酒館聊天

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酒館 offer private chat and voice communications for all patrons within the building.[1]

  • Tavern proximity voice chat may be available based on testing.[2]

酒館

Pre-alpha tavern.[3]

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead.[4]

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酒館是一種可以在據點個人土地房興建的建築物 [1]

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[1]

語音聊天

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[7] - No.[7]
Party.[8][9] Yes.[2][9] No.[2]
Raid.[8][9] Yes.[2][9] No.[2]
Guild.[9] Yes.[9] No.[2]
Tavern voice chat.[1] Yes.[1] Maybe - based on testing.[2]
市场/Stall districts.[2] - Maybe - based on testing.[2]
地下城 (limited rooms).[2] - Maybe - based on testing.[2]
兴趣点.[2] - Maybe - based on testing.[2]

Voice chat will have fully functional mute and chat preferences.[9]

In-game text chat

Alpha-1 work-in-progress chat interface.[10]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![10]

In-game text chat channels.
Channel Command
Local chat.[11][12] /say.[13]
Shout.[11][12] /yell.[13]
Party.[11][12] /party.[13]
Raid.[11][12]
Guild.[11][12]
Private message (PM).[11][12][14] /tell (playername).[13]
Tavern.[1]
Node citizen chat.[15][16][11][12][17]
Global (Enabled for Alpha-1 testing).[13] /global.[13]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

聊天氣泡

聊天氣泡 will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[18][19]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[19]Jeffrey Bard

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