決鬥
決鬥 may be initiated within a freehold or node.[1][2]
- Dueling is a self-contained event that requires opt-in by all parties.[1]
- There will be a way to auto-decline duel requests.[2]
- Dueling is not considered a part of the flagging system.[1]
Duels won't be considered a part of the flagging system. The duels are going to be a self-contained event that gets opted into by the inviter and the participants.[1] – Steven Sharif
競技場
競技場 are instanced PvP scenarios and are not part of open world PvP.[4][5]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[4] – Steven Sharif
- 競技場 will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[6]
- Arenas will have a minimum level requirement to participate.[8]
- There won't be bifurcated brackets with separate player pools.[8]
- There might be some form of an ELO system that gets flushed on a seasonal basis.[8]
- There will be an arena ladder system.[4][6]
- 市長 of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[11][10]
- The arena system may support cross-server combat.[12]
- Arena style combat is instanced but spectators may be possible through an interface.[13]
數值壓縮 PvP
There will not be equalized PvP in the open world. There may be equalized PvP in certain arena battlegrounds under specific circumstances.[14]
威脅評估
玩家名條上將會有一個增益效果,顯示目前穿着中的裝備套裝。其他玩家將能透過選擇/瞄準目標來觀察此增益效果。[15][16][17]
- 此效果將顯示穿着中的主要裝備類型 (布甲、皮甲、鎧甲)。[16]
- 其邊框將顯示套裝等級和品質。[15][16][18]
- 其邊框亦將顯示裝備是否有附魔效果。[16][18]
- 官方認為能夠直接觀察其他玩家的裝備或裝備分數會引來「惡意行為」。[19]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that and that will be available.[17] – Steven Sharif
Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[19]
角色生命值
生命力是 Ashes of Creation 的一項數值。[20][21]
With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[21] – Steven Sharif
其他
引用
- ↑ 1.0 1.1 1.2 1.3 直播, 2021-12-23 (1:29:27).
- ↑ 2.0 2.1
- ↑ 影片, 2017-07-16 (0:01).
- ↑ 4.0 4.1 4.2 直播, 2021-09-24 (1:22:46).
- ↑ 直播, 2017-05-05 (16:53).
- ↑ 6.0 6.1
- ↑ 直播, 2017-05-26 (48:12).
- ↑ 8.0 8.1 8.2 直播, 2022-10-28 (1:38:33).
- ↑
- ↑ 10.0 10.1 10.2 Podcast, 2018-05-11 (52:20).
- ↑
- ↑ 直播, 2017-05-26 (29:13).
- ↑ 訪談, 2020-03-27 (11:04).
- ↑ 直播, 2017-05-15 (34:59).
- ↑ 15.0 15.1 直播, 2020-08-28 (2:07:26).
- ↑ 16.0 16.1 16.2 16.3 直播, 2020-07-25 (53:08).
- ↑ 17.0 17.1 直播, 2020-06-26 (1:28:10).
- ↑ 18.0 18.1 直播, 2017-07-28 (1:34:55).
- ↑ 19.0 19.1 直播, 2017-07-28 (23:20).
- ↑ 20.0 20.1 20.2 直播, 2020-07-25 (1:33:37).
- ↑ 21.0 21.1 21.2 21.3 直播, 2020-01-30 (1:40:48).
- ↑ 22.0 22.1 直播, 2021-07-30 (1:10:34).
- ↑