Seasonal events

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Vaelune-tines day 2019 concept art.[1]

Seasonal events (holidays) in 创造的灰烬 are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[2][3]

For example, this upcoming cosmetic bundle that's going to be available during the time of Halloween won't necessarily be pumpkins and candy corn type of cosmetics, but instead will be a bit darker. That way it can still be relevant to real world. And then additionally it may be possible as we localize and culturalize for other territories that we have the same philosophy with region-specific events.[2]Steven Sharif

Events may bring seasonal change.[4]

  • A winter dragon may appear because a node has developed to stage 4. That dragon may bring eternal winter until it is killed.

Cultural references

There will be real-world cultural references, particularly with regards to real-world holidays and historical events.[5]

  • These won't be out of place in terms of immersion. They will be homages.[5]

There will be some real world references, particularly with regards to potentially real world holidays as well as some historical events or cultures. For example the PAX East kind of ship that was named Eleanor that we released a cosmetic of, you know, being a reference to the Eleanor ship that the tea was thrown off of; or kind of colonialesque look.[5]Steven Sharif


Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[7]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[8]

环境 (Zones/biomes) experience different seasons based on their location in the world.[4]

  • There will be regions of the map with seasons that are less (or more) temperate.[9]
    For example: Northern, Southern and Tropical regions.[9]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[9]
  • Different crop cycles.[4]
  • Pathways that are open during summer and closed during winter.[4]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
  • Ice will make roads bumpy and slippery.[10]
  • Certain events can bring seasonal weather changes.[4]
  • 项目, crops, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[11]
    • For example, a frost cloak may gain a passive bonus in the winter.[11]

We want to really make the environment immersive and actually affect gameplay.[4]Steven Sharif

Seasonal cosmetics

There may be seasonal cosmetics in the Ashes of Creation MMORPG.[13]


Events are things that happen in 创造的灰烬 as the result of development in the world.[15] They can take the form of quests, pop-up triggered quests or other story lines that happen throughout the world.[16] Events are public quests that are scaled to fit local, regional, and global needs.[17]

  • Events that are taken care of successfully have positive consequences.[17]
  • Events that reach a fail condition have negative consequences.[17]
  • There may be one-off events.[18]
  • If events don't occur within a certain time period, they could occur randomly.[15]

Events are where you’ll find your public quests, though these will be scaled to fit local, regional, and global needs. They’ll also have consequences locally, regionally, and globally, for good (if they’re taken care of successfully) or for ill (if a fail condition is reached).[17]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[18]

Event types

创造的灰烬 will have seasonal events, quests, and holidays.[3]


See also