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節點戰爭
Node governments may declare war on another node and rally citizens to the cause.[1][2]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[3]
- 附庸节点 cannot declare a node war on their parent node or any of their vassals.[4]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[5]
- Players can kill each other at any time during the war (not only during server prime-time).[5]
- Node wars affect reputation between the nodes.[6][7]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8] – Steven Sharif
Server prime-time
节点战、攻城战、公会战、节点战争等存在特定目标的活动将于服务器时间下午 3 点到 9 点的黄金时段内进行。(有待测试)[9][10][11]
Node-to-node reputation
Node-to-node reputation activities include trade agreements and wars between nodes.[6][7]
- Completing mayoral commissions will reward node-to-node reputation.[6][13]
领袖能力
Mayoral leadership powers are granted to mayors via the use of mandates.[16][17]
- Initiate buy orders using gold from the node treasury.[6][18][19][20]
- Initiate mayoral commissions to aid node development.[6][13][19][16][1][15]
- Adjust node taxes.[6][16][21] This includes setting tax rates that apply to tavern games.[22][23]
- Tax money may only be used to fund node development.[24]
- Initiate service building construction and expansions.[6][16]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[1][25][26][27][15]
- Hiring mercenary NPCs to defend the node during sieges.[28][15]
- Set a message-of-the-day for the node.[29]
- Proposing node policies that are voted on by citizens.[7][12][1]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[29]
- Mayors may have special color names in node chat channels.[29]
- Entering into trade agreements with other nodes.[6][7][2]
- Mayors cannot denote players as enemies of the state.[31] Previously this was a potential option.[2][32]
- Mayors are notified when their node is named on a siege declaration scroll.[33]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[34]
- Mayors gain new powers and responsibilities as their node advances.[4]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[37]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[37] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[39][40]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[39] – Steven Sharif
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[45]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[46]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[46] – Steven Sharif
节点战
节点战 enable players to destroy nodes starting at
[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 3).[48] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[49]
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[49]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[50]
- Death penalties do not apply to objective-based events such as node sieges.[51]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![52] – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[53]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 直播, 2022-04-29 (27:42).
- ↑ 2.0 2.1 2.2 2.3 City hall.
- ↑ 3.0 3.1 访谈, 2020-07-19 (24:34).
- ↑ 4.0 4.1 Blog - Know Your Nodes - The Basics.
- ↑ 5.0 5.1
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Blog: Development Update with Village Node.
- ↑ 7.0 7.1 7.2 7.3 直播, 2023-08-31 (44:21).
- ↑ 影片, 2018-04-05 (41:48).
- ↑ 访谈, 2020-07-29 (31:05).
- ↑ 访谈, 2020-07-18 (13:13).
- ↑ 访谈, 2020-07-08 (22:37).
- ↑ 12.0 12.1 直播, 2022-08-26 (1:12:40).
- ↑ 13.0 13.1 直播, 2023-08-31 (39:17).
- ↑ 直播, 2018-12-12 (14:48).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 MMOGames interview, January 2017
- ↑ 16.0 16.1 16.2 16.3 直播, 2023-08-31 (31:44).
- ↑ 直播, 2017-11-17 (9:49).
- ↑ 直播, 2023-08-31 (59:43).
- ↑ 19.0 19.1 访谈, 2020-07-08 (1:04:05).
- ↑ 20.0 20.1 直播, 2017-06-30 (53:57).
- ↑ 直播, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 直播, 2020-07-25 (1:22:40).
- ↑ 直播, 2018-01-18 (37:05).
- ↑
- ↑ 直播, 2020-06-26 (59:11).
- ↑ 29.0 29.1 29.2 直播, 2023-08-31 (35:23).
- ↑ 直播, 2023-08-31 (29:04).
- ↑ 直播, 2023-08-31 (30:41).
- ↑
- ↑ 直播, 2021-12-23 (1:30:34).
- ↑ 34.0 34.1
- ↑ 直播, 2020-07-25 (1:52:45).
- ↑ 直播, 2023-08-31 (41:15).
- ↑ 37.0 37.1 直播, 2023-08-31 (28:30).
- ↑
- ↑ 39.0 39.1 影片, 2023-09-29 (1:52).
- ↑ 直播, 2023-08-31 (29:33).
- ↑
- ↑ 直播, 2017-05-19 (36:05).
- ↑ 直播, 2017-05-19 (36:09).
- ↑
- ↑ 直播, 2017-05-24 (40:50).
- ↑ 46.0 46.1 直播, 2019-06-28 (1:26:14).
- ↑ 影片, 2016-12-04 (0:02).
- ↑ 48.0 48.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 49.0 49.1 A reactive world - Nodes.
- ↑ Twitch Bustin - Practice Sieges?
- ↑ 直播, 2020-12-22 (1:13:51).
- ↑ 影片, 2017-04-30 (5:31).
- ↑ 直播, 2022-01-28 (17:50).