Node siege defenses
市長 will be able to allocate resources to bolster node siege defenses.[1][2][3]
- Improving defensive structures, such as stronger walls and gates, traps, and siege equipment.[1][2][4][5][6]
- Hiring mercenary NPCs to defend the node during sieges.[7][6]
- 聖物 will offer area-of-effect buffs to damage, attack range or player health of the defenders.[2][3]
- Race will not affect the defensive capability of a node.[2]
Node siege declaration
節點戰 are declared directly by any player[8] who completes the prerequisites for the siege initiation.[9] Sieges are started via a siege scroll, which is acquired through a quest that scales in difficulty with respect to the level of the node. A substantial investment is required to attain the siege scroll.[10][11][12]
- Siege scrolls are specific to the node that is named on the scroll.[13]
- The lifetime of the scroll begins when the node is named on the scroll.[13]
- Currently, if the scroll's lifetime is less than the siege cooldown remaining on that node, the scroll will be wasted, but this may change in future.[14]
- The Mayor is notified when their node is named on a siege scroll.[13]
- The method right now is when you complete a quest line and you're going to receive the scroll, you must stipulate the node that that scroll is valid for and then there is a lifetime on the scroll.[13] – Steven Sharif
- It was previously stated that siege scrolls were specific to a node stage.[15]
- The lifetime of the scroll begins when the node is named on the scroll.[13]
- Once the siege scroll is brought to the node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the stage of the node being sieged.
- Once the countdown is complete, the siege begins.[11]
- Node citizens that renounce their citizenship during the declaration period may incur penalties.[18]
- Siege scrolls are not able to be modified after they are obtained.[19]
The questing that is incorporated as part of attaining that particular scroll is very particular to the type of scroll you're attempting to acquire and that is inclusive not just of the materials required as part of that questing but also the time associated with completing that quest, because we want there to be a reciprocal relationship between how much time it takes to stand up a node of the particular size and the types of quests that are required in order to attain the siege scroll. So there won't be a method by which you can first attain a scroll for a lower level node and then increase or augment or change that scroll after you've completed the quest. You'll have to go through a new quest again for the type of level of node you want.[19]
Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.[20]
- Siege equipment will need to be crafted based on the stage of the defending node.[5]
- Mayors/governments allocate resources, taxes, and quests to help develop node defenses.[5]
A node siege may not be declared for 21 days following a node advancing to any stage.[21][22]
- This was previously stated to apply only to nodes advancing to
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3), not higher stages.[23]
There are new functionalities and mechanisms that come online when a node advances and you want to provide both time for elected governments to take place, which then have direct consequences and choices to be made over defensive capabilities and also gives provides time for that node to collect and receive resources through taxation and/or quests for its citizens to participate in, so that it has available treasury funds and/or resources to allocate towards defensive structures and other types of defensive systems. So it would make sense that if there were to be an occurrence where node advances within that window, that window is reset again for the new stage because there are new correlating services and functions available.[22] – Steven Sharif
During the declaration period, individuals or guilds can register to attack or defend providing they meet the criteria.[10][12]
- The player who originally declared the siege cannot exclude anyone from joining the attack.[10]
- Citizens of the node or provincial nodes being attacked are automatically registered as defenders.[24]
- Players do not need to be citizens of the node in order to register as defenders, but they cannot be citizens of a node that is at war with the node they wish to defend.[25]
- Citizens of allied nodes cannot register to attack.[26]
Many services are shut down during the siege declaration period, and instead are replaced by preparation quests or services for the siege.[27]
- Once a siege is declared, players are prohibited from moving goods out of depositories within the node.[28][29][30]
- This includes resources and materials that are stored in Warehouses, Chests within player housing, storage containers within guild halls, or within processing buildings on freeholds.[29][31]
That incentivizes even further the necessity of players to contribute to the defense of a city. It also elevates the need for that city to politically gain allies among other nodes so that they can protect the collective goods of the citizens.[30] – Steven Sharif
- During the siege virtually all services are suspended.[27]
- If a node levels up during the declaration period, the level up will affect the node system for neighboring nodes, but the leveling wont occur until a short time after the siege.[33][34]
Server prime-time
節點戰、攻城戰、公會戰、節點戰爭等存在特定目標的活動將於伺服器時間下午 3 點到 9 點的黃金時段內進行。(有待測試)[35][36][37]
摧毀節點
Nodes can be destroyed starting at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) following a successful siege against that node.[11]
- It is a normal process of the world to see PvP be a catalyst for change. That is one of the defining elements of our world building approach and being a PvX game is that PvE builds the world and PvP changes the world; and as these nodes get destructed this should be a normal habit that players are accustomed to seeing that landscape changing over time, because it is the breath of renewal that then is allowed as a result of that action.[38] – Steven Sharif
- Players lose their node citizenship after their node is destroyed without entering into a cooldown period.[38][39][11]
- Node destruction may prevent some quests from being completed.[40]
- After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by certain players.[41][42][43][44][30][45]
- Which players get to loot the debris field during this period is currently under discussion by the developers.[46] Previously it was stated that any player could loot the debris field.[42] Before that it was stated that only attackers who participated in the siege will have exclusive looting rights.[47]
- Any loot remaining after this period will be open for anyone to loot.[47]
- After a number of days equal to the destroyed node's level, the node will revert back to stage 0 (wilderness) and any modified terrain will revert back to its original state.[42][48][49]
- Those are like open-world battlegrounds that spawn on the footprint of the node after a successful siege. And these are opportunities that previous defenders have to salvage certain materials and/or equipment from the destroyed node, or that attackers have to do the same. And there's interact points that live within that environment that take time in order to interact with, which makes those individuals susceptible to potential ganking or fighting. And you can control those areas; and that exists for some period of time. It's like an open-world arena system.[41] – Steven Sharif
- Treasures in the debris field will take time and tools to uncover.[41][42]
- The warehouse debris will contain a portion of all Materials (crafting components) and Gatherables that were stored in the destroyed node.[42][43][44][30][45]
- The reliquary debris will contain a stockpile of shards of the relics that were stored there.[50][42][43][51][52]
- The town hall debris might contain tax-oriented certificates that were held within the vaults and in the treasury.[43]
- The stables debris might contain mount certificates that can be added to caravans in the future or sold on the auction house.[43]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable. These are not lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[44]
可破壞的環境
可破壞的環境 is a core element of how players interact with the world, in Ashes of Creation.[54][55]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[56][57]
- Destructible props in the open-world will typically respawn after 10 minutes.[58]
- The terrain itself is not destructible.[56]
其他
引用
- ↑ 1.0 1.1 直播, 2022-04-29 (27:42).
- ↑ 2.0 2.1 2.2 2.3 直播, 2020-07-25 (1:22:40).
- ↑ 3.0 3.1 直播, 2020-06-26 (1:33:10).
- ↑ 直播, 2018-01-18 (37:05).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 MMOGames interview, January 2017
- ↑ 直播, 2020-06-26 (59:11).
- ↑
- ↑
- ↑ 10.0 10.1 10.2 直播, 2020-07-25 (1:40:10).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 直播, 2021-12-23 (1:30:34).
- ↑ 直播, 2022-01-28 (1:07:45).
- ↑ 直播, 2021-11-19 (50:23).
- ↑ 16.0 16.1 16.2 16.3
- ↑
- ↑ 直播, 2022-04-29 (1:09:45).
- ↑ 19.0 19.1 直播, 2021-06-25 (1:09:26).
- ↑
- ↑
- ↑ 22.0 22.1 直播, 2021-03-26 (1:04:46).
- ↑
- ↑
- ↑ 直播, 2019-07-26 (1:16:03).
- ↑ 訪談, 2018-08-07 (14:35).
- ↑ 27.0 27.1
- ↑ 直播, 2020-10-30 (1:03:52).
- ↑ 29.0 29.1 訪談, 2020-07-19 (41:32).
- ↑ 30.0 30.1 30.2 30.3 直播, 2020-04-30 (1:14:44).
- ↑ 直播, 2017-05-19 (47:07).
- ↑ 直播, 2020-10-30 (1:06:09).
- ↑
- ↑
- ↑ 訪談, 2020-07-29 (31:05).
- ↑ 訪談, 2020-07-18 (13:13).
- ↑ 訪談, 2020-07-08 (22:37).
- ↑ 38.0 38.1 直播, 2023-08-31 (20:54).
- ↑ 訪談, 2020-07-29 (17:26).
- ↑ 直播, 2024-02-29 (53:58).
- ↑ 41.0 41.1 41.2 訪談, 2023-07-09 (1:36:24).
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 直播, 2022-10-14 (52:31).
- ↑ 43.0 43.1 43.2 43.3 43.4 Podcast, 2021-09-29 (14:21).
- ↑ 44.0 44.1 44.2 訪談, 2020-07-08 (57:46).
- ↑ 45.0 45.1
- ↑ 直播, 2023-07-28 (1:26:16).
- ↑ 47.0 47.1 Podcast, 2021-09-29 (15:46).
- ↑ 直播, 2020-06-26 (1:48:43).
- ↑
- ↑
- ↑ Podcast, 2021-09-29 (10:49).
- ↑ 訪談, 2020-07-18 (56:11).
- ↑ 影片, 2024-03-29 (1:09:52).
- ↑ 直播, 2022-03-31 (1:13:00).
- ↑ 直播, 2019-06-28 (31:15).
- ↑ 56.0 56.1 直播, 2023-03-31 (1:33:05).
- ↑ 直播, 2021-05-28 (1:04:29).
- ↑ 直播, 2024-03-29 (2:04:00).