Spellmancer

来自Ashes of Creation Wiki
跳到导航 跳到搜索

召喚師 primary archetype combined with 法師 secondary is a Spellmancer class.[1]

Skills/abilities

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[2][3]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[5]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[2][3]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[2][6][3]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[2][3]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[8]
  • Summoner summons are not the same as combat pets.[9]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[10]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[10]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[11]
  • Summons can be leveled through the application of skill points to their active skill.[5]
  • Summons will be able to use crowd control (CC).[12]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[13]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[14][15]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[14]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[16][17]

增強 from a secondary archetype can be applied to a summon.[19]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[19]Steven Sharif

Mage augments

Mages will offer four magical schools of augmentation, such as teleportation, fire, frost, and lightning (electrical).[20][21][22]

Say for instance, I am a 遊俠 that has a Charge bolt ability as my primary active skill and I've chosen 法師 as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[22]Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[20]Steven Sharif

Summon appearance

Summoners can change the appearance of their summons.[17][23]

The great thing about the animal husbandry tech that we're creating and the idea of having customization options is that there might be some opportunity there to really create a more customized experience for the summoner and the types of visual representation that their creature has that's more to the players definition. But we will see about that. I think you guys will be getting some updates in the future about that.[25]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

A summon's appearance is determined by in-game choices.[23]

其他

引用