Character sheet
There are multiple gear slots in Ashes of Creation.[2]
- 3 Belt slots.[2]
- 1 Mainhand slot equips a player's primary weapon.[3][7][8][9][10][6]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[3][11][6]
- 1 Potion/Pouch/Scroll slot.[5][12]
- 8 装甲 slots.[2][13]
- 5 Jewelry slots.[2]
- 3 Artisan gear slots.[21][2][22]
- 1 Artisan tool slot is used to equip gathering tools.[23]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[24]
- Previously it was stated there were 16 gear slots.[13]
- 裝備 is not subject to inventory weight limits.[25]
數值 | 基礎數值 | 等級 1 牧師 | 等級 1 法師 | 等級 1 坦克 |
---|---|---|---|---|
生命力[28][29] | 生命力 | 224 | ||
法力[28] | 法力 | 293 | ||
力量[28][27][15] | 力量 | 10 | ||
敏捷[28][27][15] | 敏捷 | 10 | ||
體質[28][27][15] | 體質 | 10 | ||
意志[28] | 意志 | 12 | ||
智慧[28][27][15] | 智慧 | 14 | ||
精神[28][27][15] | 精神 | 13 | ||
追加物理傷害[28] | 力量 | 13 | ||
物理失效修正[28] | 力量 | 12 | ||
追加物理爆擊傷害[28] | 力量 | 12 | ||
物理技能冷卻.[28] | 敏捷 | 6 | ||
追加物理爆擊率.[28] | 敏捷 | 6 | ||
追加物理閃避.[28] | 敏捷 | 7 | ||
物理命中.[28] | 敏捷 | 192 | ||
生命力恢復.[28] | 體質 | 3 | ||
物理防禦.[28] | 體質 | 7 | ||
物理失效防禦 | 體質 | 7 | ||
物理格擋率.[27][15][30] | 體質 | 17 | ||
法術傷害.[27][15] | 意志 | 24 | ||
法術爆擊傷害 | 意志 | 23 | ||
法術失效率 | 意志 | 13 | ||
法術施放速度 | 智慧 | 6 | ||
法術冷卻修正 | 智慧 | 7 | ||
法術爆擊率[30] | 智慧 | 7 | ||
法術命中 | 智慧 | 8 | ||
法力恢復 | 精神 | 3 | ||
法術防禦 | 精神 | 8 | ||
法術失效防禦 | 精神 | 8 | ||
法術格檔率[27][15][30] | 精神 | 18 |
Most stats are contested, which means you're testing your rating versus other people's ratings. So you figure out what the end result is... but we're not going to go for like hard caps for sure.[31] – Jeffrey Bard
角色頁面
每個角色都將有一個獨自的主頁,玩家將可以隨心所慾設計展示不同資料。這將是遊戲外一個角色扮演的小要素,讓你可以建立角色背景、人格特質之類。[34] – Steven Sharif
我們對於角色頁面的願望之一是希望能透過遊戲內的瀏覽器打開頁面,讓玩家可以查閱其他角色的日誌,了解他們的背景歷史,而這些都是玩家自行決定與他人分享與否的。從角色扮演的角度來說,我們希望玩家投入沈浸於自己的角色。[33] – Steven Sharif
玩家可以自行決定在頁面中展示的資料。[32]
分身
- 成長 pathways in Ashes of Creation are per-character.[37][38]
- Storage space is shared between characters on the same account.[37][39][40]
- Characters on the same account are able to share player housing, including furniture and freehold workstations.[37]
- Alts within a single account may have different professions.[44]
Character slots
There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[45]
- Allow testing of different builds as needed.[45]
- Provide equipment needed to test various scenarios.[45]
There will be a "comfortable" number of character slots on launch.[36]
好友名單
A character may add another character to their friends list.[46]
- In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[46]
Character level
水准 won't follow a traditional linear path, although classic mechanics for leveling exist.[48][49]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[50] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[51][48][52][53]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, 探索, 採集/加工/製造, Events/任務, Grinding mobs.[54][48][55][56]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[55]
- A character's level is visible to other players.[57]
- Some levels may offer more rewards than others.[58]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[58] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[59][60]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[59] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[61] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[62]
開發者預料玩家需要花費約45天,每天玩4-6小時才能達到滿等 [64][65]
- Lower level characters will have usefulness in mass combat (such as 節點戰) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[66]
The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[64] – Steven Sharif
成就
成就 record things of note that happen in Ashes of Creation.[67]
- Server first achievements, such as significant boss kills.[67][68]
- Guild achievements, such as guild hall ownership.[67]
- Certain titles will unlock special abilities or stats during sieges and events.[69]
- There will be a mix of character-based and account-based achievements.[70]
- There may be visible items on a character that relate to Titles or 成就.[71]
- Players will be able to view a historical listing of mayors of a node.[67]
- The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[67] – Steven Sharif
- It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[72] – Steven Sharif
Titles
Titles are unlocked by achievements in aspects of the game.[73]
- 社会组织.[73][74]
- 宗教.[73][75][69][76]
- 行会.[73]
- Guild leaders.[73][77]
- Guild officers.[73][78]
- Knights.[78]
- 公会城堡.[75]
- Node governments.[73][79]
- Mayor.[79]
- Priests, bishops or acolytes in certain temples.[69][76]
- Patron guild leader.[76]
- Chief bounty hunter.[76]
- 節點戰 / Events
There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[73] – Steven Sharif
手機/網頁程式
Companion app (手機應用程式/網頁) 讓玩家不需要登入遊戲,便可以利用特定服務和機制。[80][81] 部分功能將可能於上市後開放。[82]
- 農作物輪作。[81][82][83]
- 玩家攤檔 (攤販)。[82]
- 市長職責。[82][79]
- 交稅。[82]
- 釣魚 (未定)。[82]
- 小遊戲 (酒館遊戲)。[82][84]
- 世界事件通知。[82]
- 有關節點公民權的通知。[82]
- 玩家房屋通知。[82]
- 公會領袖功能,例如日曆通知 (未定)。[85]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[85] – Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[82] – Jeffrey Bard
其他
引用
- ↑ 影片, 2024-03-29 (35:39).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 直播, 2023-02-24 (46:15).
- ↑ 3.0 3.1 3.2 直播, 2024-03-29 (1:55:14).
- ↑ 4.0 4.1 4.2 直播, 2023-04-28 (1:08:55).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 6.3 6.4
- ↑ 直播, 2022-09-30 (49:16).
- ↑ Podcast, 2021-09-29 (40:50).
- ↑ Podcast, 2021-09-29 (47:57).
- ↑ 訪談, 2018-05-11 (16:32).
- ↑ 直播, 2023-05-31 (48:11).
- ↑
- ↑ 13.0 13.1 直播, 2017-07-28 (24:54).
- ↑
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 直播, 2018-02-09 (7:31).
- ↑
- ↑ 17.0 17.1 直播, 2017-07-28 (31:30).
- ↑
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 影片, 2023-11-30 (19:06).
- ↑ 直播, 2022-06-30 (1:17:34).
- ↑ 影片, 2023-11-30 (9:36).
- ↑ 直播, 2023-09-29 (1:08:25).
- ↑ 訪談, 2023-09-10 (47:13).
- ↑ 直播, 2020-08-28 (1:15:02).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 直播, 2020-01-30 (25:39).
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 28.15 28.16 直播, 2020-08-28 (15:21).
- ↑ 直播, 2020-01-30 (1:40:48).
- ↑ 30.0 30.1 30.2 直播, 2017-05-30 (16:25).
- ↑ 31.0 31.1 直播, 2021-03-26 (1:02:08).
- ↑ 32.0 32.1 32.2 32.3 32.4 直播, 2017-11-17 (13:59).
- ↑ 33.0 33.1 33.2 訪談, 2018-08-08 (28:50).
- ↑ 34.0 34.1 34.2 訪談, 2018-08-24 (6:30).
- ↑ 直播, 2017-05-15 (18:25).
- ↑ 36.0 36.1 Podcast, 2017-05-04 (51:52).
- ↑ 37.0 37.1 37.2 37.3 直播, 2023-04-07 (1:04:16).
- ↑ 直播, 2021-04-30 (1:17:40).
- ↑ 39.0 39.1 39.2 直播, 2021-07-30 (1:14:33).
- ↑ 40.0 40.1 直播, 2017-05-15 (19:15).
- ↑
- ↑
- ↑
- ↑ 直播, 2017-05-24 (32:07).
- ↑ 45.0 45.1 45.2 直播, 2017-05-24 (57:00).
- ↑ 46.0 46.1 直播, 2020-12-22 (1:10:16).
- ↑ 47.0 47.1 直播, 2020-07-31 (1:05:58).
- ↑ 48.0 48.1 48.2 直播, 2022-10-14 (23:15).
- ↑
- ↑ 直播, 2023-10-31 (5:27).
- ↑ Podcast, 2023-07-15 (13:51).
- ↑ 訪談, 2018-10-20 (2:53:53).
- ↑ 訪談, 2018-10-20 (1:55).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ 55.0 55.1 直播, 2022-05-27 (1:11:10).
- ↑ 直播, 2017-05-24 (46:27).
- ↑ 直播, 2020-07-25 (1:33:37).
- ↑ 58.0 58.1 直播, 2022-07-29 (1:24:58).
- ↑ 59.0 59.1 訪談, 2021-06-13 (48:27).
- ↑ 直播, 2018-09-27 (52:41).
- ↑ 61.0 61.1 直播, 2020-07-25 (1:34:55).
- ↑ 直播, 2022-04-29 (1:06:34).
- ↑ 直播, 2017-12-15 (58:48).
- ↑ 64.0 64.1 訪談, 2020-07-08 (1:07:59).
- ↑ 直播, 2017-05-24 (19:25).
- ↑ 訪談, 2020-07-08 (1:12:51).
- ↑ 67.0 67.1 67.2 67.3 67.4 直播, 2023-09-29 (1:05:44).
- ↑ 68.0 68.1 直播, 2017-05-15 (44:10).
- ↑ 69.0 69.1 69.2 69.3 69.4 69.5 69.6 直播, 2020-07-25 (1:52:45).
- ↑ 直播, 2018-07-09 (47:17).
- ↑ Podcast, 2018-08-04 (59:23).
- ↑ 直播, 2017-05-22 (28:02).
- ↑ 73.0 73.1 73.2 73.3 73.4 73.5 73.6 73.7 73.8 直播, 2021-06-25 (1:35:08).
- ↑ 訪談, 2020-07-19 (23:29).
- ↑ 75.0 75.1 75.2 直播, 2017-05-26 (37:17).
- ↑ 76.0 76.1 76.2 76.3 76.4 76.5 76.6 直播, 2019-07-26 (1:20:48).
- ↑ 直播, 2017-05-17 (58:18).
- ↑ 78.0 78.1 直播, 2018-09-27 (55:39).
- ↑ 79.0 79.1 79.2 直播, 2017-11-17 (9:49).
- ↑ 直播, 2018-01-18 (30:18).
- ↑ 81.0 81.1 直播, 2017-11-17 (11:00).
- ↑ 82.00 82.01 82.02 82.03 82.04 82.05 82.06 82.07 82.08 82.09 82.10 直播, 2018-05-04 (54:09).
- ↑ 直播, 2017-05-09 (28:57).
- ↑ 直播, 2017-11-17 (11:53).
- ↑ 85.0 85.1 Podcast, 2020-11-15 (52:50).