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The Ashes of Creation release schedule is subject to change.[1]

Phase Release Estimated/Actual date
Pre‑alpha Alpha-0 測試[2] 2017年12月15日[3]
APOC Ashes of Creation Apocalypse 大逃殺壓力測試 (保密)[4] 2018年9月7日[5]
Ashes of Creation Apocalypse 大逃殺壓力測試 (保密解除)[6] 2018年10月19日[6]
Ashes of Creation Apocalypse 大逃殺公開 beta 測試[7] 2018年12月18日[8]
Ashes of Creation Apocalypse 大逃殺優先測試[9] 2019年9月24日[10]
Ashes of Creation Apocalypse 攻城戰 PI封閉測試[11] 2019年12月19日[11]
Ashes of Creation Apocalypse 大逃殺測試完畢[12] 2020年3月10日[13]
Ashes of Creation Apocalypse 攻城戰[4] Alpha-1 測試後[14][12]
Ashes of Creation Apocalypse 生存模式[4] Alpha-1 測試後[14][12]
Alpha Alpha-1 測試早期預覽直播[15] 2020年3月27日[16]
Alpha-1 小型 QA 測試 (保密)[17][18] 2020年5月28日[19][20]
Alpha-1 預覽初次測試 (保密)[21] 2020年12月18-21日[21]
Alpha-1 預覽二次測試 (保密)[21] 2021年2月19-22日[22][23]
Alpha-1 預覽不定期抽樣測試 (保密)[24][25] 2021年3月19-7月9日[24][25]
Alpha-1 預覽週末 (非保密)[24] 2021年7月9-11日[26][27][24]
Alpha-1 測試 (非保密)[24] 2021年7月14-8月15日[28]
Alpha-1 不定期抽樣測試[29][30] 2021年8月15日後[29][28]
Alpha-2 (不關機 alpha 測試)[31][32] 尚未公布[28]
Beta Beta-1 測試 尚未公布[28]
Beta-2 測試 尚未公布[28]
Pre‑release 搶先體驗 for crowdfunding backers at the Founder level and above.[33] 1-2 days before launch.[33][34]
Release Launch (live) release. To be announced.[28][35]
Post‑launch Major releases (DLC expansions). Quarterly or six-monthly.[36][37]
Minor releases. Monthly.[36][37]

Testing phases

Ashes of Creation 優先測試產品包:

Ashes of Creation

Ashes of Creation website redesign preview (WIP).[45]

Ashes of Creation 設定在中世紀奇幻世界,將想像結合尖端的遊戲畫面。我們希望透過獨特、新穎的機制,賦予玩家行為意義,將大型多人的元素體現出來。Ashes of Creation 將傳統 MMORPG 最出色的特點與創新的沙盒概念結合。玩家可以自由決定自己的命運,而玩家作出的選擇都伴隨着後果,讓任務線會根據玩家與世界的互動而改變。文明會打擾大自然的規律,令怪物到處肆虐。決定市鎮的位置以至城市的大小都將改變世界的面貌。每個世界都有獨特的文化、生態和經濟。[46]

Ashes of Creation 是一款開發中、設定在古典奇幻世界的 MMORPG,玩家的行為將影響世界的形成。[47]

Ashes of Creation 打造的 MMO 體驗是個獨特新嘗試。有着動態的世界,並會隨着玩家的行為而改變,繼而出現的是經歷興衰存亡的城市、隨歷史變遷的人口、以及因人口聚集和需求增長而解鎖的任務和秘密。藉着實時的NPC架構,玩家可以摧毀自己創造的一切,開闢全新的發展和人口,帶來真正的改變。政治紛爭和陰謀也對世界的形成影響深遠。靜止世界不復存在,改變將成常態。[46]

Ashes of Creation 的暫定名稱原是 The World of Origins[48]

Alpha-1

Alpha-1 Teaser.[49]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[50]Steven Sharif

Alpha-1 preview ancients mobs.[51]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[52]Steven Sharif

Alpha-1 is a testing release of the Ashes of Creation MMORPG.[54] Alpha-1 will test:

  • 角色
    • 成長 to level 15.[57][58]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[57]Steven Sharif
    • 角色創建 (basic).[59][60][61][62]
  • 種族
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[67][60]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[68]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[69]Steven Sharif

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Alpha-2

Alpha 2 測試目標是推出幾乎所有核心系統,玩家到時候將可以開始看到更完善的系統。[92]Steven Sharif

Alpha-2 將為不關機 Alpha 測試。[31][32] 預計屇時將推出所有核心遊戲系統,包括:

第一次 Alpha 測試中,介面、教學系統、以及大部分任務都是暫時性的,較正式的版本於第二次 Alpha 測試時才會推出。[21]Steven Sharif

擁有 Alpha-1Alpha-2 測試資格的玩家將有機會被邀請參與 Alpha-2 測試前的抽樣測試。[92]

Beta 測試

The Beta-1 and Beta-2 testing phases of Ashes of Creation will be short.[98]

The game should be pretty much done (at beta stage) and final polish and stuff like that being put in. We don't want people to get totally burnt out on the game before we actually release. So once we get to the beta phases it should be short and sweet.[98]Jeffrey Bard

Beta testing of Ashes of Creation (the MMORPG) will be closed.[102]

搶先體驗

搶先體驗 grants early access one or two days prior to the live launch of Ashes of Creation for crowdfunding backers at the Founder level and above.[103]

  • Head start is a means to gradually ramp up the population to avoid player concurrency issues at launch.[104]
  • Head start will also be a way to address any last-minute launch or deployment issues.[105]

The point of head start is twofold: One for testing, making sure that the live launch servers pre-wipe are good; and then Two, it's a way to stagger the population move into the game. Because if you have servers with 10,000 concurrent player capability and you have everyone logging in at the exact same time, that is a problem I've never seen an MMO tackle successfully, ever.[104]Steven Sharif

搶先優驗伺服器

The number of head start servers is estimated to be three. This is subject to change.[106]

  • There will be an OCE headstart server.[107]

搶先體驗的限制

The game functionality is limited during the head start period so that players cannot decide the world-scape earlier than others.[108]

  • During the head start, the node system will be deactivated.[108]
  • Head start specific servers are also planned.[108]
  • It will not be possible to secure player housing during the headstart period due to the deactivation of the node system.[108]

Head start was not a mistake, I tend to listen to my development team with regards to their vast past experiences in mmo launches and development. Advice from engineering on head starts was they are extremely desired in order to test any last minute launch/deployment issues that “always” happen. So I did as much as possible to mitigate the potential p2w elements/issues while still adhering to sound development principles. Including designating which servers are head start servers. So wanna make sure we don’t “chop” this one as a mistake or misstep. Everything done is done to ensure a quality launch/product.[105]Steven Sharif

保密協議

參加人數

  • Alpha-0 had over 2,500 participants.[111]
  • Alpha-1 testing had approximately 9,600 participants as of August, 2018.[112][113] There were slightly over 13k participants as of May 31, 2021.[112] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[112]
info-orange.png此部分将在开发人员提供信息后立即更新

刪檔

Alpha and Beta servers will be wiped prior to launch.[117]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[120]Steven Sharif

里程碑

December 2015 First team members were hired.[121]
February 2016 Ashes of Creation design documentation and prototyping.[122][121]
December 10, 2016 Official website was launched and project announced.[121]
January 18, 2017 Official discord was launched.[123]
May 2, 2017 Kickstarter crowdfunding campaign launched with $750,000 funding goal.[124]
June 3, 2017 Kickstarter crowdfunding campaign completed with 19,576 backers raising $3,271,809.[125]
June 2017 Game production began with a team size of 15-20.[122]
June 21, 2017 夏季众筹 campaign launched.[126]
July 22, 2017 Summer crowdfunding campaign completed with 2,485 backers.[127]
September 1, 2017 PAX West 2017.[128][129]
November 4, 2017 Raised $16,500 for Extra Life children's hospitals.[130]
December 15, 2017 Alpha-0 released on schedule.[3]
March 19-23, 2018 Game Developers Conference (GDC) 2018.[131]
April 5, 2018 PAX East 2018.[132]
August 15, 2018 Last day for purchases of Alpha-1 through Intrepid pre-order packs.[60]
August 20, 2018 At Gamescom with My.com.[133]
August 27, 2018 100 developers working on Ashes of Creation.[134]
September 1, 2018 PAX West 2018 panel.[135]
October 19, 2018 Ashes of Creation Apocalypse battle royale (previously called Alpha-1 phase 1 battlegrounds).[6]
November 4, 2018 Raised $20,518 for Rady Children's hospital with Extra Life.[136]
April 15, 2019 60 developers working on Ashes of Creation at San Diego offices (following disengagement with Malaysian art team).[137]
November 3, 2019 Raised $20,901 for Rady Children's hospital with Extra Life.[138]
August 21, 2020 Announced a mutual parting of ways with publisher My.games.[139]
October 17, 2020 Almost 3,000,000 registered accounts for Ashes of Creation.[140]
October 17, 2020 ~87 developers working on Ashes of Creation.[141]
November 8, 2020 Raised $88,546 for Rady Children's hospital with Extra Life.[142]
February 26, 2021 Official ashesofcreation.com website redesign.[143]
May 5, 2021 Alpha-1 sales resumed with the announcement of the Adventurer 預購禮包.[144]
May 17, 2021 Verbal NDA was lifted from Alpha-1 testing.[145]
July 9, 2021 Alpha-1 no-保密協議 preview weekend began on schedule.[27]
July 11, 2021 Alpha-1 no-保密協議 preview weekend completed on schedule.[26]
July 14, 2021 Alpha-1 no-保密協議 month long test began on schedule.[146][147]
August 15, 2021 Alpha-1 no-保密協議 month long test completed on schedule.[148]
November 7, 2021 Raised $34,485 for Rady Children's hospital with Extra Life.[149]
December 23, 2021 Announced that Ashes of Creation is moving to Unreal Engine 5.[150][151]
January 14, 2022 Over 120 people working on Ashes of Creation.[152]
November 5, 2022 Raised $77,939 for Rady Children's hospital with Extra Life.[153]

成就

  • Kickstarter资助最多的MMORPG.[154]
  • Kickstarter的第7位最多资金的视频游戏.[155]
  • 最值得期待的MMO – MMORPG.com的2017年最佳奖项.[156]
  • MMORPG.com的2017年最佳奖项 – MMOs World.[157]
  • Gamescom 2018: 最佳独立游戏.[158]
  • Gamescom 2018: 最佳在线游戏.[158]
  • 2020年最佳独立MMO – massivelyop.com reader's poll.[159]
  • 2021年及以后最值得期待的MMO – massivelyop.com读者投票.[160]

其他

引用

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