeholds after a successful node siege.[57] NPC guards that permanently exist on a freehold are not a planned feature.[58]

房屋裝飾

Players may decorate their player housing and other types of buildings.[62]

  • Houses will be empty when purchased.[8]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[5]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[5]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[63][66][1] For example: You can place only the best furniture in mansion grade in-node housing.[63]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[66]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[67]
  • Players will not be able to alter structural aspects such as windows and walls.[5]
  • There may be decor items that are representative of unique weapons that are available in the game.[68]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[63][69]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[5]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[69]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

房屋設計/藍圖

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[10][70][71]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[73][1][74][22][19]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[75] Currently freeholds may be acquired via auction.[10][76][77][78][9][79]
    • A grace period will occur before the housing becomes available for auction.[75]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[75]
    • At the end of the auction, the highest bidder will win the house.[75]
  • Housing will have a base price that scales with the number of citizens in the node.[80]
    • There is no cap on the price of player-originated housing sales.[3]
    • In-node housing will be at a premium, and is expected to be hotly contested.[19]
    • The more apartments that have been purchased in a node, the higher the price scales.[81]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[10][76][77][78][9][79][83][84]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[85]
    • Previously it was stated that freeholds may not be sold to other players.[1][86]
    • Players cannot be denied from buying a freehold.[87]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[49]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[80]
  • Players will not be able to exceed their allotment of housing in the game.[88]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[88]

其他

引用

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