陣營

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Ashes of Creation 沒有預設的陣營[1]

我們讓玩家參與這些非強迫性衝突,是敵是友,自行定奪。[2]Steven Sharif

因為我們沒有區分陣營,玩家需要有能力選擇做「壞」事或「好」事,所以我們必須提供大量壞事給玩家參與。[3]Steven Sharif

PvP

Alpha-1開放世界商隊 PvP[5]

Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess. Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[6]

PvP (玩家對戰) 是 Ashes of Creation 產生改變的關鍵要素。[7]商隊戰鬥以至在廣闊的世界以國王和王后之名而戰,皆旨在促成有意義的玩家對戰。[8]

正因為玩家有不同的誘因,正因為玩家有不同的追求,衝突必不可避。不同玩家將會渴求不同的體驗,因而產生的衝突將締造更龐大、更好玩的體驗。紛爭過後,萬物重生 — 是貫徹整個遊戲的核心主題。[9]Jeffrey Bard

Ashes of Creation 有很多原因促使玩家參與野外 PvP[10]

我們的標記系統雖然會讓 PvP 玩家進入腐化狀態,但 PvP 仍會存在。遊戲有大量原因促使玩家在開放世界參與 PvP:稀缺的資源、位於開玩世界的狩獵場、商隊運輸、攻城戰、公會戰等等。[10]Steven Sharif

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰攻城戰)。[11]

開放世界戰場

戰場是在開放世界進行的 PvP 戰鬥。[12] 遊戲內有開放世界 PvP 區域,區域內的玩家會被標記戰鬥員 (purple)[13]

非戰鬥員 (綠色)玩家進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[19]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[11]

Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[9]Steven Sharif

狩獵場

You are on the prowl, and notice an unsuspecting player chopping trees. What would you do?[20]

狩獵場 are open-world PvP corruption-enabled areas that encompass most of the map.[21]

One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[24]Steven Sharif

Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[23]Steven Sharif

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[25]

Read more...

玩家標記

野外 PvP 標記系統旨在阻止玩家惡意騷擾他人。[26]

  • 野外 PvP 將不僅是單純偷襲謀殺其他玩家。[27]
  • 腐化懲罰的嚴厲程度將能足以阻止一切死守復活點的行為。[28]

pvp flagging diagram.png

Ashes of Creation野外 PvP 標記有三級。[19]

  • 非戰鬥員 (綠色)

這個設計的重點是,除了你的隊伍、同盟、公會或團隊成員外,你都不能準確掌握對方的生命值。因此如果你想要陰險地攻擊其他玩家至接近死亡,然後讓怪物尾刀的話,你就有機會造成過量傷害,並變成腐化。[31]Steven Sharif

  • 戰鬥員 (紫色)
    • 非戰鬥員進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[19]
    • 強制攻擊其他玩家時,會被標記成戰鬥員。被攻擊的玩家還擊時,也會被標記成戰鬥員,否則會維持非戰鬥員身分。[29]
    • 非戰鬥員以補血、施加增益效果等方式與戰鬥員牽連時,會被標記成戰鬥員。[32]
    • 非戰鬥員利用戰鬥寵物 (或其他由玩家操控的) 攻擊其他玩家時,會被標記成戰鬥員。[33]
    • 非戰鬥員不會因拾取玩家屍體而被標記。[34]
    • 由於戰鬥員的死亡懲罰較低,擊殺戰鬥員不會有後果,且鼓勵玩家這樣做。[29]
    • 玩家不能手動將自己標記成戰鬥員。[35]
    • 攻擊非戰鬥員或其他戰鬥員時,玩家會被標記 90 秒。[36]
    • 戰鬥員將不能登出遊戲。[37]
  • 腐化 (紅色)
    • 戰鬥員擊殺非戰鬥員時,會被標記成腐化[26]
    • 腐化玩家的死亡懲罰會以倍數增加,其位置也會被賞金獵人掌握。[26]
    • 腐化值會隨着擊殺非戰鬥員增加。[19]
    • 非戰鬥員攻擊腐化玩家時,不會被標記成戰鬥員。[29]
    • 腐化玩家擊殺賞金獵人時,腐化值不會增加。[38]
    • 腐化玩家登出遊戲的所需時間為 60 秒。[37]

玩家不能攻擊同一隊伍團隊公會同盟的成員。[39]

  • 透過設定,玩家可以自行選擇影響對象為友方或非友方的範圍技能能否命中被標記的玩家。有勾選設定時,範圍恢復或傷害技能將影響被標記的玩家。沒有勾選設定時,範圍技能將不影響被標記的玩家,讓施法者不會一同被標記 (若尚未被標記)。[40]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[40]Steven Sharif

標記系統不適用於戰爭商隊公會戰[41]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[42]Steven Sharif

Read more...

背景

An affiliation tree determines how entities are flagged against other entities within its hierarchy.[43][44][45]

There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[44]Steven Sharif

All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[45]Steven Sharif

Read more...

賞金獵人

Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[46][19]

  • Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[47][48]
    • This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[47]
    • The pathfinding ability can be toggled on or off.[47][49]
    • It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[50]
  • The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[51]
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[52][38]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[52]
  • Chief bounty hunter is a node government title that grants special access to NPCs in a node.[53]
  • Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[54]

賞金獵人地圖

腐化值高的玩家將會顯示在世界及小地圖。這些玩家的位置會由階段 4 (市鎮) 或以上的軍事節點 NPC 標記,然後提供給擁有賞金獵人稱號的玩家。[55] 這些位置的準確性取決於玩家的賞金獵人等級[51]

酒館是發布懸賞令的地方之一。隨着玩家腐化值增加,酒館會發布懸賞令,緝拿或指示在特定地區掃蕩腐化玩家,從而在世界地圖上建立興趣點。[56]

賞金獵人尋路技能

Skill Icon Origin Description
Pathfinding Bounty hunter Reveals corrupted player locations on the bounty hunter's map.[47][57] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[47] The pathfinding ability can be toggled on or off.[47][49]

腐化玩家擊殺賞金獵人

腐化玩家擊殺賞金獵人或會獲得獎勵。[58]

其他

引用

  1. 直播, 2017-05-26 (39:36).
  2. 2.0 2.1 2.2 2.3 2.4 訪談, 2020-07-18 (22:26).
  3. 直播, 2018-04-8 (PM) (11:27).
  4. 影片, 2021-05-28 (25:44).
  5. 影片, 2020-05-31 (1:09:50).
  6. About Ashes of Creation.
  7. pvp catalyst.png
  8. Ashes of Creation FAQ.
  9. 9.0 9.1 影片, 2017-04-30 (5:31).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 pvp meaningful.png
  11. 11.0 11.1 直播, 2020-12-22 (1:13:51).
  12. 12.0 12.1 12.2 12.3 12.4 直播, 2017-05-05 (14:26).
  13. 直播, 2017-05-19 (45:14).
  14. 14.0 14.1 Podcast, 2021-04-11 (49:40).
  15. steven-siege-zone.png
  16. 直播, 2021-04-30 (41:18).
  17. Blog: Creative Director's Letter, April 14 2021
  18. 直播, 2017-11-17 (45:19).
  19. 19.0 19.1 19.2 19.3 19.4 MMOGames interview, January 2017
  20. Twitter - What a glorious day for ganking!
  21. 21.0 21.1 直播, 2018-07-09 (44:56).
  22. 直播, 2017-11-17 (45:17).
  23. 23.0 23.1 直播, 2017-06-01 (35:42).
  24. 直播, 2017-05-19 (24:17).
  25. pvp about.png
  26. 26.0 26.1 26.2 pvp flagging.png
  27. 直播, 2017-05-12 (24:52).
  28. pvp camping.png
  29. 29.0 29.1 29.2 29.3 訪談, 2017-04-27 (0:17).
  30. PvP.jpg
  31. 31.0 31.1 直播, 2021-07-30 (1:10:34).
  32. 直播, 2017-11-17 (29:45).
  33. 直播, 2018-10-31 (44:12).
  34. Podcast, 2021-04-11 (34:41).
  35. 直播, 2020-11-30 (1:05:22).
  36. steven-flagging-duration.png
  37. 37.0 37.1 steven-flagging-logout.png
  38. 38.0 38.1 訪談, 2017-04-27 (1:18).
  39. pvp flagging lockouts.png
  40. 40.0 40.1 訪談, 2020-07-08 (1:05:27).
  41. flagging.jpg
  42. Podcast, 2018-04-23 (49:21).
  43. 43.0 43.1 43.2 43.3 43.4 43.5 43.6 直播, 2022-07-29 (1:07:20).
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 直播, 2019-03-29 (17:10).
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 45.8 訪談, 2018-05-11 (58:07).
  46. 直播, 2020-06-26 (1:50:24).
  47. 47.0 47.1 47.2 47.3 47.4 47.5 steven-bounty-hunters-2.png
  48. 訪談, 2017-04-27 (9:28).
  49. 49.0 49.1 corruption toggle.png
  50. steven-bounty-hunters-3.png
  51. 51.0 51.1 直播, 2017-05-24 (48:00).
  52. 52.0 52.1 steven-bounty-hunters-1.png
  53. 直播, 2019-07-26 (1:20:48).
  54. 直播, 2021-06-25 (1:06:22).
  55. 訪談, 2017-01-20 (06:12).
  56. The mighty beard!
  57. 訪談, 2017-04-27 (9:28).
  58. 訪談, 2018-10-20 (15:51).