“Ashes of Creation Apocalypse horde mode”的版本间差异
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2018年10月31日 (三) 21:32的版本
Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[1][2][3]
- Each wave is more difficult than the last.[3]
- Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[4]
- 怪物金幣 enable players to join the game as part of the horde.[3]
Horde mode will include adaptive AI boss mechanics.[2] Rewards are obtained dependent on progress against these NPCs.[5]
Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[5] – Steven Sharif
Horde mode is specifically for testing.[5]
- Testing the blackboard for the AI.[5]
- NPCs with different adaptive AI focuses:[5]
It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[5] – Steven Sharif
Alpha-1 group sizes
Alpha-1 user interface
Ashes of Creation 玩家介面 (UI) 採取給予玩家客制化的設計,而不是追求適合所有人的單一設計。[7][9] 玩家將:
遊戲介面將可以因應不同遊玩風格進行修改。[13] – Steven Sharif
Alpha-1 的介面都是暫時性的,正式版本於 Alpha-2 才會推出。[10][14]
請謹記你不會於第一次 Alpha 測試看到完善的介面,這是因為介面仍然在開發中,目前的都是暫時性的。[10] – Steven Sharif
Alpha-1 mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[15][16][17]
- The goal is to allow pings and other forms of communication tools via the mini-map.[18]
Alpha-1 hotkeys
Players will be able to customize their keyboard control scheme in Ashes of Creation.[20]
- Keybinds were not yet adjustable (in Alpha-1).[21]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[21]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[22]
- Ashes of Creation Apocalypse included hotkey customization.[23]
Alpha-1 camera settings
Template:Alpha-1 camera settings
控制器
The Ashes of Creation MMO is not designed around controller support.[25]
- Ashes of Creation Apocalypse may have controller support.[26]
Controller support will likely be something we work on closer to launch.[27] – Steven Sharif
Alpha-1
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[33]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[34]
- Alpha-1 takes place in the north west part of the map.[35]
- 角色
- 成長 to level 15.[36][37]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[36] – Steven Sharif
- 角色創建 (basic).[8][2][38][39]
- 成長 to level 15.[36][37]
- 種族
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[44][2]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[45]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[44][2]
- 戰鬥
- Hybrid action/tab combat.[2]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[46][47][48]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[46] – Steven Sharif
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[49][39]
- 经济
- The economy present in Alpha-1 is not reflective of the final state of the game.[53]
- Merchant systems and player to player trading.[53][54]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[53] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[37][55]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[37][55][56]
- 採集, 加工, 製造 is expected to come online in Alpha-2 and the Betas.[55][56]
- Previously this was targeted for Alpha-1.[57][2]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[56] – Steven Sharif
- 裝備
- Approximately 49 unique gear sets.[37]
- These are unique sets with different stats, but some may be similar in appearance.[37]
- Daggers (Dual weapons).[58]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[59]
- Two world bosses requiring party-sized groups.[59]
- One true 40 person raid boss.[59]
- Over 200 quests.[37]
- Questing is placeholder until Alpha-2.[14][2]
- 行会.[60][2]
- Alpha-1 攻城戰 and Castles are in a zone accessible via a NPC teleporter.[61][37][60][62][63][64]
- This zone includes three Elder dragon raid bosses.[37][60]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[37]
- Naval content
- 船舶 for "island hopping".[65][66]
- Other
- There is no instancing in Alpha-1.[61]
- UI and tutorial systems are placeholders until Alpha-2.[10][14]
- 社会组织.[2]
- Portions of player housing.[2]
- Corruption.[67]
- Name reservations.[2]
Alpha-1 availability
Pre-order pack upgrades are possible for current pack holders for the difference in price.[68][69][70] Upgrades to Kickstarter and 夏季众筹 packs are also available in the store for the difference in package price.[71]
- August 15, 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[2]
- August 13, 2021 was the last day for purchases of Alpha-1 through the Adventurer 預購禮包 (History).[72][73][68][62]
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha | Alpha-1 測試早期預覽直播[74] | 2020年3月27日[75] |
Alpha-1 小型 QA 測試 (保密)[76][77] | 2020年5月28日[78][79] | |
Alpha-1 預覽初次測試 (保密)[14] | 2020年12月18-21日[14] | |
Alpha-1 預覽二次測試 (保密)[14] | 2021年2月19-22日[80][81] | |
Alpha-1 預覽不定期抽樣測試 (保密)[82][83] | 2021年3月19-7月9日[82][83] | |
Alpha-1 預覽週末 (非保密)[82] | 2021年7月9-11日[84][85][82] | |
Alpha-1 測試 (非保密)[82] | 2021年7月14-8月15日[72] | |
Alpha-1 不定期抽樣測試[86][87] | 2021年8月15日後[86][72] |
其他
引用
- ↑ 訪談, 2018-08-24 (13:17).
- ↑ 3.0 3.1 3.2 3.3 直播, 2018-09-01 (54:06).
- ↑ 直播, 2018-08-17 (30:29).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 訪談, 2018-08-08 (4:00).
- ↑ 直播, 2020-08-28 (1:12:50).
- ↑ 7.0 7.1 7.2 直播, 2020-08-28 (1:27:01).
- ↑ 8.0 8.1
- ↑ 直播, 2017-05-05 (20:02).
- ↑ 10.0 10.1 10.2 10.3 直播, 2021-06-25 (29:09).
- ↑ 直播, 2021-06-25 (26:11).
- ↑ 直播, 2021-06-25 (1:31:47).
- ↑
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Blog: Creative Director's Letter, October 16 2020
- ↑ 15.0 15.1 影片, 2023-11-30 (16:58).
- ↑
- ↑ 直播, 2017-12-15 (1:09:36).
- ↑ 直播, 2021-01-29 (1:23:23).
- ↑
- ↑ 直播, 2017-05-26 (38:30).
- ↑ 21.0 21.1
- ↑ 直播, 2021-07-30 (1:10:22).
- ↑ 訪談, 2018-08-08 (27:38).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ 直播, 2017-11-17 (21:24).
- ↑
- ↑ 直播, 2018-04-8 (AM) (18:04).
- ↑ 影片, 2021-07-14 (0:01).
- ↑ 直播, 2020-10-30 (15:35).
- ↑
- ↑ 直播, 2021-03-26 (40:19).
- ↑ 直播, 2020-03-28 (54:48).
- ↑ 影片, 2018-04-05 (1:01:40).
- ↑ 訪談, 2022-01-14 (3:50).
- ↑
- ↑ 36.0 36.1 直播, 2021-05-28 (1:13:05).
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 37.8 直播, 2021-04-30 (41:18).
- ↑ 直播, 2019-07-26 (1:10:44).
- ↑ 39.0 39.1 直播, 2018-09-01 (1:02:99).
- ↑ 40.0 40.1 訪談, 2020-10-17 (53:50).
- ↑ 41.0 41.1
- ↑ 直播, 2020-03-28 (1:41:11).
- ↑ 訪談, 2018-10-20 (12:38).
- ↑ 訪談, 2021-06-13 (31:24).
- ↑ 直播, 2021-05-28 (1:48:14).
- ↑ 46.0 46.1 直播, 2021-05-28 (1:14:50).
- ↑
- ↑ 影片, 2021-02-26 (6:17).
- ↑ 49.0 49.1 49.2 直播, 2021-03-26 (44:30).
- ↑ 50.0 50.1 直播, 2020-11-30 (37:16).
- ↑
- ↑
- ↑ 53.0 53.1 53.2 直播, 2021-03-26 (43:55).
- ↑ 訪談, 2018-08-08 (19:02).
- ↑ 55.0 55.1 55.2 直播, 2021-03-26 (42:28).
- ↑ 56.0 56.1 56.2 訪談, 2021-02-07 (35:30).
- ↑ Podcast, 2018-05-11 (59:25).
- ↑ 直播, 2020-01-30 (35:12).
- ↑ 59.0 59.1 59.2 直播, 2021-03-26 (39:08).
- ↑ 60.0 60.1 60.2 影片, 2021-04-30 (13:02).
- ↑ 61.0 61.1
- ↑ 62.0 62.1 62.2 Blog: Creative Director's Letter, April 14 2021
- ↑ 直播, 2020-10-30 (20:40).
- ↑ 直播, 2020-08-28 (1:29:17).
- ↑ 65.0 65.1 直播, 2020-11-30 (24:51).
- ↑ 訪談, 2018-08-08 (18:55).
- ↑ 68.0 68.1 68.2 直播, 2021-04-30 (4:02).
- ↑
- ↑
- ↑
- ↑ 72.0 72.1 72.2 72.3
- ↑ 73.0 73.1 Ashes of Creation Store: May cosmetics.
- ↑ March 2020 newsletter.
- ↑ 影片, 2020-03-23 (0:01).
- ↑
- ↑
- ↑
- ↑ Creative Director's Letter, 2020-04-1.
- ↑ 直播, 2021-02-26 (14:58).
- ↑ Blog: Creative Director's Letter, January 2021.
- ↑ 82.0 82.1 82.2 82.3 82.4 Alpha One Schedule Update, May 10 2021.
- ↑ 83.0 83.1 An Update on Alpha One Schedule, March 12 2021
- ↑
- ↑ Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
- ↑ 86.0 86.1 直播, 2021-07-30 (20:30).
- ↑