Seasonal events
Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[2][3][4]
- Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[2][3][4]
- Certain calendar events will incorporate the cultural identity of the various character races.[5]
- Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[5] – Steven Sharif
- Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[6]
- Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[6] – Steven Sharif
- Holiday events are not going be "campy" or immersion-breaking.[2]
- We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[2] – Steven Sharif
Events may bring seasonal change.[7][8]
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4). This may bring an eternal winter that affects crop rotations until it is killed.[7][8]
文化参照
There will be real-world cultural references, particularly with regards to real-world holidays and historical events.[9]
- These won't be out of place in terms of immersion. They will be homages.[9]
There will be some real world references, particularly with regards to potentially real world holidays as well as some historical events or cultures. For example the PAX East ship that was named Eleanor that we released a cosmetic of, you know, being a reference to the Eleanor ship that the tea was thrown off of; or colonialesque look.[10] – Steven Sharif
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[13][8]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[14]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[15] Other biomes will have fixed climates.[16]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[13]
- Events may radically change the current season a zone is in, or elongate it.[7][17] This includes weather changes.[8]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[15]
- 物品, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[7][18][8]
- Ocean and underwater areas will not have seasonal changes.[19]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[8] – Steven Sharif
- Different seasons may affect access to various roads.[7][17][8]
- Pathways that are open during summer may be closed during winter.[8]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[7][17][20]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[8]
- Ice will make roads bumpy and slippery.[21]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[22]
Seasonal cosmetics
There are seasonal cosmetics in Ashes of Creation.[24][25]
- Seasonal cosmetics can be obtained in-game.[24]
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[7][27] There are several different types of events that are triggered due to certain conditions (predicates) being met.[28][29][1][30] Events are scaled to fit local, regional, and global needs.[31][32]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[33]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[34][7][17][20][8]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[35][36][37]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[38][32]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[35] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[39][35][32]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[39] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[39]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[40] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[27]
- Some events will only be available while story arcs are in certain chapters.[41]
- There may be one-off events.[33]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[42]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[28][29][1][30]
- Calendar events.[1][2][4]
- Caravan events.[44][7]
- Monster coin events.[1][45][46]
- Narrative events.[1][47][30][32]
- Node attacks.[1][45][35]
- POI events.[1][47]
- PvP events.[1][47][48]
- 世界事件.[28][1][30]
美術圖
其他
引用
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Types of Events on Verra.
- ↑ 2.0 2.1 2.2 2.3 2.4 直播, 2022-04-29 (36:51).
- ↑ 3.0 3.1 訪談, 2018-10-20 (7:31).
- ↑ 4.0 4.1 4.2 直播, 2017-05-10 (40:36).
- ↑ 5.0 5.1 直播, 2022-04-29 (38:05).
- ↑ 6.0 6.1 直播, 2022-04-29 (50:49).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Podcast, 2021-04-11 (23:36).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 直播, 2017-05-08 (20:27).
- ↑ 9.0 9.1 Podcast, 2018-05-11 (36:28).
- ↑ Podcast, 2018-05-11 (36:28).
- ↑ 影片, 2022-05-27 (2:21).
- ↑ 影片, 2022-05-27 (9:34).
- ↑ 13.0 13.1 13.2 直播, 2022-04-29 (56:24).
- ↑ 直播, 2023-03-31 (58:27).
- ↑ 15.0 15.1 直播, 2018-09-27 (41:33).
- ↑ 直播, 2017-07-18 (36:47).
- ↑ 17.0 17.1 17.2 17.3 直播, 2020-06-26 (1:29:06).
- ↑ 直播, 2019-07-26 (1:32:40).
- ↑ 直播, 2022-09-30 (1:25:56).
- ↑ 20.0 20.1 Our immersive world - Environments.
- ↑
- ↑ 直播, 2022-06-30 (1:10:19).
- ↑ Ashes of Creation Store: Festive Protector's Garments
- ↑ 24.0 24.1
- ↑
- ↑ 直播, 2021-03-26 (23:33).
- ↑ 27.0 27.1 直播, 2017-05-03 (46:18).
- ↑ 28.0 28.1 28.2 影片, 2023-09-29 (2:59).
- ↑ 29.0 29.1 29.2 直播, 2023-04-07 (37:56).
- ↑ 30.0 30.1 30.2 30.3
- ↑ 直播, 2022-04-29 (44:13).
- ↑ 32.0 32.1 32.2 32.3 MMOGames interview, January 2017
- ↑ 33.0 33.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 直播, 2022-04-29 (32:29).
- ↑ 35.0 35.1 35.2 35.3 直播, 2021-06-25 (1:13:30).
- ↑ 直播, 2021-03-26 (50:03).
- ↑ 直播, 2020-11-08 (12:47).
- ↑ 影片, 2023-09-29 (9:40).
- ↑ 39.0 39.1 39.2 直播, 2023-09-29 (42:55).
- ↑ 直播, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ 影片, 2023-10-31 (34:12).
- ↑ 45.0 45.1 直播, 2022-04-29 (39:00).
- ↑
- ↑ 47.0 47.1 47.2 直播, 2022-04-29 (40:21).
- ↑ 直播, 2022-04-29 (41:30).