“Mobs”的版本间差异

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[[File:Alpha-0 cat model.png|thumb|450px|[[Alpha-0]] cat [[Mobs|mob]] from the flood plains [[Environments|environment]].<ref name="livestream-17-November-2007-15:56">[https://youtu.be/EAG9mS0U4NQ?t=15m56s Livestream, 17 November 2017 (15:56).]</ref>]]
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== Artificial intelligence ==
 
== Artificial intelligence ==
  

2018年2月17日 (六) 00:44的版本

Alpha-0 cat mob from the flood plains environment.[1]

Artificial intelligence

Jermaine Torment of Illwind boss mob.[2]

You can see how we utilize some of the different armor pieces- you've probably seen some of these pieces on different outfits like that toast Corvid Castigator cloak is on him.[2]Margaret Krohn

Ashes of Creation utilizes an adaptive artificial intelligence (AI), meaning different encounters with similar mobs and bosses will yield different player experiences.[3][4]

  • Some NPC AI behaviors may be randomly selected at the time of initial engagement causing them to make decisions dynamically during an encounter.[3][5][6][7]
    • Higher frequency of AoE attacks depending on how many players are participating.[5]
    • Unlock rage, recovery effects and buffs.[8][5]
    • Supporting other monster types or classes nearby.[8]
    • Additional adds and add classes.[5]
    • Some NPCs may attempt to seek cover behind obstacles during encounters.[9]
  • NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[10]
Part of the NPC encounter design is not always going to be the same behavior tree. There will be purposefully behaviors that exist for the boss that are rolled at the time of the initial engagement; and so that is in an effort to keep things emergent, to keep things different, to try to not keep a static monotonous engagement idea.[3]Steven Sharif

There are AI systems that don't relate to controlling NPCs.[11]

There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's with regards to how nodes develop and the environment reacts to that development by spawning these triggered events of a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[11]Steven Sharif

拾取模式

Alpha-2 looting UI preview.[12]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[12]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[13]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[14][15][16]

  • Group loot rules are defined on a per-rarity basis.[12]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[13]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[17]
  • There won't be auto-looting pets.[18]
  • It will be possible to kick a player from a party prior to them acquiring loot.[19]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[19]Steven Sharif
Free-for-all.[16]
  • Whoever is first to loot gets the loot.[14]
Lootmaster.[12][16]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[16]
Round-robin.[12][16]
Need or greed.[12][16]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
Bidding system.[16]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[16]
    • The highest bidder wins the item.[16]
    • The gold then goes into a pool that is split among the rest of the party members.[16]

Loot tables

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[40]

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[42]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is its final state.[42]Jeffrey Bard

New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[43][44] This content adapts to the node progression of the zone it is in.[42][45]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[46]

美術圖

其他

引用

  1. Livestream, 17 November 2017 (15:56).
  2. 2.0 2.1 直播, 2021-06-25 (21:24).
  3. 3.0 3.1 3.2 訪談, 2023-09-10 (34:51).
  4. About Ashes of Creation.
  5. 5.0 5.1 5.2 5.3 訪談, 2021-06-13 (22:20).
  6. 直播, 2017-07-28 (43:57).
  7. 直播, 2017-05-05 (11:55).
  8. 8.0 8.1 直播, 2022-07-29 (1:23:56).
  9. 直播, 2022-02-25 (1:03:32).
  10. 直播, 2018-04-8 (PM) (3:56).
  11. 11.0 11.1 11.2 11.3 11.4 Podcast, 2018-05-11 (24:23).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 影片, 2023-01-27 (16:44).
  13. 13.0 13.1 影片, 2023-01-27 (32:01).
  14. 14.0 14.1 直播, 2020-11-30 (1:01:40).
  15. 直播, 2020-07-25 (1:24:56).
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 Group dynamics blog.
  17. 直播, 2023-01-27 (1:08:06).
  18. 直播, 2022-04-29 (1:04:52).
  19. 19.0 19.1 直播, 2023-05-31 (1:07:45).
  20. 直播, 2020-11-30 (1:12:03).
  21. 21.0 21.1 訪談, 2020-07-18 (27:11).
  22. 直播, 2017-05-24 (44:14).
  23. steven-glint.png
  24. 訪談, 2023-09-10 (53:47).
  25. 直播, 2021-03-26 (1:07:33).
  26. a419c5398b542a713545e4f393d67215.png
  27. Podcast, 2017-05-05 (43:05).
  28. steven-glint-rarity-level.png
  29. 直播, 2017-05-03 (35:25).
  30. 訪談, 2020-07-18 (1:00:15).
  31. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  32. 32.0 32.1 訪談, 2020-07-19 (8:43).
  33. February 8, 2019 - Questions and Answers.
  34. 訪談, 2020-07-20 (21:57).
  35. 直播, 2018-04-8 (PM) (55:49).
  36. 36.0 36.1 直播, 2020-07-25 (46:08).
  37. 直播, 2020-12-22 (1:15:01).
  38. 直播, 2022-05-27 (1:14:46).
  39. 影片, 2022-05-27 (2:21).
  40. 40.0 40.1 直播, 2024-02-29 (1:22:09).
  41. Podcast, 2018-08-04 (1:44:54).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 直播, 2021-03-26 (50:33).
  43. 直播, 2021-03-26 (22:53).
  44. 直播, 2017-11-17 (36:22).
  45. 45.0 45.1 45.2 45.3 45.4 直播, 2017-11-17 (18:29).
  46. 46.0 46.1 46.2 46.3 MMOGames interview, January 2017
  47. steven-pois.png
  48. steven-dungeons.png
  49. 直播, 2022-04-29 (40:21).
  50. jindrack-pois.png