Resurrection methods

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Characters can be resurrected via abilities and scrolls.[1][2][3]

There will be scrolls of resurrection available, although there is an element of resurrection that's important as it relates to experience debt and being able to recover portions of that experience debt when utilizing higher grade resurrections that are only available from classes; and then there are lower grade resurrections, which are can be granted through items like scrolls of resurrection that allows for parties who may not have access to a resurrection class.[2]Steven Sharif
Skill Icon Origin Description
Resurrection ResurrectionIcon.jpg 牧師 Resurrects a dead ally with 25% health and 15% mana.[3][5][6][7]

角色死亡

Alpha-1 — 於戶外地下城死亡[8]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[9]Steven Sharif

玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品[10][11][12][13] 任何玩家都可以即時拾取灰燼。[10] 拾取灰燼不會觸發玩家標記[14]

  • 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[12]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[17]Steven Sharif
  • 戰鬥員 (紫色玩家) 遭受的死亡懲罰是非戰鬥員一半。[12]
  • 腐化 (紅色玩家) 遭受的死亡懲罰是非戰鬥員四倍,並根據目前的腐化值,有機會掉落背包內或裝備中的物品[21] 包括:[21][12]

滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[27]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[27]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[28]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[28]Steven Sharif
  • PvPPvE 情況下死亡將遭受同樣的懲罰 (未定)。[29]

玩家可能會遇溺而死。[30]

Experience debt

Experience debt (negative experience) is a death penalty that scales to approximately 3 to 4 percent of the total XP for that level (subject to change based on testing).[31] This was previously stated to be 2 or 3 percent of the total XP for a max level player.[32][27][9][15]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[9]Steven Sharif
  • Characters accumulate experience debt on death. This does not delevel characters, but does have detrimental effects until the debt is paid off.[9]
Experience debt is the bite of not achieving success. If I die to a monster because my strategy was bad, because my performance was bad, because my planning was bad: all of that means that debt is the cost I pay for the bad choice.[32]Steven Sharif
When we are talking about... the percentage of your level that is accrued as experience debt from death, generally you can expect that that's going to live around three to four percent of the level in accrued experience debt per death. However, additionally, there is a way to mitigate that percentage debt; and that is through the resurrection ability that's provided to Clerics. So, Clerics have the ability to resurrect their allies, and that resurrection will return a percentage that would have been accrued as experience debt. And that return percentage is predicated on the investment into the resability [sic], as well as the stat of the Cleric that is tied to the resurrection effect as well. So those can return percentages, so you can mitigate that to a degree.[31]Steven Sharif
  • 技能點 accrue at specific XP milestones to avoid creating an imbalance with experience debt.[33]
  • Experience debt is paid down by the player gaining experience. This applies even to max-level players. Rested experience will increase the rate that the debt is paid back.[34]
Q: Does experience debt at max level interact with rested experience? So, let's say I have experience at max level, will I be able to use rested experience to gain the experience back?
A: Yes. Rested experience is a modifier that occurs when you first receive the experience and then after that modifier happens where that experience goes to buy down the debt is what happens. So, if you have rested experience and you have experience debt and you go out to collect experience, you will be working that debt off faster because of the rested experience.[34]Steven Sharif

Respawning

Non-corrupt players always respawn at the closest active respawn point (to their death).[25]

  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[24]
  • There will not be custom respawn points that can be placed in the world.[36]
  • Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[25]
That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[25]Steven Sharif

復活背景故事

Alpha-2 player death animation.[37]

The lore behind how death and resurrection exists within Ashes of Creation is the concept of this Avatar of the Phoenix being represented of the Goddess of Creation, from which all life on this plane has has come from essentially... Because when you do get reborn it's that connection with your soul to the essence that binds you with the Goddess of Creation that brings that spark of the of that Avatar of the Phoenix back and brings you to life through that manipulation of the essence. So this is a little update on the ash effect.[38]Steven Sharif

Characters entering into the world of Verra are empowered with the spark of life that comes from the Goddess of Creation. This spark houses a portion of what represents their mortal coil/soul and their conduit to The Essence.[39][38][10][40] When a character dies they disintegrate into ashes, in accordance with the mythology of the cycle of life, death, and rebirth that is associated with the celestial avatar of the Goddess of Creation, the phoenix.[38][10]

  • The ash pile conveys the location of the body, so that the character may be selected for resurrection.[38]
  • The ash pile is also interractible to allow players to loot any dropped items.[38][10]
    • These ash piles are immediately lootable by any player.[10]
    • 玩家標記 is not triggered by looting.[14]
  • This effect applies to players and not mobs.[38]

The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence.[10]Steven Sharif

移除腐化

Tad Ehrlich 設計的墳場概念圖[41]

移除腐化的主要方法是死亡。要移除所有腐化效果,可能需要死亡數次。[42][43]

其他

引用

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