語音聊天

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(重定向自Voice chat
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In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[1] - No.[1]
Party.[2][3] Yes.[4][3] No.[4]
Raid.[2][3] Yes.[4][3] No.[4]
Guild.[3] Yes.[3] No.[4]
Tavern voice chat.[5] Yes.[5] Maybe - based on testing.[4]
市场/Stall districts.[4] - Maybe - based on testing.[4]
地下城 (limited rooms).[4] - Maybe - based on testing.[4]
兴趣点.[4] - Maybe - based on testing.[4]

Voice chat will have fully functional mute and chat preferences.[3]

語音控制

Raid and party leaders are able to control Voice chat.[6][7]

  • Toggle (global) mute on the entire raid.[7]
  • Define who has global speech capacity across the entire raid.[8]
  • Granting administrative functions to raid and party members.[6]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[8]Steven Sharif

文字聊天頻頻

Alpha-1 work-in-progress chat interface.[9]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![9]

In-game text chat channels.
Channel Command
Local chat.[10][11] /say.[12]
Shout.[10][11] /yell.[12]
Party.[10][11] /party.[12]
Raid.[10][11]
Guild.[10][11]
Private message (PM).[10][11][13] /tell (playername).[12]
Tavern.[5]
Node citizen chat.[14][15][10][11][16]
Global (Enabled for Alpha-1 testing).[12] /global.[12]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

酒館聊天

酒館 offer private chat and voice communications for all patrons within the building.[5]

  • Tavern proximity voice chat may be available based on testing.[4]

聊天氣泡

聊天氣泡 will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[17][18]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[18]Jeffrey Bard

介面指令

Command Function
/say 聊天指令[12]
/party 聊天指令[12]
/yell 聊天指令[12]
/global 聊天指令[12]
/tell (playername) 聊天指令[12]
/roll 模擬擲骰子[19]
邀請角色加入你的公會[20]
加入角色到你的好友列表[20]

在地化

Ashes of Creation 起初將支持英文、法文、德文和俄文。[21][22]

  • 意大利文、波蘭文和西班牙文將於稍後時間追加。[22]
    • 西班牙文將於近期追加。[23]
  • 官方正考慮追加其他語言。[21]

選擇伺服器將不受語言限制。[24]

There's localization that will be present in the German and French Russian languages to start; and then we intend to also localize in Italian, Polish and Spanish. So servers will be allocated within the region as being one of those language type servers. So it's not going to be per country per se as it might be per language.[22]Steven Sharif

官方將致力翻譯 Ashes of Creation 成多種語言[24][25]

配音

  • Narrated quest lines are not currently planned for launch.[27] It has been stated that adding voice acting into the game at a later point will be a fairly cosmetic change.[27]
Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[27]Steven Sharif
  • The use of AI voice acting is under consideration.[30][31]
I think that some of the technology and the advancements that we've seen, not just within the gaming industry but a broad scope of AI influence, is something that we are keeping a close eye on and we have some plans to investigate and inspect a few of the designs and approaches that we've taken, particularly as it relates I think to this question and AI voiceover potential to influence our narrative loops and how players interact with general AI dialogue; and there is an opportunity there, but it's not one that we have fully explored yet, although it is on the docket for the first part of next year for us to analyze what potential exists from a leveraging standpoint for this new tech; and I would say, stay tuned next year as we give updates. You'll likely see some things, perhaps even in Alpha-2 that could relate to that, we'll see. But, it is something we are aware of and we are keeping close tabs on how to integrate and leverage as part of Ashes.[30]Steven Sharif

其他

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