法力

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Resting and mana regeneration.[1]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[2]Steven Sharif

法力 is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[3][4][5]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[3]Steven Sharif

數值

Alpha-1 早期概念角色介面[8]

角色數值和屬性[9][10]

數值 基礎數值 等級 1 牧師 等級 1 法師 等級 1 坦克
生命力[11][12] 生命力 224
法力[11] 法力 293
力量[11][9][10] 力量 10
敏捷[11][9][10] 敏捷 10
體質[11][9][10] 體質 10
意志[11] 意志 12
智慧[11][9][10] 智慧 14
精神[11][9][10] 精神 13
追加物理傷害[11] 力量 13
物理失效修正[11] 力量 12
追加物理爆擊傷害[11] 力量 12
物理技能冷卻.[11] 敏捷 6
追加物理爆擊率.[11] 敏捷 6
追加物理閃避.[11] 敏捷 7
物理命中.[11] 敏捷 192
生命力恢復.[11] 體質 3
物理防禦.[11] 體質 7
物理失效防禦 體質 7
物理格擋率.[9][10][13] 體質 17
法術傷害.[9][10] 意志 24
法術爆擊傷害 意志 23
法術失效率 意志 13
法術施放速度 智慧 6
法術冷卻修正 智慧 7
法術爆擊率[13] 智慧 7
法術命中 智慧 8
法力恢復 精神 3
法術防禦 精神 8
法術失效防禦 精神 8
法術格檔率[9][10][13] 精神 18

特定數值的效益將受遞減影響,但不設有上限。[14]

Most stats are contested, which means you're testing your rating versus other people's ratings. So you figure out what the end result is... but we're not going to go for like hard caps for sure.[14]Jeffrey Bard

角色定位

Ashes of Creation has the traditional trinity of 坦克, DPS (damage dealers) and Support (healer or non-healer) roles.[15][16][17]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[18]Steven Sharif

Class resources

Class resources are generated by certain class abilities based on specific criteria.[19] The current design approach is for every archetype to have its own resource, in addition to 法力, which is universal across all archetypes.[3][20][4][5]

其他

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