“Leveling”的版本间差异
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== Class progression == | == Class progression == |
2017年12月7日 (四) 21:11的版本
水准 won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[5][2][6][7]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, 探索, 采集/加工/制造, Events/任务, Grinding mobs.[8][2][9][10]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[9]
- A character's level is visible to other players.[11]
- Some levels may offer more rewards than others.[12]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[13][14]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]
职业成长
若一名斗士选择法师为副原型,其将变成 Spellsword. 组合原型后,玩家可以将主技能树的技能增强。斗士的冲锋能让他们冲向敌人,对其造成伤害并有机会击倒敌人。而法师的逃脱增强可以应用于冲锋,让冲锋变成将玩家传送到目标的位置,移除了本来向敌人冲锋所需的时间。[18]
世界事件不会直接影响职业的效能,但将可能有一些附带影响,例如装备、附魔和纹身的供应。[27]
由原型组成的职业
由八个原型互相组合,职业总数为六十四。[17][20][22]
职业技能
主要技能 (class abilities) are based on a player's archetype.[31][18]
- A player may choose a secondary archetype when they reach level 25.[32][17] The player can then augment their primary skills with effects from their secondary archetype.[31][32][17][18][33]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[34]
- Class skills are not affected by the type of weapon that is equipped.[35]
Rested experience
酒馆 offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[37][38]
- Rested experience allows players to gain experience at a faster rate for a period of time.[38]
- There are no current plans to replace rested experience with another bonus for max-level players.[39]
- Rested experience increases the rate that experience debt is paid back.[40]
其他
引用
- ↑ 1.0 1.1 直播, 2020-07-31 (1:05:58).
- ↑ 2.0 2.1 2.2 直播, 2022-10-14 (23:15).
- ↑
- ↑ 直播, 2023-10-31 (5:27).
- ↑ Podcast, 2023-07-15 (13:51).
- ↑ 访谈, 2018-10-20 (2:53:53).
- ↑ 访谈, 2018-10-20 (1:55).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ 9.0 9.1 直播, 2022-05-27 (1:11:10).
- ↑ 直播, 2017-05-24 (46:27).
- ↑ 直播, 2020-07-25 (1:33:37).
- ↑ 12.0 12.1 直播, 2022-07-29 (1:24:58).
- ↑ 13.0 13.1 访谈, 2021-06-13 (48:27).
- ↑ 直播, 2018-09-27 (52:41).
- ↑ 15.0 15.1 直播, 2020-07-25 (1:34:55).
- ↑ 直播, 2022-04-29 (1:06:34).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 访谈, 2020-07-18 (1:05:04).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5
- ↑ 19.0 19.1 访谈, 2020-07-29 (54:44).
- ↑ 20.0 20.1 20.2 Ashes of Creation class list.
- ↑ 21.0 21.1 直播, 2017-07-28 (19:05).
- ↑ 22.0 22.1
- ↑ 直播, 2017-05-03 (50:50).
- ↑ 直播, 2017-07-18 (37:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 直播, 2020-07-31 (1:31:11).
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ 直播, 2017-10-16 (1:00:44).
- ↑ 访谈, 2018-08-08 (22:27).
- ↑ 31.0 31.1 直播, 2023-12-19 (1:20:41).
- ↑ 32.0 32.1 直播, 2023-07-28 (1:04:27).
- ↑
- ↑ 直播, 2021-11-19 (50:38).
- ↑ 影片, 2022-09-30 (17:00).
- ↑ 直播, 2021-09-24 (1:18:06).
- ↑ 直播, 2023-06-30 (27:52).
- ↑ 38.0 38.1 The mighty beard!
- ↑ 直播, 2023-06-30 (1:22:32).
- ↑ 直播, 2023-09-29 (1:18:04).