In game chat
Channel | Command |
---|---|
Local chat.[2][3] | /say .[4]
|
Shout.[2][3] | /yell .[4]
|
Party.[2][3] | /party .[4]
|
Raid.[2][3] | |
Guild.[2][3] | |
Private message (PM).[2][3][5] | /tell (playername) .[4]
|
Tavern.[6] | |
Node citizen chat.[7][8][2][3][9] | |
Global (Enabled for Alpha-1 testing).[4] | /global .[4]
|
- Trade chat.[2][3]
- Alliance chat.[2][3]
- Social organization chat.[8][2][3]
- Religion chat.[8]
- Chat initiated with people on a player's friend list.[5]
- User created chat channels.[5]
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[10] | - | No.[10] |
Party.[11][12] | Yes.[13][12] | No.[13] |
Raid.[11][12] | Yes.[13][12] | No.[13] |
Guild.[12] | Yes.[12] | No.[13] |
Tavern voice chat.[6] | Yes.[6] | Maybe - based on testing.[13] |
市場/Stall districts.[13] | - | Maybe - based on testing.[13] |
地下城 (limited rooms).[13] | - | Maybe - based on testing.[13] |
興趣點.[13] | - | Maybe - based on testing.[13] |
Voice chat will have fully functional mute and chat preferences.[12]
聊天氣泡
聊天氣泡 will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[14][15]
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[15] – Jeffrey Bard
語音控制
Raid and party leaders are able to control Voice chat.[16][17]
- Toggle (global) mute on the entire raid.[17]
- Define who has global speech capacity across the entire raid.[18]
- Granting administrative functions to raid and party members.[16]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[18] – Steven Sharif
酒館聊天
酒館 offer private chat and voice communications for all patrons within the building.[6]
- Tavern proximity voice chat may be available based on testing.[13]
介面指令
Command | Function |
---|---|
/say
|
聊天指令[4] |
/party
|
聊天指令[4] |
/yell
|
聊天指令[4] |
/global
|
聊天指令[4] |
/tell (playername)
|
聊天指令[4] |
/roll
|
模擬擲骰子[19] |
邀請角色加入你的公會[20] | |
加入角色到你的好友列表[20] |
Alpha-1 emotes
Social animations and emotes available during Alpha-1 testing.[21]
/yes
/YES
/no
/NO
/point
/POINT
/wave
/WAVE
/clap
/CLAP
/laugh
/lol
/nod
/bye
/hi
/hello
/bow
/shrug
/flex
/cheer
/fistpump
/salute
/dance
/clapdance
/chicken
/neener
/taunt
/creepy
/scared
Announcements
There will be local, regional, or global (server-wide) announcements/notifications of important events.[24][25]
- 攻城戰.[25]
- 節點戰.[25]
- Legendary world boss spawns.[25]
- Mob attacks and Monster coin events.[26][27][28]
- Dungeon opportunities.[28]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[24]
- Local events
- Local events (such as caravan PvP)[29][30][31] may prompt players via the UI asking if they wish to participate or not.[24]
- Other local events may offer audible or visual cues without any UI notifications.[24]
- Local events that have not been addressed may start to expand regionally or even globally.[24]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[24] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[24][28] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[25]
- 節點發展 notifications will be broadcast depending on the node's stage.[32]
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 1) and
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 2) nodes will announce within proximity of the node.[32]
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) nodes will have region-wide announcements.[32]
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) and higher will likely broadcast world-wide.[32]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[28] – Steven Sharif
在地化
Ashes of Creation 起初將支持英文、法文、德文和俄文。[33][34]
There's localization that will be present in the German and French Russian languages to start; and then we intend to also localize in Italian, Polish and Spanish. So servers will be allocated within the region as being one of those language type servers. So it's not going to be per country per se as it might be per language.[34] – Steven Sharif
官方將致力翻譯 Ashes of Creation 成多種語言。[36][37]
配音
- NPCs will have voice acted audio greetings.[39][40]
- Certain bosses and creatures will have voice lines along with other audio cues.[41]
- Narrated quest lines are not currently planned for launch.[39] It has been stated that adding voice acting into the game at a later point will be a fairly cosmetic change.[39]
- Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[39] – Steven Sharif
- I think that some of the technology and the advancements that we've seen, not just within the gaming industry but a broad scope of AI influence, is something that we are keeping a close eye on and we have some plans to investigate and inspect a few of the designs and approaches that we've taken, particularly as it relates I think to this question and AI voiceover potential to influence our narrative loops and how players interact with general AI dialogue; and there is an opportunity there, but it's not one that we have fully explored yet, although it is on the docket for the first part of next year for us to analyze what potential exists from a leveraging standpoint for this new tech; and I would say, stay tuned next year as we give updates. You'll likely see some things, perhaps even in Alpha-2 that could relate to that, we'll see. But, it is something we are aware of and we are keeping close tabs on how to integrate and leverage as part of Ashes.[42] – Steven Sharif
截圖
其他
引用
- ↑ 1.0 1.1
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 直播, 2017-05-17 (56:50).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 直播, 2017-07-18 (48:09).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10
- ↑ 5.0 5.1 5.2 直播, 2017-05-24 (34:45).
- ↑ 6.0 6.1 6.2 6.3 The mighty beard!
- ↑ 直播, 2023-08-31 (35:23).
- ↑ 8.0 8.1 8.2 直播, 2020-11-30 (1:20:25).
- ↑ 9.0 9.1 9.2 直播, 2020-10-30 (1:01:00).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 訪談, 2020-07-18 (1:10:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12
- ↑ 訪談, 2021-02-07 (55:22).
- ↑ 15.0 15.1 直播, 2021-01-29 (1:20:05).
- ↑ 16.0 16.1 直播, 2022-05-27 (2:33).
- ↑ 17.0 17.1 直播, 2017-05-17 (57:27).
- ↑ 18.0 18.1 訪談, 2018-12-06 (2:57).
- ↑ 直播, 2017-05-24 (39:48).
- ↑ 20.0 20.1 直播, 2020-12-22 (1:09:38).
- ↑
- ↑ Types of Events on Verra.
- ↑ 直播, 2022-04-29 (32:29).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 直播, 2022-04-29 (42:31).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 直播, 2018-05-04 (48:14).
- ↑ 直播, 2022-04-29 (39:00).
- ↑ 直播, 2021-06-25 (1:13:30).
- ↑ 28.0 28.1 28.2 28.3 訪談, 2018-08-17 (24:48).
- ↑ 訪談, 2020-03-27 (16:19).
- ↑
- ↑ 直播, 2017-05-22 (40:40).
- ↑ 32.0 32.1 32.2 32.3 直播, 2021-04-30 (1:01:10).
- ↑ 33.0 33.1 What languages will Ashes of Creation be in?
- ↑ 34.0 34.1 34.2 34.3 訪談, 2018-08-24 (2:35).
- ↑
- ↑ 36.0 36.1 36.2 直播, 2017-05-17 (1:09:22).
- ↑ 37.0 37.1 直播, 2017-05-24 (45:49).
- ↑ 訪談, 2018-08-24 (3:19).
- ↑ 39.0 39.1 39.2 39.3 訪談, 2018-10-20 (2:22:09).
- ↑ 直播, 2018-04-8 (AM) (25:12).
- ↑ 直播, 2023-05-31 (45:26).
- ↑ 42.0 42.1 直播, 2023-12-19 (3:59).
- ↑ Forums - Livestream Q&A - May 31, 2023.