City hall

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City hall is a government building within a node.[1]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).

Mayors and node governments use City hall to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[2]

Node governments

Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[3]

Positions within a node's government are attained through titles that grant special access to NPCs in the node.[4]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[4]Steven Sharif

Leadership powers

Government officials have wide-ranging leadership powers.[5]

  • Declare war on another node and rally citizens to the cause.[1]
  • Enter into trade agreements.[1]
  • Directing assets.[3]
  • Defensive ability.[3]
  • Governments may be able to choose a node name from a predetermined list.[7][8]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[3]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[9]Steven Sharif

行会 do not control nodes. Guild leaders will likely not be able to be mayors of nodes.[10][11]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[3]
  • Only a certain number of guilds may participate in these roles.[3]
  • Separate guild roles are reserved for small, medium and large guilds.[3]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[3]

Node wars

Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[12]Steven Sharif

Battle maps

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[13]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[14]

Usage

Battle maps offer an interactive command map instead of the standard 世界地图. The system would be accessed through City hall or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[14]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[15]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[16]Steven Sharif

See also

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