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手機/網頁

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Companion app (手机应用程序/网页) 让玩家不需要登入游戏,便可以利用特定服务和机制。[1][2] 部分功能将可能于上市后开放。[3]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[7]Steven Sharif

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[3]Jeffrey Bard

市政厅

市政厅节点内的政府建筑[9]

我们希望市政厅是玩家为节点做重大决定的地方,是“统治阶级”聚首一堂做决定的地方 (这些决定同时可以迅速让他们成为“前统治阶级”)。

市长节点政府可以透过市政厅构想和控制节点内的活动。这些功能同时可以在手机或网页上使用。[5]

玩家可以透过节点告示板查阅市民列表。[10]

客厅游戏

客厅游戏 (tavern games) are games that are played in player-built taverns or in-node taverns.[11]. Some will be dice games, others will be card games; and some will be less savory.[12]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[13]Steven Sharif
  • These games will involve aspects of both chance and skill.[12]
  • They must be played between 2 or more people.[12]
  • Players will be able to wager in-game currency against other players.[12]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[13]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[13]
    • The alternative is to use the regular currency (gold).[13]
  • A portion of the income from the game goes to the tavern owner or node.[11][12]
  • Parlor games will vary based on the predominant race of a node.[13][12][14]
  • There may be unique games that can be acquired through adventuring in the world.[13]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[15][16]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[16]Steven Sharif

客厅游戏 were a Kickstarter stretch goal.[17]

农场工人及 NPC 助手

根据节点种类发展进度,玩家将可以聘请农场工人 NPC个人土地屋农场工作。玩家将可以在游戏内,或透过手机程式或网页命令工人。[4][2]

  • 轮作管理。
  • 种植或收割特定农作物。
  • 售卖食物或农作物。

角色页面

网上角色页面将于正式上市后紧接推出,展示:[18]

每个角色都将有一个独自的主页,玩家将可以随心所欲设计展示不同资料。这将是游戏外一个角色扮演的小要素,让你可以建立角色背景、人格特质之类。[20]Steven Sharif

网上角色页面将能透过游戏内的浏览器界面查阅。[19]

我们对于角色页面的愿望之一是希望能透过游戏内的浏览器打开页面,让玩家可以查阅其他角色的日志,了解他们的背景历史,而这些都是玩家自行决定与他人分享与否的。从角色扮演的角度来说,我们希望玩家投入沈浸于自己的角色。[19]Steven Sharif

玩家可以自行决定在页面中展示的资料。[18]

Announcements

⧼{{{2}}}⧽]] (阶段 4) node due to a triggered event.[21][22]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[23]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[23][24]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[23]

  • Local events
    • Local events (such as caravan PvP)[28][29][30] may prompt players via the UI asking if they wish to participate or not.[23]
    • Other local events may offer audible or visual cues without any UI notifications.[23]
    • Local events that have not been addressed may start to expand regionally or even globally.[23]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[23]Steven Sharif

[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 1) and

[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 2) nodes will announce within proximity of the node.[31]

[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 3) nodes will have region-wide announcements.[31]

[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 4) and higher will likely broadcast world-wide.[31]

Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[27]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[23][24]

其他

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