“Static housing”的版本间差异

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{{Static housing}}
 
{{Static housing}}
 
== Housing types ==
 
 
{{Housing types}}
 
 
== Real estate ==
 
 
{{Real estate}}
 
  
 
== Static housing development ==
 
== Static housing development ==
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{{Destructible environments}}
 
{{Destructible environments}}
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== Housing decorations ==
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{{Housing decorations}}
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== Housing types ==
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{{Housing types}}
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== Real estate ==
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{{Real estate}}
  
 
== See also ==
 
== See also ==

2020年5月29日 (五) 21:51的版本

固定房屋 provides non-instanced player accommodation within a node, also known as in-node housing.[2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[2][3]

固定房屋發展

固定房屋 furnishings and home decorations in an Alpha-1 village node.[7]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[7]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[7][2]

  • The 村莊 stage offers small housing types.[7]
  • The Town stage introduces medium housing types.[7]
  • The City stage introduces large sized homes.[7]
  • The 大都會 stage introduces mansion size houses.[7]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[8]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the 村莊 stage will become main street mansions at the 大都會 stage.[2]

固定房屋可破壞程度

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[9]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

可破壞的環境

可破壞的環境 is a core element of how players interact with the world, in Ashes of Creation.[11][12]

  • Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[13][14]
  • Destructible props in the open-world will typically respawn after 10 minutes.[15]
  • The terrain itself is not destructible.[13]

房屋裝飾

Players may decorate their player housing and other types of buildings.[18]

  • Houses will be empty when purchased.[19]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[20]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[20]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[21][26][27] For example: You can place only the best furniture in mansion grade in-node housing.[21]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[26]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[28]
  • Players will not be able to alter structural aspects such as windows and walls.[20]
  • There may be decor items that are representative of unique weapons that are available in the game.[29]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[21][30]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[20]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[30]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[2] 村莊階段及以上[4] 5[3] 伺服器每名角色一間[32]
個人土地房 開放世界[2] 村莊階段及以上[2] 充足'[3] 每個帳號一座[32]
固定房屋 節點內[2] 村莊階段及以上[2] 8[3] 伺服器每名角色一間[32]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[33][27][34][35][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[36] Currently freeholds may be acquired via auction.[37][38][39][40][41][42]
    • A grace period will occur before the housing becomes available for auction.[36]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[36]
    • At the end of the auction, the highest bidder will win the house.[36]
  • Housing will have a base price that scales with the number of citizens in the node.[43]
    • There is no cap on the price of player-originated housing sales.[6]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[44]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[37][38][39][40][41][42][47][48]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[49]
    • Previously it was stated that freeholds may not be sold to other players.[27][50]
    • Players cannot be denied from buying a freehold.[51]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[46]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[43]
  • Players will not be able to exceed their allotment of housing in the game.[52]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[52]

其他

引用

  1. 影片, 2020-05-31 (38:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. 3.0 3.1 3.2 3.3 3.4 steven-housing-numbers.png
  4. 4.0 4.1 Steven Sharif - Clarification points from today’s stream.
  5. 直播, 2017-05-19 (33:57).
  6. 6.0 6.1 訪談, 2020-07-08 (33:34).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 影片, 2020-05-31 (47:32).
  8. steven-static-housing-same-size.png
  9. 直播, 2017-07-18 (40:14).
  10. 影片, 2024-03-29 (1:09:52).
  11. 直播, 2022-03-31 (1:13:00).
  12. 直播, 2019-06-28 (31:15).
  13. 13.0 13.1 直播, 2023-03-31 (1:33:05).
  14. 直播, 2021-05-28 (1:04:29).
  15. 直播, 2024-03-29 (2:04:00).
  16. 直播, 2020-05-29 (36:18).
  17. 影片, 2023-06-30 (10:24).
  18. 直播, 2017-11-17 (26:22).
  19. 直播, 2020-06-26 (53:20).
  20. 20.0 20.1 20.2 20.3 20.4 訪談, 2020-07-08 (40:20).
  21. 21.0 21.1 21.2 21.3 直播, 2023-01-27 (1:35:45).
  22. 直播, 2020-06-26 (45:32).
  23. 影片, 2020-05-31 (47:32).
  24. 直播, 2017-05-24 (29:54).
  25. 直播, 2020-05-29 (38:04).
  26. 26.0 26.1 26.2 直播, 2022-01-28 (1:13:55).
  27. 27.0 27.1 27.2 直播, 2020-06-26 (47:32).
  28. 直播, 2017-05-22 (56:31).
  29. 直播, 2021-06-25 (1:31:04).
  30. 30.0 30.1 直播, 2018-08-17 (10:54).
  31. 直播, 2017-05-10 (30:53).
  32. 32.0 32.1 32.2 訪談, 2018-05-11 (50:47).
  33. 33.0 33.1 steven-selling-freeholds.png
  34. 直播, 2020-06-26 (54:03).
  35. MMOGames interview, January 2017
  36. 36.0 36.1 36.2 36.3 直播, 2017-05-12 (55:01).
  37. 37.0 37.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  38. 38.0 38.1 直播, 2023-06-30 (1:12:07).
  39. 39.0 39.1 直播, 2023-06-30 (14:09).
  40. 40.0 40.1 直播, 2023-06-30 (13:10).
  41. 41.0 41.1 Development Update with Freehold Preview.
  42. 42.0 42.1 影片, 2023-06-30 (21:22).
  43. 43.0 43.1 直播, 2020-06-26 (53:41).
  44. 直播, 2017-05-12 (52:01).
  45. 直播, 2020-06-26 (1:02:12).
  46. 46.0 46.1 直播, 2023-06-30 (1:15:34).
  47. stevenclarification.png
  48. 直播, 2017-05-19 (32:23).
  49. steven-freehold-sales.png
  50. 直播, 2020-06-26 (56:08).
  51. 直播, 2023-06-30 (1:20:20).
  52. 52.0 52.1 直播, 2019-05-30 (1:23:41).