背景
An affiliation tree determines which entities can participate in attacks against other entities within its hierarchy.[1][2]
- Node citizenship.[1][2]
- 同盟.[1][2]
- 行会.[1][2]
- Parties.[1][2]
- 大型副本.[1][2]
- Family.[1]
- Religion.[2]
- Society.[2]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[1] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[2] – Steven Sharif
集团动态
集团动态 aim to bring players together.[3]
One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[4]
Ashes of Creation is in development. These systems could change through playtesting and player feedback.[3]
Group sizes

The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[5] – Steven Sharif
Ashes of Creation is designed for solo players as well as large and small groups.[6][7]
- Parties have up to eight (8) players in a single group.[3]
- 大型副本 will have 40 man groups.[8]
- Content will be tailored for 40, 16 and 8 person group sizes.[9]
- 競技場 will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[10]
- 攻城戰 are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[5]
The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[3]
Content isn't locked behind guilds.[12]
- Mechanics exist within larger conflicts for small groups and even solo players to impact the battle.[13]
- This includes systems that will likely focus on single group sized participants while the larger battle is occurring.[13]
Intuitive grouping
There are systems such as quests, events and monster coins that lend themselves toward intuitive grouping, but no specific decision has been made to include this functionality.[14]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 直播, 2019-03-29 (17:10).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 訪談, 2018-05-11 (58:07).
- ↑ 3.0 3.1 3.2 3.3 Group dynamics blog.
- ↑ About Ashes of Creation.
- ↑ 5.0 5.1
- ↑ 直播, 2020-11-30 (1:20:25).
- ↑
- ↑ 直播, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 直播, 2017-05-26 (48:12).
- ↑ 直播, 2017-05-08 (28:48).
- ↑ 13.0 13.1
- ↑ 直播, 2017-05-15 (29:30).