“Villages”的版本间差异
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== See also == | == See also == | ||
− | * [[ | + | * [[Node development]] |
* [[Buildings]] | * [[Buildings]] | ||
* [[Player housing]] | * [[Player housing]] |
2017年11月10日 (五) 13:06的版本
A village refers to a stage three node.[2] Buildings that offer goods and services, as well as purchasable housing are created when a node reaches village stage.[1]
Collections of freeholds placed together are considered part of their parent node, and cannot become a separate village other than via roleplay.[3]
玩家房屋
玩家房屋 | 種類 | 解鎖條件 | 起始數目 | 擁有限制 |
---|---|---|---|---|
公寓 | 獨立區域[4] | 村莊階段及以上[5] | 5[6] | 每伺服器每名角色一間[7] |
個人土地房 | 開放世界[4] | 村莊階段及以上[4] | 充足'[6] | 每個帳號一座[7] |
固定房屋 | 節點內[4] | 村莊階段及以上[4] | 8[6] | 每伺服器每名角色一間[7] |
房地產
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[8][9][10][11][4]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[12] Currently freeholds may be acquired via auction.[13][14][15][16][17][18]
- Housing will have a base price that scales with the number of citizens in the node.[19]
- There is no cap on the price of player-originated housing sales.[20]
- In-node housing will be at a premium, and is expected to be hotly contested.[4]
- The more apartments that have been purchased in a node, the higher the price scales.[21]
- 玩家房屋 that is destroyed during a node siege can no longer be sold.[22]
- Freehold plots may be purchased from and sold to other players,[8][23] or can be obtained via deeds issued by a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[13][14][15][16][17][18][24][25]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[23] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[19]
- Players will not be able to exceed their allotment of housing in the game.[29]
- Rental and leasing concepts are under consideration.[29]
Housing benefits
玩家房屋有許多好處,[9][30] 而不同種類將有不同好處。[20]
- 可申請成為該節點的公民。[31]
- 同時為節點公民的屋主可擁得額外好處。[20]
- 可擺放家具及其他裝飾物品。[32][33][34]
- 儲物箱。[34][30]
- 製造台,可製造家具等物品。[33][30]
- 展示獎品。[30]
- 展示成就和戰利品 (未定)。[30]
- 社交活動。[30]
- 身處房屋附近時,可獲取額外獎勵 (未定)。[30]
商隊
商隊是以機會和風險為中心的開放世界 PvP 系統。希望賺取利潤的玩家可以透過商隊來運輸貨物。[37]
- 商隊可用於運輸多個玩家的貨物。[41]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[43]
節點戰
節點戰 enable players to destroy nodes starting at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[45] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[46]
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[46]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[47]
- Death penalties do not apply to objective-based events such as node sieges.[43]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![48] – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[49]
其他
引用
- ↑ 1.0 1.1 Node series part II – the Metropolis.
- ↑ MMOGames interview, January 2017
- ↑ Livestream, 26 May 2017 (34:21).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Node series part II – the Metropolis.
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 6.0 6.1 6.2
- ↑ 7.0 7.1 7.2 訪談, 2018-05-11 (50:47).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 9.2 9.3 直播, 2020-06-26 (47:32).
- ↑ 直播, 2020-06-26 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 12.0 12.1 12.2 12.3 直播, 2017-05-12 (55:01).
- ↑ 13.0 13.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 14.0 14.1 直播, 2023-06-30 (1:12:07).
- ↑ 15.0 15.1 直播, 2023-06-30 (14:09).
- ↑ 16.0 16.1 直播, 2023-06-30 (13:10).
- ↑ 17.0 17.1 Development Update with Freehold Preview.
- ↑ 18.0 18.1 影片, 2023-06-30 (21:22).
- ↑ 19.0 19.1 直播, 2020-06-26 (53:41).
- ↑ 20.0 20.1 20.2 訪談, 2020-07-08 (33:34).
- ↑ 直播, 2017-05-12 (52:01).
- ↑ 直播, 2020-06-26 (1:02:12).
- ↑ 23.0 23.1 直播, 2023-06-30 (1:15:34).
- ↑
- ↑ 直播, 2017-05-19 (32:23).
- ↑
- ↑ 直播, 2020-06-26 (56:08).
- ↑ 直播, 2023-06-30 (1:20:20).
- ↑ 29.0 29.1 直播, 2019-05-30 (1:23:41).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 直播, 2017-05-10 (30:53).
- ↑
- ↑ 訪談, 2020-07-08 (40:20).
- ↑ 33.0 33.1 直播, 2020-06-26 (45:32).
- ↑ 34.0 34.1 34.2 34.3 影片, 2020-05-31 (47:32).
- ↑ 直播, 2020-06-26 (53:20).
- ↑ 直播, 2020-05-29 (1:03:35).
- ↑ 37.0 37.1 About Ashes of Creation.
- ↑ 影片, 2019-07-16 (0:00).
- ↑ 直播, 2017-05-15 (45:20).
- ↑ 訪談, 2017-01-20 (4:19).
- ↑ 訪談, 2018-05-11 (28:21).
- ↑
- ↑ 43.0 43.1 直播, 2020-12-22 (1:13:51).
- ↑ 影片, 2016-12-04 (0:02).
- ↑ 45.0 45.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 46.0 46.1 A reactive world - Nodes.
- ↑ Twitch Bustin - Practice Sieges?
- ↑ 影片, 2017-04-30 (5:31).
- ↑ 直播, 2022-01-28 (17:50).