2017-05-04 Dungeon Crawler Network podcast interview with creative director Steven Sharif
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Dungeon Crawler Network Podcast Interview with Creative Director Steven Sharif, 4 May 2017. Read the transcript.
Referenced by
- Account management
- Accounts
- 分身
- 装甲
- Ashes of Creation
- Banking
- 最强装备
- Black markets
- Bosses
- Bound currencies
- Bound items
- 赏金猎人地图
- 赏金猎人
- Buying and selling
- Castle nodes
- 角色
- 角色页面
- Character sheet
- 职业
- 战斗
- Commodities vendors
- Corruption
- 制造
- Crafting materials
- Currency
- Death penalties
- Dungeon bosses
- 地下城
- 经济
- Epic items
- Experience debt
- Foliage
- 好友名单
- Full loot
- Game design
- Gatherable resources
- 采集
- 装备
- Gear binding
- Gear proficiency
- Gear progression
- Glint
- Gold
- 集团动态
- Guild benefits
- 公会城堡
- Guild formation
- 公会要塞
- 公会土地房
- Guild leaders
- Guild leadership tools
- Guild members
- Guild size
- 行会
- 狩猎场
- Hunting lodges
- 灵感
- Item deconstruction
- Item durability
- Item rarities
- Item repair
- Item sinks
- Kings and Queens
- 传说物品
- Loot
- Loot tagging
- 拾取模式
- Mobs
- 节点发展
- 节点种类
- 节点
- Open-world PvP
- 玩家腐化
- 角色死亡
- 玩家标记
- 加工
- Proficiencies
- PvP
- PvP background
- PvX
- Raid bosses
- 大型副本
- Rare items
- 移除腐化
- Resource locations
- Resource quality
- Resource types
- 资源
- 复活背景故事
- Respawn points
- Respeccing
- Resurrection methods
- 盗贼
- Skill and stat dampening
- Stolen glint
- Switching archetypes
- Theft
- Trading goods
- Uncommon items
- 专属建筑
- Talk:Villages
- 世界头目
- 世界管理员