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System driven caravans
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System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[1][2][3]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[4]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[5]
- 維拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[6]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[4] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by 市長 to obtain needed resources from other nodes.[7][1][2]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[1][2][8]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[1][2]
- Players can participate in helping to defend the caravan if they wish.[1]
- Trade caravans can initiate world events.[7]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[1] – Steven Sharif
System driven/mayoral caravan initiation
Mayoral caravans are system-driven caravans that are launched by 市長 to obtain needed resources from other nodes.[1][2]
Players can initiate quest driven caravans (via a NPC) with the following parameters.[9]
- The resources it will carry.[9]
- If it is initiated for a specific quest in a nearby node.[9]
- If the goods are intended for trade or warehousing in a regional market.[9]
- The recipient of the caravan (e.g. a Temple within the nearby node).[9]
- When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[9] – Steven Sharif
- Caravans may not be initiated from warehouses during a siege declaration on that node.[10][11][12]
- When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[9] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- 維拉 for the transit goods via the caravan system.[14]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[14]
- Economic relationships between nodes established by 市長 or node citizens.[13][2]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[13][2]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[13] – Steven Sharif
Roading
- 最大的道路被稱為動脈。這些都是曾經的維拉古代公路系統的遺蹟。[18]。
- 隨着節點推進較小的道路,被稱為靜脈,連接動脈和節點。[18]
- 根據節點推進的階段,小路會從節點上干出,連接到興趣點.[18]。
- 道路或小路不會因為在同一地區的反覆交通而被磨損成普通的地面。[18]。
不同的季節和事件可能會影響到各種道路的通行。[19][20][21]。
- 夏季開放的路徑在冬季可能會關閉。[21]。
- 季節性影響可能會對通過大篷車運輸貨物造成障礙或堵塞。[19][20][22]
- 水在冬天會變成冰,使玩家能夠在水面上行走,但卻阻擋了玩家進入水面下的東西。[21]
- 冰會使道路顛簸和濕滑。[23]
地下世界 路線 將動態地打開或關閉 (基於節點狀態).[24]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 直播, 2023-08-31 (2:10:23).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 影片, 2019-07-15 (2:12).
- ↑ 直播, 2017-07-28 (19:43).
- ↑ 4.0 4.1
- ↑ About Ashes of Creation.
- ↑ 6.0 6.1 直播, 2018-02-09 (45:48).
- ↑ 7.0 7.1 影片, 2023-09-29 (2:59).
- ↑ City hall.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 直播, 2017-06-30 (53:57).
- ↑ 直播, 2020-10-30 (1:03:52).
- ↑ 訪談, 2020-07-19 (41:32).
- ↑ 直播, 2020-04-30 (1:14:44).
- ↑ 13.0 13.1 13.2 13.3 Podcast, 2021-09-29 (8:38).
- ↑ 14.0 14.1 影片, 2022-05-27 (17:15).
- ↑ 直播, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 直播, 2021-01-29 (55:44).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 直播, 2021-01-29 (1:13:04).
- ↑ 19.0 19.1 19.2 Podcast, 2021-04-11 (23:36).
- ↑ 20.0 20.1 直播, 2020-06-26 (1:29:06).
- ↑ 21.0 21.1 21.2 21.3 直播, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 直播, 2020-10-30 (1:19:13).
- ↑ 直播, 2017-05-19 (32:23).