Player housing benefits
玩家房屋有許多好處,[1][2] 而不同種類將有不同好處。[3]
- 可申請成為該節點的公民。[4]
- 同時為節點公民的屋主可擁得額外好處。[3]
- 可擺放家具及其他裝飾物品。[5][6][7]
- 儲物箱。[7][2]
- 製造台,可製造家具等物品。[6][2]
- 展示獎品。[2]
- 展示成就和戰利品 (未定)。[2]
- 社交活動。[2]
- 身處房屋附近時,可獲取額外獎勵 (未定)。[2]
個人土地房好處
個人土地房 offer the following benefits in addition to other player housing benefits.[9]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[10][9]
- Certain furniture may only be able to be placed outside.[9]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[11][9][12]
- Freeholds are the only place that master and grandmaster processing is available.[13][9]
- Players can craft up to journeyman level on freeholds.[13][9]
- Lower tier gathering can be done on freehold plots.[14]
固定房屋好處
固定房屋 offers the following benefits in addition to other player housing benefits.[6]
- Small garden sections for farming special types of crops.[16][17][6]
- Crafting benches.[6][2]
Apartment benefits
公寓 offer the following benefits in addition to other player housing benefits.[18]
- Apartment rentals offer node citizenship.[19]
- Apartments can be decorated as required.[19]
公民權
- Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[21]
We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[21] – Jeffrey Bard
玩家可以申請成為
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3)或以上的節點公民。[22]
- A player can only claim citizenship to one node at a time.[23]
- Only one citizenship may be declared per account, per server.[24][25][26]
- This may have changed to one citizenship per account.[27]
- Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[24]
- Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[24]
Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[26] – Steven Sharif
Changing citizenship has a cooldown of two weeks.[4]
- This applies to players who renounce their citizenship in a node.[24]
- 玩家房屋 ownership is not affected by citizenship changes.[28]
You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[29] – Steven Sharif
Players can interact with the node board to get a list of citizens of the node.[30]
- Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[30]
A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[31]
房屋保安
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[32][33][34][35]
- Ability to open the door and enter the home.[36][34][35]
- Access to crops.[37][34]
- Ability to deposit or withdraw items from storage containers.[38][36][34][39][40]
- Permission to use furniture or crafting stations.[36]
A property has a single owner/primary tenant.[32][41][33]
- Marriage enables family size to increase by one so that housing access can be shared.[41][42]
- Access lists can be used to mimic co-ownership.[35]
- Payment of taxes may be via a "gentleman's agreement".[43]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[33] – Steven Sharif
個人土地房保安系統
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[10][44][45][46][9]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[41] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[10][44][45]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[44]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[47]
- Interaction with the guild system will be tested in Alpha-2.[48]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[10]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[10]
- Permission to decorate a freehold is restricted to the owner of the freehold.[36] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[34]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[49]
Players cannot steal from a freehold under normal circumstances.[10][50][37][51]
- Items stored in a freehold become lootable after a successful siege against their parent node.[52][10][51] It has not been decided which players get to loot the debris field during this period.[52]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[10]
Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[10][53] This does not apply for a period of two hours following a successful siege against its parent node.[54][55][56][57]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[10]
- NPC 守衛 may be available for hire to defend freeholds after a successful node siege.[57] NPC guards that permanently exist on a freehold are not a planned feature.[58]
- 決鬥 may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[59]
房屋裝飾
Players may decorate their player housing and other types of buildings.[62]
- Houses will be empty when purchased.[8]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[5]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[5]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[63][6][7][64][65]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[63][66][1] For example: You can place only the best furniture in mansion grade in-node housing.[63]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[66]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[66] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[67]
- Players will not be able to alter structural aspects such as windows and walls.[5]
- There may be decor items that are representative of unique weapons that are available in the game.[68]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[63][69]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[5]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[69] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[2]
房屋設計/藍圖
Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[10][70][71]
- Blueprints for homestead, business, and artisan freehold buildings, including progression and upgrades, are returned to the player.[10][56][70][71]
- A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[72]
房地產
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[73][1][74][22][19]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[75] Currently freeholds may be acquired via auction.[10][76][77][78][9][79]
- Housing will have a base price that scales with the number of citizens in the node.[80]
- There is no cap on the price of player-originated housing sales.[3]
- In-node housing will be at a premium, and is expected to be hotly contested.[19]
- The more apartments that have been purchased in a node, the higher the price scales.[81]
- 玩家房屋 that is destroyed during a node siege can no longer be sold.[82]
- Freehold plots may be purchased from and sold to other players,[73][49] or can be obtained via deeds issued by a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[10][76][77][78][9][79][83][84]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[49] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[80]
- Players will not be able to exceed their allotment of housing in the game.[88]
- Rental and leasing concepts are under consideration.[88]
其他
引用
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- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 直播, 2017-05-10 (30:53).
- ↑ 3.0 3.1 3.2 訪談, 2020-07-08 (33:34).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 訪談, 2020-07-08 (40:20).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 直播, 2020-06-26 (45:32).
- ↑ 7.0 7.1 7.2 7.3 7.4 影片, 2020-05-31 (47:32).
- ↑ 8.0 8.1 直播, 2020-06-26 (53:20).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 Development Update with Freehold Preview.
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
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- ↑
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- ↑ 18.0 18.1 18.2 訪談, 2023-07-09 (41:22).
- ↑ 19.0 19.1 19.2 19.3 Node series part II – the Metropolis.
- ↑ 直播, 2020-03-28 (1:02:56).
- ↑ 21.0 21.1 直播, 2018-07-09 (27:12).
- ↑ 22.0 22.1 MMOGames interview, January 2017
- ↑ 直播, 2017-05-19 (53:24).
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- ↑
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- ↑ 35.0 35.1 35.2 直播, 2017-05-19 (26:40).
- ↑ 36.0 36.1 36.2 36.3 直播, 2021-04-30 (1:12:33).
- ↑ 37.0 37.1 直播, 2023-06-30 (1:19:01).
- ↑ 直播, 2021-07-30 (1:14:33).
- ↑ 直播, 2019-06-28 (1:23:31).
- ↑
- ↑ 41.0 41.1 41.2 直播, 2023-06-30 (1:24:16).
- ↑ 直播, 2021-01-29 (1:13:04).
- ↑ 直播, 2018-02-09 (51:57).
- ↑ 44.0 44.1 44.2 訪談, 2023-07-09 (53:08).
- ↑ 45.0 45.1 直播, 2023-06-30 (26:23).
- ↑ 訪談, 2018-05-11 (28:21).
- ↑
- ↑
- ↑ 49.0 49.1 49.2 直播, 2023-06-30 (1:15:34).
- ↑
- ↑ 51.0 51.1 直播, 2017-05-17 (1:03:23).
- ↑ 52.0 52.1 直播, 2023-07-28 (1:26:16).
- ↑ 直播, 2023-06-30 (1:49:00).
- ↑ 直播, 2021-11-19 (54:26).
- ↑ 直播, 2020-08-28 (2:04:00).
- ↑ 56.0 56.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 57.0 57.1 直播, 2017-05-19 (28:04).
- ↑ 直播, 2018-01-18 (31:05).
- ↑ 直播, 2021-12-23 (1:29:27).
- ↑ 直播, 2020-05-29 (36:18).
- ↑ 影片, 2023-06-30 (10:24).
- ↑ 直播, 2017-11-17 (26:22).
- ↑ 63.0 63.1 63.2 63.3 直播, 2023-01-27 (1:35:45).
- ↑ 直播, 2017-05-24 (29:54).
- ↑ 直播, 2020-05-29 (38:04).
- ↑ 66.0 66.1 66.2 直播, 2022-01-28 (1:13:55).
- ↑ 直播, 2017-05-22 (56:31).
- ↑ 直播, 2021-06-25 (1:31:04).
- ↑ 69.0 69.1 直播, 2018-08-17 (10:54).
- ↑ 70.0 70.1 直播, 2017-07-18 (40:14).
- ↑ 71.0 71.1 直播, 2017-11-17 (47:10).
- ↑ 直播, 2020-06-26 (1:00:57).
- ↑ 73.0 73.1
- ↑ 直播, 2020-06-26 (54:03).
- ↑ 75.0 75.1 75.2 75.3 直播, 2017-05-12 (55:01).
- ↑ 76.0 76.1 直播, 2023-06-30 (1:12:07).
- ↑ 77.0 77.1 直播, 2023-06-30 (14:09).
- ↑ 78.0 78.1 直播, 2023-06-30 (13:10).
- ↑ 79.0 79.1 影片, 2023-06-30 (21:22).
- ↑ 80.0 80.1 直播, 2020-06-26 (53:41).
- ↑ 直播, 2017-05-12 (52:01).
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- ↑
- ↑ 直播, 2017-05-19 (32:23).
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- ↑ 直播, 2020-06-26 (56:08).
- ↑ 直播, 2023-06-30 (1:20:20).
- ↑ 88.0 88.1 直播, 2019-05-30 (1:23:41).