固定房屋

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Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]

固定房屋好處

玩家房屋有許多好處,[7][8] 而不同種類將有不同好處。[6]

  • 可申請成為該節點公民[9]
    • 同時為節點公民的屋主可擁得額外好處。[6]
  • 可擺放家具及其他裝飾物品[10][11][12]
    • 剛購買時房屋將空空如也. 玩家需要自行擺放家具和裝飾品。Players will need to place furnishings and decorations in them.[13]
    • 可擺放的裝飾品數量將取決於房屋的大小。[7]
  • 儲物箱。[12][8]
    • 儲物箱需要透過製造取得。不同種類的房屋將設有儲物箱的品質限制。[12]
    • 儲物箱品質愈高,儲存量愈高。[12]
  • 製造台,可製造家具等物品。[11][8]
  • 展示獎品。[8]
  • 展示成就和戰利品 (未定)。[8]
  • 社交活動。[8]
  • 身處房屋附近時,可獲取額外獎勵 (未定)。[8]

Static housing offers the following additional benefits.[11]

節點公民權

房屋授予玩家申請節點公民權[9]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[15]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[15]Jeffrey Bard

玩家可以申請成為村莊 (階段 3)或以上的節點公民[16]

  • A player can only claim citizenship to one node at a time.[17]
  • Only one citizenship may be declared per account, per server.[18][19][20]
    • This may have changed to one citizenship per account.[21]
  • Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[18]
  • Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[18]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[20]Steven Sharif

Changing citizenship has a cooldown of two weeks.[9]

  • This applies to players who renounce their citizenship in a node.[18]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to kind of take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's kind of a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[23]Steven Sharif

Players can interact with the node board to get a list of citizens of the node.[24]

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[25]

房屋保安

A permissions system will enable an owner to grant access to specific parts of their housing.[26][27][28]

A property has a single owner.[26]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[26]Steven Sharif

固定房屋發展

Static housing furnishings and home decorations in an Alpha-1 village node.[12]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[12]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[12][2]

  • The 村莊 stage offers small housing types.[12]
  • The Town stage introduces medium housing types.[12]
  • The City stage introduces large sized homes.[12]
  • The 大都會 stage introduces mansion size houses.[12]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[35]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the 村莊 stage will become main street mansions at the 大都會 stage.[2]

房屋裝飾

Players may decorate their player housing and other types of buildings.[38]

  • Houses will be empty when purchased.[13]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[10]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[10]
  • Players may place Furniture, artwork/paintings and other decor items in their player housing.[11][12][39][40]
  • Prized items such as achievements and trophies may be displayed.[8]
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[41]
  • Players will not be able to alter structural aspects such as windows and walls.[10]
  • There may be decor items that are representative of unique weapons that are available in the game.[42]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[43]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[10]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[43]Steven Sharif

固定房屋可破壞程度

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[44]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

可破壞的環境

Destructible castle.[45]

This is the castle siege destruction props. It's variable areas of exploded stuff. You can't completely destroy the castle or you wouldn't be able to get to the top of it.[45]Michael Bacon

可破壞的環境 will be a core element of how players interact with the world, in both Ashes of Creation Apocalypse and Ashes of Creation the MMORPG.[47]

We want destruction to be a very core element of how players make their way through the world.[47]Steven Sharif

  • Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[48]
  • 節點建築 (including player housing) have hit points and can be damaged during sieges. If buildings suffer more than approximately 25% damage, any NPCs or services offered by that building will not be available until the building is repaired.[49]
  • If the node still exists after the siege has ended, citizens will need to obtain the resources needed to repair and rebuild any damaged infrastructure.[49][50]
    • Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[51]
  • 玩家房屋 that is destroyed during a node siege can no longer be sold.[52]

There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[54]

  • This is a long term design goal that will not be present during Alpha-1.[54]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[48]Steven Sharif

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[2] 村莊階段及以上[4] 5[3] 伺服器每名角色一間[55]
個人土地房 開放世界[2] 村莊階段及以上[2] 充足'[3] 每個帳號一座[55]
Static housing 節點內[2] 村莊階段及以上[2] 8[3] 伺服器每名角色一間[55]

房地產

Players buy the deeds for housing from the node itself.[16] Players can also buy and sell properties from other players.[2]

  • Housing will have a base price that scales with the number of citizens in the node.[56]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[58]
    • A grace period will occur before the housing becomes available for auction.[58]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[58]
    • At the end of the auction, the highest bidder will win the house.[58]
  • Static housing and apartments can be listed and sold to other players.[7][59]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[6]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[56]
  • Players will not be able to exceed their allotment of housing in the game.[61]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[61]Steven Sharif

Rental and leasing concepts are currently under consideration.[61]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[61]Steven Sharif

其他

引用

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  3. 3.0 3.1 3.2 3.3 3.4 steven-housing-numbers.png
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  9. 9.0 9.1 9.2 Citizenship.png
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  17. 直播, 2017-05-19 (53:24).
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  19. steven-kings-and-mayors.png
  20. 20.0 20.1 訪談, 2018-05-11 (50:05).
  21. 訪談, 2018-10-20 (2:36).
  22. citizenship.jpg
  23. 影片, 2018-04-05 (41:48).
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  35. steven-static-housing-same-size.png
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  37. screenshot 261.png
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  42. 直播, 2021-06-25 (1:31:04).
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