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個人土地房

来自Ashes of Creation Wiki
Lex讨论 | 贡献2018年5月12日 (六) 17:15的版本 (Add section)

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Alpha-1 個人土地房[1]

個人土地房的整個目的就是賦予一切用途。不只可以讓你覺得「噢,我設計得真漂亮」,更是一個對你的角色、對世界有用途的設計。[2]Jeffrey Bard

個人土地房是較大型的玩家房屋,可以建造於

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) 或以上的影響區域內。[4]

  • 每個帳號只能擁有一座個人土地房。[5]
  • 個人土地房的大小約為半英畝[6]
  • 擴建升級將隨着節點發展而解鎖。[6]
  • 將未必可以出售個人土地房予其他玩家。[8]

個人土地房與遊戲內多個系統相互影響。[9]

個人土地房位置

Alpha-2 freehold placement.[10][11]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[12]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node in order to place the plot.[13][10][11][14][15][16]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
    • Players can manipulate the orientation of their freehold plot.[23]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[13][24][21]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]

個人土地房建築

Freehold building types.[38][11]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[13]

個人土地房建築 that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]

Freehold buildings require blueprints and materials to construct.[13][15]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
  • Basements in freehold buildings are to be decided.[42]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]

  • Buildings that require permits will have additional upkeep costs.[13]

Freehold building architecture is based on the blueprint for the building.[11][47]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47]Jeffrey Bard

List of freehold skins

個人土地房好處

Homestead size dictates how much furniture can be placed on a freehold.[11]

個人土地房 offer the following benefits in addition to other player housing benefits.[11]

個人土地房保安系統

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][56][57][58][11]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[59]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[13][56][57]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[56]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[60]
    • Interaction with the guild system will be tested in Alpha-2.[61]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]

Players cannot steal from a freehold under normal circumstances.[13][65][66][67]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[68][13][67] It has not been decided which players get to loot the debris field during this period.[68]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]

Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[13][69] This does not apply for a period of two hours following a successful siege against its parent node.[70][71][72][73]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
  • NPC 守衛 may be available for hire to defend freeholds after a successful node siege.[73] NPC guards that permanently exist on a freehold are not a planned feature.[74]

個人土地房可破壞程度

Template:Freehold siege

個人土地房專業

權限共享

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[78]

農場

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[79]Steven Sharif

農場 are workstation plots available for farming crops and livestock on freeholds.[80][80][81][82][6][83][84]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[85]

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[4] 村莊階段及以上[86] 5[35] 伺服器每名角色一間[5]
個人土地房 開放世界[4] 村莊階段及以上[4] 充足'[35] 每個帳號一座[5]
固定房屋 節點內[4] 村莊階段及以上[4] 8[35] 伺服器每名角色一間[5]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[87][8][88][89][4]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[90] Currently freeholds may be acquired via auction.[13][26][12][10][11][14]
    • A grace period will occur before the housing becomes available for auction.[90]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[90]
    • At the end of the auction, the highest bidder will win the house.[90]
  • Housing will have a base price that scales with the number of citizens in the node.[91]
    • There is no cap on the price of player-originated housing sales.[92]
    • In-node housing will be at a premium, and is expected to be hotly contested.[4]
    • The more apartments that have been purchased in a node, the higher the price scales.[93]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[13][26][12][10][11][14][15][16]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[95]
    • Previously it was stated that freeholds may not be sold to other players.[8][96]
    • Players cannot be denied from buying a freehold.[97]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[64]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[91]
  • Players will not be able to exceed their allotment of housing in the game.[98]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[98]

連鎖經營

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[99]Jeffrey Bard

其他

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