Alpha-2

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Alpha 2 測試目標是推出幾乎所有核心系統,玩家到時候將可以開始看到更完善的系統。[1]Steven Sharif

Alpha-2 將為不關機 Alpha 測試。[2][3] 預計屇時將推出所有核心遊戲系統,包括:

第一次 Alpha 測試中,介面、教學系統、以及大部分任務都是暫時性的,較正式的版本於第二次 Alpha 測試時才會推出。[12]Steven Sharif

擁有 Alpha-1Alpha-2 測試資格的玩家將有機會被邀請參與 Alpha-2 測試前的抽樣測試。[1]

Alpha-2 is known as the persistent alpha.[2][3] Persistent means that the Alpha-2 servers will be kept up all day and night until launch.[13][2]

  • There will be downtime for patches.[13][14]
  • Alpha-2 servers will become the public test servers (PTS) post-launch that are used to test patches and updates.[17][15][2]
Alpha-2 will remain even post launch as our public test server.[17]Steven Sharif
The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[15]Steven Sharif

Alpha-2 availability

Phase Release Estimated/Actual date
Alpha-2 Alpha-2 (不關機 alpha 測試)[2][3] 尚未公布[18]

Read more...

Alpha testing system requirements

Alpha-1 stress testing, March 17, 2021.[19]

These are fully operational NPCs. They have behavior trees, they have AI blackboards; they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[20]Steven Sharif

Minimum and recommended computer specifications for Alpha-2.[21]

Minimum Specs - 1080p
  • Processor: Intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 12GB
  • Graphics: NVIDIA GTX 1070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Recommend Specs - 1440p
  • Processor: Intel i7 8700 | AMD Ryzen 5 3600
  • Memory: 16GB
  • Graphics: NVIDIA RTX 3070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Please note that these requirements will change throughout our testing phases.[21]

Tulnar race

The Tulnar race is expected to be in place for Alpha-2.[4]

實裝日期

Naval content will be introduced into Alpha-2 as an update.[25][26][27]

Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[25]Steven Sharif

Artisan classes timeline

匠人職業 (採集加工製造) 將於 Alpha-2 及其後 Betas 測試全面實裝。[30][6]

In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[30]Steven Sharif

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[6]Steven Sharif

紋章、標誌、符號設計器

官方正考慮加入玩家自製圖像的匯入功能。[33] 此前未曾有這樣的考慮。[34]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[33]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[35]Steven Sharif

玩家將可以透過遊戲內的介面設計紋章、標誌、以及符號。[34][36][10]

紋章設計功能暫時計劃於第二次 Alpha 測試中推出。[10]

Alpha-2 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by 保密協議 (non-disclosure agreement).[38]

We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[42]Steven Sharif

優先測試

Ashes of Creation 優先測試產品包:

預購禮包

Seers of the Blackroot pre-order packs.[50]

Once a small band of heretical shamans driven from their home settlement after a spate of kidnappings, the Seers of the Blackroot have since been continuing their bloody practice among the gnarled trunks and groves of the deep forests. Living in relative secrecy, they have slowly regained their strength and shall one day pour forth from the woods like ravenous rodents, seeking to sacrifice any and all to sate the dark forces they worship.[50]

預購禮包時裝商城有售。[49]

時裝給希望提早支持我們的玩家購買。 我認為喜歡收藏的玩家會重視限定的物品。MMO 玩家知道購買的時裝是稀有且不是每個人都能擁有的時候,才會有滿足感。另外,這些時裝也會有所變更,以不同顏色或質地應用於世界各地的 NPC,令推出時裝的同時,配合我們的開發進度。這些禮包好的地方是沒有「Pay to Win」元素,而遊戲也沒有售價,所以基本上你不需要為了在遊戲推出時獲取優勢而購買禮包。遊戲內也會有同樣甚至主觀上更漂亮的時裝供玩家獲取。[51]Steven Sharif

參加人數

  • Alpha-0 had over 2,500 participants.[52]
  • Alpha-1 testing had approximately 9,600 participants as of August, 2018.[53][54] There were slightly over 13k participants as of May 31, 2021.[53] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[53]
info-orange.png此部分将在开发人员提供信息后立即更新

刪檔

Alpha and Beta servers will be wiped prior to launch.[16]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[15]Steven Sharif

里程碑

December 2015 First team members were hired.[60]
February 2016 Ashes of Creation design documentation and prototyping.[61][60]
December 10, 2016 Official website was launched and project announced.[60]
January 18, 2017 Official discord was launched.[62]
May 2, 2017 Kickstarter crowdfunding campaign launched with $750,000 funding goal.[63]
June 3, 2017 Kickstarter crowdfunding campaign completed with 19,576 backers raising $3,271,809.[64]
June 2017 Game production began with a team size of 15-20.[61]
June 21, 2017 夏季众筹 campaign launched.[65]
July 22, 2017 Summer crowdfunding campaign completed with 2,485 backers.[66]
September 1, 2017 PAX West 2017.[67][68]
November 4, 2017 Raised $16,500 for Extra Life children's hospitals.[69]
December 15, 2017 Alpha-0 released on schedule.[70]
March 19-23, 2018 Game Developers Conference (GDC) 2018.[71]
April 5, 2018 PAX East 2018.[72]
August 15, 2018 Last day for purchases of Alpha-1 through Intrepid pre-order packs.[73]
August 20, 2018 At Gamescom with My.com.[74]
August 27, 2018 100 developers working on Ashes of Creation.[75]
September 1, 2018 PAX West 2018 panel.[76]
October 19, 2018 Ashes of Creation Apocalypse battle royale (previously called Alpha-1 phase 1 battlegrounds).[77]
November 4, 2018 Raised $20,518 for Rady Children's hospital with Extra Life.[78]
April 15, 2019 60 developers working on Ashes of Creation at San Diego offices (following disengagement with Malaysian art team).[79]
November 3, 2019 Raised $20,901 for Rady Children's hospital with Extra Life.[80]
August 21, 2020 Announced a mutual parting of ways with publisher My.games.[81]
October 17, 2020 Almost 3,000,000 registered accounts for Ashes of Creation.[82]
October 17, 2020 ~87 developers working on Ashes of Creation.[83]
November 8, 2020 Raised $88,546 for Rady Children's hospital with Extra Life.[84]
February 26, 2021 Official ashesofcreation.com website redesign.[85]
May 5, 2021 Alpha-1 sales resumed with the announcement of the Adventurer 預購禮包.[86]
May 17, 2021 Verbal NDA was lifted from Alpha-1 testing.[87]
July 9, 2021 Alpha-1 no-保密協議 preview weekend began on schedule.[88]
July 11, 2021 Alpha-1 no-保密協議 preview weekend completed on schedule.[89]
July 14, 2021 Alpha-1 no-保密協議 month long test began on schedule.[90][91]
August 15, 2021 Alpha-1 no-保密協議 month long test completed on schedule.[92]
November 7, 2021 Raised $34,485 for Rady Children's hospital with Extra Life.[93]
December 23, 2021 Announced that Ashes of Creation is moving to Unreal Engine 5.[94][95]
January 14, 2022 Over 120 people working on Ashes of Creation.[96]
November 5, 2022 Raised $77,939 for Rady Children's hospital with Extra Life.[97]
August 31, 2023 Over 150 people working on Ashes of Creation.[98]
November 5, 2023 Raised $76,964 for Rady Children's hospital with Extra Life.[99]
December 19, 2023 Over 170 people working full-time on Ashes of Creation.[100][101]
March 1, 2024 188 employees working on Ashes of Creation.[102]

成就

  • Kickstarter资助最多的MMORPG.[103]
  • Kickstarter的第7位最多资金的视频游戏.[104]
  • 最值得期待的MMO – MMORPG.com的2017年最佳奖项.[105]
  • MMORPG.com的2017年最佳奖项 – MMOs World.[106]
  • Gamescom 2018: 最佳独立游戏.[107]
  • Gamescom 2018: 最佳在线游戏.[107]
  • 2020年最佳独立MMO – massivelyop.com reader's poll.[108]
  • 2021年及以后最值得期待的MMO – massivelyop.com读者投票.[109]

其他

引用

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