玩家攤檔
玩家攤檔 (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[3], in 市场 (the constructible building available for placement by mayors of any
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) node or higher), or as business buildings on freehold plots.[4][5]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[5] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[6]
- Player stalls are rentable by node citizens.[7]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[6]
- Player stalls are linked to a player's warehouse.[8]
- Player stalls do not require the attendance of the character or for that character to be online.[7]
- Players are able to input required items for repair and also purchase required materials for that repair.[10]
- Player stalls may still operate during node siege declaration. This is subject to testing.[11]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[12]
- 告示板 that list the items available in player stalls can be accessed from anywhere in the region.[9]
- These give the location of the stall so players can travel there and purchase the items.[9]
- Stall sales are also listed in auction houses.[13]
- This may no longer be accurate.[14]
經濟節點優勢
經濟節點發展成大都會時,將解鎖超能力: 經濟鏈結,能與其他擁有此超能力的經濟節點分享拍賣場的買賣情況。[15]
- 超能力最多可以鏈結兩個經濟大都會。[16]
- 經濟大都會鏈接後,玩家便有可能可以統一維拉各個拍賣場的買賣價格。[15]
- 透過鏈結經濟,玩家可以競標對方拍賣場的物品。[15]
- 經濟鏈結也可以用於將節點與其附庸經濟節點鏈接。[15]
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[15]
The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[15]
Item durability
There is item durability (item decay) in Ashes of Creation.[18]
- Item decay does not destroy items, but it acts as an materials sink.[24][19][18]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[22] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[17][26][27]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[18] – Steven Sharif
Item repair
Item repair will cost crafting materials.[19][23][18]
- 0% durability will unequip items, increasing its repair cost.[25]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[17][10][23]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[24]
- There is no limit to the number of times an item can be repaired.[29]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[30]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[30] – Steven Sharif
其他
引用
- ↑ 1.0 1.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ 直播, 2020-05-29 (1:00:57).
- ↑ 直播, 2019-05-30 (1:26:16).
- ↑ 直播, 2023-06-30 (25:05).
- ↑ 5.0 5.1 訪談, 2020-07-08 (55:05).
- ↑ 6.0 6.1 6.2 直播, 2017-05-10 (16:36).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 直播, 2020-10-30 (1:04:59).
- ↑ 9.0 9.1 9.2 直播, 2017-05-10 (35:16).
- ↑ 10.0 10.1 10.2
- ↑ 直播, 2020-10-30 (1:06:09).
- ↑ 直播, 2017-10-16 (59:39).
- ↑
- ↑ 直播, 2020-07-31 (1:34:06).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Know Your Nodes: Economic Node Type.
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 訪談, 2020-07-29 (16:46).
- ↑ 18.0 18.1 18.2 18.3 Podcast, 2017-05-13 (25:55).
- ↑ 19.0 19.1 19.2 19.3 訪談, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ 直播, 2020-08-28 (2:05:07).
- ↑ 22.0 22.1 Podcast, 2021-09-29 (32:35).
- ↑ 23.0 23.1 23.2 23.3 訪談, 2020-07-19 (51:11).
- ↑ 24.0 24.1 直播, 2021-05-28 (1:53:04).
- ↑ 25.0 25.1
- ↑ 訪談, 2020-07-29 (15:04).
- ↑ 直播, 2017-05-05 (20:41).
- ↑
- ↑ 直播, 2020-09-30 (1:01:45).
- ↑ 30.0 30.1 30.2 直播, 2021-05-28 (1:04:29).