PvP
PvP is the catalyst for change in Ashes of Creation.[1] Player combat is intended to be meaningful, ranging from Caravan battles to vast open world conflicts fought for the pride of Kings.[2]
PvP battlegrounds
PvP battlegrounds[3] are events that occur at points of interest, where players fight for control over nodes, castles, caravans, or open world hunting grounds. These are open world PvP zones that flag everyone for battle.[4]
Outside of these zones, normal PvP flagging rules apply.
競技場
競技場 are instanced PvP scenarios and are not part of open world PvP.[6][7]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[6] – Steven Sharif
- 競技場 will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[8]
- Arenas will have a minimum level requirement to participate.[10]
- There won't be bifurcated brackets with separate player pools.[10]
- There might be some form of an ELO system that gets flushed on a seasonal basis.[10]
- There will be an arena ladder system.[6][8]
- 市長 of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[13][12]
- The arena system may support cross-server combat.[14]
- Arena style combat is instanced but spectators may be possible through an interface.[15]
玩家標記
The open world PvP flagging system is designed to deter people from griefing other players.[16]
- Players can participate in open world PvP with one another without having to resort to murder.[17][18]
- The penalties are intended to be severe enough to deter any type of spawn camping.[19]
There are three levels of flagging for world PvP in Ashes of Creation.[20]
- Non-combatant (green)
- All players start as non-combatants.[21]
- Combatant (purple)
- Non-combatants entering an open world PvP battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
- Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
- Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.
- Corrupt (red)
- If a combatant player kills a non-combatant player, they will be flagged as corrupt.
- If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.
A player may not flag on members of the same party, raid, guild or alliance.[22]
玩家腐化
戰鬥員 (紫色) 玩家進行 PvP 擊殺非戰鬥員 (綠色) 玩家時,會被標記成腐化 (紅色)。[25]
- 沒有風險之下獲得的獎勵都是毫無意義的... 腐化一詞只是用來代表風險。[28] – Steven Sharif
- 因為只有是隊友才能看見對方的生命值,你將不能準確預測多少傷害會擊殺目標玩家,這便是另一個增加風險的因素。[29] – Steven Sharif
- 腐化值伴隨着腐化懲罰。[30] 腐化值愈高:
- 連續擊殺十名玩家時,你或會開始感到技能的效果大大減弱。在能夠實際測試這個設計和相關設定前,我不想提供任何實際數字或曲線,避免玩家進行推論演算。可是能力減弱背後的目的不是要限制玩家遊戲的樂趣,而是將「互相讓步」和「風險與回報」融入遊戲:不斷累積腐化的風險不僅是掉落裝備和受到更嚴重的死亡懲罰,更是會漸漸失去進行 PvP 的能力。[33] – Steven Sharif
- 累積愈多腐化,PvP 能力減弱效果愈大,且最終將會失去所有裝備,PvP 能力亦會大大減低。[35] – Steven Sharif
- 腐化效果將會顯示在角色身上。[36]
- 非戰鬥員即使攻擊腐化玩家,也不會被標記成戰鬥員。[37]
- 腐化玩家身處的位置將會顯示在]的地圖上。[26][25]
- 腐化玩家擊殺賞金獵人時,將不會增加腐化值。[38][39]
- 與賞金獵人戰鬥時,腐化玩家將不受戰鬥懲罰影響。[38]
- 腐化玩家將無法進行交易、以及存放物品到公共倉庫。[40]
角色死亡
玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品。[43][44][31][45] 任何玩家都可以即時拾取灰燼。[43] 拾取灰燼不會觸發玩家標記。[46]
- 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[31]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[49] – Steven Sharif
滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[57]
- As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[57]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[58]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[58] – Steven Sharif
賞金獵人
Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[61][27]
- Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[62][54]
- This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[62]
- The pathfinding ability can be toggled on or off.[62][63]
- It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[64]
- The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[65]
- Corrupted players may kill bounty hunters without acquiring additional corruption score.[38][39]
- Corrupted player's combat penalties do not apply when battling bounty hunters.[38]
- Chief bounty hunter is a node government title that grants special access to NPCs in a node.[66]
- Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[67]
PvX
Ashes of Creation 是一款 PvX 遊戲。 PvP 和 PvE 的要素都會自然接觸得到,[33][69][70] 而玩家將不太可能「純玩」PvP 或 PvE。[70]
- 遊戲中 PvP 和 PvE 之間將存在平衡。[70]
- 所有數值都會影響玩家的 PvX 戰鬥能力。[71]
- 伺服器將不會以 PvE 和 PvP 區分,但有些伺服器將可能較著着重 PvP。[69][72]
- 裝備將不會以 PvE 和 PvP 區分。[73]
- 角色或將需要透過 PvE 才能成長。[70]
我們有很清晰的目標和理念,也明白不會得到所有人的歡心。然而 PvE 和 PvP 內容相輛相成,它們都是玩家投放時間成長發展的方向,也讓玩家重視隨之而來的得失,從而誘發玩家的感情,而這樣的元素正是由 PvP 帶來的。因此我們很清楚我們的目標就是:風險與回報的關係、以及追求成就的思維。不會每個人都是贏家,而這是沒問題的。[74] – Steven Sharif
其他
引用
- ↑
- ↑ Ashes of Creation FAQ
- ↑ Livestream, 5 May 2017 (14:26).
- ↑ Livestream, 19 May 2017 (55:30)
- ↑ 影片, 2017-07-16 (0:01).
- ↑ 6.0 6.1 6.2 直播, 2021-09-24 (1:22:46).
- ↑ 直播, 2017-05-05 (16:53).
- ↑ 8.0 8.1
- ↑ 直播, 2017-05-26 (48:12).
- ↑ 10.0 10.1 10.2 直播, 2022-10-28 (1:38:33).
- ↑
- ↑ 12.0 12.1 12.2 Podcast, 2018-05-11 (52:20).
- ↑
- ↑ 直播, 2017-05-26 (29:13).
- ↑ 訪談, 2020-03-27 (11:04).
- ↑
- ↑ 350px
- ↑ Livestream, 12 May 2017 (25:04)
- ↑
- ↑ MMOGames interview, January 2017
- ↑ Corruption interview, Adissaric Mordled, 27-April-2017 (Transcript)
- ↑
- ↑ 影片, 2020-05-31 (5:29).
- ↑ Podcast, 2018-04-23 (51:31).
- ↑ 25.0 25.1
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 訪談, 2020-07-18 (41:54).
- ↑ 27.0 27.1 27.2 MMOGames interview, January 2017
- ↑
- ↑ 直播, 2020-01-30 (1:40:48).
- ↑
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 31.9 Podcast, 2017-05-05 (43:05).
- ↑ 訪談, 2018-05-11 (5:05).
- ↑ 33.0 33.1 33.2 Podcast, 2021-04-11 (38:31).
- ↑ 34.0 34.1 直播, 2017-11-17 (35:20).
- ↑ 直播, 2017-05-22 (42:33).
- ↑ 訪談, 2017-02-01 (39:33).
- ↑ 訪談, 2017-04-27 (0:17).
- ↑ 38.0 38.1 38.2 38.3
- ↑ 39.0 39.1 訪談, 2017-04-27 (1:18).
- ↑ 40.0 40.1 直播, 2021-04-30 (1:14:49).
- ↑ 直播, 2020-03-28 (1:58:24).
- ↑ Podcast, 2018-04-23 (49:21).
- ↑ 43.0 43.1 直播, 2021-03-26 (1:07:33).
- ↑ 44.0 44.1
- ↑ 45.0 45.1 訪談, 2020-07-18 (27:11).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ 直播, 2017-05-19 (13:37).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 49.0 49.1 訪談, 2021-02-07 (13:14).
- ↑ 訪談, 2020-07-29 (16:46).
- ↑ 51.0 51.1 直播, 2021-01-29 (1:24:27).
- ↑ 直播, 2018-09-27 (47:46).
- ↑ 訪談, 2018-05-11 (15:41).
- ↑ 54.0 54.1 訪談, 2017-04-27 (9:28).
- ↑ 直播, 2021-06-25 (1:15:37).
- ↑ 訪談, 2018-05-11 (3:43).
- ↑ 57.0 57.1 直播, 2021-05-28 (1:50:50).
- ↑ 58.0 58.1 直播, 2020-12-22 (1:13:51).
- ↑ 直播, 2017-05-15 (36:23).
- ↑ 直播, 2017-07-28 (50:22).
- ↑ 直播, 2020-06-26 (1:50:24).
- ↑ 62.0 62.1 62.2
- ↑
- ↑
- ↑ 直播, 2017-05-24 (48:00).
- ↑ 直播, 2019-07-26 (1:20:48).
- ↑ 直播, 2021-06-25 (1:06:22).
- ↑ 影片, 2018-04-16 (1:32).
- ↑ 69.0 69.1 直播, 2017-05-12 (24:52).
- ↑ 70.0 70.1 70.2 70.3 直播, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ 直播, 2017-05-15 (14:05).
- ↑ 直播, 2017-06-01 (37:39).