Resource quality
資源 will have differing tiers of quality for the same resource type.[2] This is somewhat similar to Star Wars Galaxies.[3]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[2][4][5]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[5] – Steven Sharif
匠人工具
Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[8][9][10][11]
- Each gathering profession has three gathering tools. Each tool allows gathering of different resource types.[8]
- Gatherers must meet the required artisan certification to utilize tools of that level (or lower).[15]
- Gathering tools are equipped to a character's artisan tool slot.[16]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[8][17][4]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[4]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[13][14]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[18]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[11] – Steven Sharif
- Tools will have durability and lifespans.[7][18][19]
- Artisans will not need to rely on other trees in order to make their tools.[10]
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[17]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[11] – Kory Rice
採集
採集是 Ashes of Creation 的匠人職業之一。[23][24]
- 可採集的資源需要透過反覆試驗和其外觀來辨別。[23] 正式推出時,可採集的資源將不會有「閃閃發光」的效果。[21]
- 玩家可以製造工具來進行採集。[10][11]
- 在節點的影響區域內採集將提升該節點經驗值。[23]
- 在提升製造技能等級過程中,仍需要用到某些低等級採集物。[25]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[25] – Steven Sharif
實裝日期
匠人職業 (採集、加工、製造) 將於 Alpha-2 及其後 Betas 測試全面實裝。[26][27]
In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[26] – Steven Sharif
Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[27] – Steven Sharif
其他
引用
- ↑ 影片, 2023-11-30 (30:19).
- ↑ 2.0 2.1 直播, 2020-07-25 (1:04:50).
- ↑
- ↑ 4.0 4.1 4.2 直播, 2020-04-30 (53:11).
- ↑ 5.0 5.1 訪談, 2018-10-20 (2:13).
- ↑ 影片, 2023-11-30 (7:56).
- ↑ 7.0 7.1 7.2 7.3 影片, 2023-11-30 (5:58).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 影片, 2023-06-30 (3:14).
- ↑ 直播, 2022-10-14 (32:38).
- ↑ 10.0 10.1 10.2 訪談, 2020-03-27 (9:00).
- ↑ 11.0 11.1 11.2 11.3 訪談, 2018-05-11 (38:25).
- ↑ 影片, 2023-11-30 (16:40).
- ↑ 13.0 13.1 直播, 2023-12-19 (1:53:02).
- ↑ 14.0 14.1 影片, 2022-10-28 (26:14).
- ↑ Podcast, 2023-12-03 (12:27).
- ↑ 影片, 2023-11-30 (9:36).
- ↑ 17.0 17.1 影片, 2022-10-28 (25:11).
- ↑ 18.0 18.1 18.2 直播, 2020-07-31 (1:05:58).
- ↑ 19.0 19.1
- ↑
- ↑ 21.0 21.1 直播, 2021-07-30 (1:11:58).
- ↑ 直播, 2020-03-28 (48:31).
- ↑ 23.0 23.1 23.2 直播, 2017-09-03 (10:48).
- ↑
- ↑ 25.0 25.1 Podcast, 2018-05-11 (1:00:07).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 直播, 2021-03-26 (42:28).
- ↑ 27.0 27.1 27.2 訪談, 2021-02-07 (35:30).
- ↑ 直播, 2021-04-30 (41:18).