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酒館

来自Ashes of Creation Wiki
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酒館 are a type of building that can be placed in 節點 or on 個人土地房.[2]

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[2]

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[5][6][7][8]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[6]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[6]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[5][6] This could be tied to supply quests or available resources within the region.[9]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[10]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[10]Jeffrey Bard

酒館聊天

酒館 offer private chat and voice communications for all patrons within the building.[8]

  • Tavern proximity voice chat may be available based on testing.[11]

酒館音樂

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Music within taverns can be set by players.[8]

酒館房間

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[8]

客厅游戏

客厅游戏 (tavern games) are games that are played in player-built taverns or in-node taverns.[12]. Some will be dice games, others will be card games; and some will be less savory.[13]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[14]Steven Sharif
  • These games will involve aspects of both chance and skill.[13]
  • They must be played between 2 or more people.[13]
  • Players will be able to wager in-game currency against other players.[13]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[14]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[14]
    • The alternative is to use the regular currency (gold).[14]
  • A portion of the income from the game goes to the tavern owner or node.[12][13]
  • Parlor games will vary based on the predominant race of a node.[14][13][15]
  • There may be unique games that can be acquired through adventuring in the world.[14]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[16][17]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[17]Steven Sharif

客厅游戏 were a Kickstarter stretch goal.[18]

Mobile interface

Template:Mobile interface

Rested experience

酒館 offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[19][8]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[8]
  • There are no current plans to replace rested experience with another bonus for max-level players.[20]
  • Rested experience increases the rate that experience debt is paid back.[21]

賞金獵人地圖

腐化值高的玩家將會顯示在世界及小地圖。這些玩家的位置會由階段 4 (市鎮) 或以上的軍事節點 NPC 標記,然後提供給擁有賞金獵人稱號的玩家。[22] 這些位置的準確性取決於玩家的賞金獵人等級[23]

酒館是發布懸賞令的地方之一。隨着玩家腐化值增加,酒館會發布懸賞令,緝拿或指示在特定地區掃蕩腐化玩家,從而在世界地圖上建立興趣點。[8]

Battle maps

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Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[8]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[24]

其他

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