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Class kits
主要技能 (class abilities) are based on a player's archetype.[4][5]
- A player may choose a secondary archetype when they reach level 25.[6][7] The player can then augment their primary skills with effects from their secondary archetype.[4][6][7][5][8]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[9]
- Class skills are not affected by the type of weapon that is equipped.[10]
Bard skills
Bards fill a tactical non-healing hard support role. They will have more significance based on their mobility and placement in the battle.[12][13][14][15]
- Q: Give us a hint on their mechanic please?
- A: Proximity based skill combination melodies, through dance song and story. Hard utility and support, you will see in the future.[12]
- Bard mechanics include proximity-based skill combination melodies through dances, songs, and stories.[12][13][16]
- Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[17]
- Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[18]
- Bards can offer proximity-based or proc-based healing, but to a much lesser degree than Clerics.[13][14][19]
- Bards may be able to aid in the restoration of 法力.[20]
- Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[18] – Steven Sharif
- Bards will have a wide range of abilities to choose from, such as wordsmithing, acting, and musical aspects.[21]
- Bards are intended to not be purely support focussed. They will be a "jack of all trades", including offensive and defensive combat abilities in addition to support abilities and buffs.[25][26]
- Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[14] – Steven Sharif
- Bards will not be the "downtime" class. This is the role of social spaces within nodes.[26]
- Bards will have utility outside of combat, like all other classes.[28]
- In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[29] – Jeffrey Bard
Cleric skills
Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[30]
- Clerics have control over life and this may relate to utility abilities that relate to corruption.[31]
- There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[32][33]
- There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[33] – Steven Sharif
Skill | Icon | Source | Description |
---|---|---|---|
Barrier | Alpha-2 | Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[34][35] | |
Bless Weapon | Alpha-2 | Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[36][37] | |
Castigation | Alpha-1 | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[38][1][39][40] | |
Chains of Restraint | Alpha-2 | Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[41][42] | |
Communal Restoration | Alpha-2 | Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[43][44] This can overheal.[43] | |
Condemn | Alpha-2 | Stun target enemy for 3 seconds.[45][46] | |
Consecrating Wave | Alpha-2 | Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[47][48] | |
Defiant Light | Alpha-2 | Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[49][50] | |
Deliverance | Alpha-2 | Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[51][52] | |
Devotion | Alpha-1 | Launch an orb of energy into the air that will fall upon your target, healing them.[53][1][54][40] | |
Divine Censure | Alpha-1 | Hurls a radiant spear at the target, dealing damage.[55][1][56][40] | |
Divine Flare | Alpha-2 | Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[57][58] | |
Divine Infusion | Alpha-2 | Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[59][60][61][62] | |
Divine Light | Alpha-1 | Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[63][1] | |
Flash Cure | Alpha-2 | Instantly heal target ally. This may be used during other ability activations.[64][65] | |
Healing Touch | Alpha-2 | Heal target ally in melee range for a large amount of health.[66][67] | |
Judgment | Alpha-2 | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[68][69] | |
Mend | Alpha-2 | Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[70][71] | |
Radiant Burst | Alpha-1 | Heals allies around you in a wide area for a large amount.[72] Stacks up to 3 times.[1] | |
Regeneration | Alpha-1 | Bathe your target with restorative energy that heals them over time.[73][1] | |
Resplendent Beam | Alpha-2 | Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[74][75] | |
Resurrection | Alpha-1 | Resurrects a dead ally with 25% health and 15% mana.[76][1][77][40] | |
Smite | Alpha-2 | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[45][78] | |
Soothing Glow | Alpha-2 | Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[79][80] | |
Wings of Salvation | Alpha-2 | Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[81][82] An ally is defined as any non-combatant player or non-mob NPC.[83] |
Fighter skills
The 斗士 archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[84][85][86][87][88]
Skill | Icon | Description |
---|---|---|
Battle Cry | Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[89] | |
Blitz | Charge directly toward target enemy, dealing Physical damage to the target on arrival.[90] | |
Blood Fusion | Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[91] | |
Brutal Cleave | Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [92] | |
Cataclysm | Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[93] | |
Crippling Blow | Deal Physical damage and apply Snare to target enemy for 6 seconds.[94] | |
Exert | Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[95] | |
Form Of Celerity | While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[96] | |
Form Of Ferocity | While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[97] | |
Form Of Fluidity | While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[98] | |
Knock Out | Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[99] | |
Leap Strike | Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[100] | |
Lethal Blow | Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[101] | |
Lunging Assault | Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[102] | |
Maim | Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[103] | |
Overpower | Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[104] | |
Rupture | Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[105] | |
Whirlwind | Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[106] |
- Q: What percentage of Fighter skills are templated attacks versus requiring a target?
- A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[107] – Steven Sharif
Mage skills
Skill | Icon | Description |
---|---|---|
Arcane Beam | Deal (20%🢆) arcane damage to target enemy or a nearby enemy every 0.5 seconds for 8 seconds. Each hit also restores 3 mana.[108] | |
Arcane Circle | Place a powerful rune of magic upon the ground beneath you, grants Arcane Empowerment while standing within. Lasts 10 seconds.[109] | |
Arcane Empowerment | Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[110] | |
Arcane Eye | Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[111] | |
Arcane Volley | Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[112][113] | |
Ball Lightning | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[114][115][116] | |
Blink | Instantly teleport a set distance in the direction you are moving.[117][118] | |
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[119][120][114] | |
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[121][122][123] | |
Combust | Instantly combust your target, dealing (125%🢆) fire damage and applying Conflagrating if they are Burning.[124] | |
Cone of Cold | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[114][125][126] | |
Elemental Empowerment | Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[127] | |
Fireball | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[128] | |
Fissure | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[129] | |
Frostbolt | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[130][131] | |
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[132][133] | |
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[134] | |
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[135] | |
Quake | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[136] | |
Shell | Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.[137][138] | |
Slumber | Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[139][140][141] |
Ranger skills
The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[142]
- Some abilities require a bow to be equipped.[4][143][144][145]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[146]
- The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[4]
Skill | Icon | Description |
---|---|---|
Air Strike | Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[147] The root effect is nature based.[148] | |
Barrage | Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[149] | |
Bear Trap | Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[150] | |
Call of the Wild | Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[151] | |
Camouflage | You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[152] | |
Disengage | Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[153] | |
Headshot | Deals 175% physical damage to target enemy.[154] | |
Hunt of the Bear | Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[155] | |
Hunt of the Raven | Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[156] | |
Hunt of the Tiger | Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[157] | |
Imbue Ammo: Barbed | Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time. Each application applies 3 seconds of duration to the target, up to a maximum of 30 seconds. 10 charges.[158] | |
Imbue Ammo: Concussive | Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack. 10 charges.[159] | |
Imbue Ammo: Weighted | Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[160] | |
Lightning Reload | Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[161] | |
Mark of the Bear | Marks the target, reducing their mitigation by 25%.[162] | |
Mark of the Raven | Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[163] | |
Mark of the Tiger | Marks the target, increasing critical chance versus the target by 50%.[164] | |
Piercing Shot | Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[165] | |
Raining Death | Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[166] | |
Scatter Shot | Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[167] | |
Snipe | Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[168] | |
Thundering Shot | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[169] | |
Vine Field | Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[170] |
Rogue skills
All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[171]
- Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[172]
- These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[172]
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[172] – Steven Sharif
Skill | Icon | Description |
---|---|---|
Stealth | This does not render a player completely invisible.[173] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[174] |
Summoner skills
The summoner uses abilities that channel through their summons (also referred to as class skill pets).[175][176]
- You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[3] – Steven Sharif
- Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[175][176]
- Summoners will not be able to fuse with or be taken over by their normal summons.[175][176]
- In the case of siege summons the summoner does become the summon.[175][179]
- Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[180]
- Summoner summons are not the same as combat pets.[181]
- Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[182]
- The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[182] – Steven Sharif
- Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[183]
- Summons can be leveled through the application of skill points to their active skill.[3]
- Summons will be able to use crowd control (CC).[184]
- Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[185]
- Summons follow the same PvP flagging rules as players and share the player's flag status.[186][187]
- Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[186] – Steven Sharif
Summoners summon different varieties of summons, depending on the class and augments they choose.[188][189]
- Animals.[189]
- Spirits.[189][190]
- Skeletons, zombies and other undead summons will be possible with death-based cleric augments.[183][190]
- Corpses (potentially).[189]
- Some summoners may summon multiple things.[189]
- Other summoners may only summon one powerful thing.[189]
- Certain summoners may only be able to summon effects and/or temporary energies.[189]
增强 from a secondary archetype can be applied to a summon.[191]
- For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[191] – Steven Sharif
Tank skills
Skill | Icon | Source | Description |
---|---|---|---|
Absorption Field | Alpha-2 | A field of absorption.[192] | |
Aegis | Alpha-2 | Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[193] | |
Ancestral Bolas | Alpha-2 | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[194] | |
Grapple | Alpha-2 | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[195][196] | |
Grit | Alpha-2 | Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[197] | |
Hatred | Alpha-0 | Single target that adds hate.[198] | |
Inciting Strikes | Alpha-2 | Slashes twice in a forward cone while adding additional threat.[199] | |
Indomitable Spirit | Alpha-2 | 30% increased max HP and 30% increased healing received.[200] | |
保护 | Alpha-2 | Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[201] | |
Rush of Courage | Alpha-2 | You feel a surge of resolve - gain 100 Courage.[202] | |
Shake It Off | Alpha-2 | Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[203] | |
Shield Assault | Alpha-2 | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[204] | |
Slam | Alpha-2 | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[205] | |
Tremoring Bellow | Alpha-2 | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[206] |
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7
- ↑ 直播, 2017-10-16 (1:00:44).
- ↑ 3.0 3.1 3.2 访谈, 2018-08-08 (22:27).
- ↑ 4.0 4.1 4.2 4.3 直播, 2023-12-19 (1:20:41).
- ↑ 5.0 5.1
- ↑ 6.0 6.1 直播, 2023-07-28 (1:04:27).
- ↑ 7.0 7.1 访谈, 2020-07-18 (1:05:04).
- ↑
- ↑ 直播, 2021-11-19 (50:38).
- ↑ 影片, 2022-09-30 (17:00).
- ↑ 直播, 2021-09-24 (1:18:06).
- ↑ 12.0 12.1 12.2
- ↑ 13.0 13.1 13.2 直播, 2023-04-07 (1:05:57).
- ↑ 14.0 14.1 14.2 Podcast, 2021-04-11 (13:30).
- ↑ 直播, 2018-01-18 (45:52).
- ↑ 直播, 2022-12-02 (1:04:16).
- ↑ 访谈, 2020-07-19 (1:00:04).
- ↑ 18.0 18.1 直播, 2018-04-8 (PM) (46:11).
- ↑ 直播, 2020-07-25 (58:38).
- ↑ 影片, 2024-03-29 (55:06).
- ↑ 21.0 21.1 直播, 2019-06-28 (1:21:02).
- ↑ 直播, 2022-12-02 (1:26:47).
- ↑ 直播, 2018-04-8 (PM) (1:18:37).
- ↑ 直播, 2017-07-28 (40:15).
- ↑ 25.0 25.1 访谈, 2021-06-13 (8:33).
- ↑ 26.0 26.1 直播, 2017-05-17 (1:06:19).
- ↑ 直播, 2022-01-28 (1:09:26).
- ↑ 28.0 28.1 直播, 2017-05-19 (39:55).
- ↑ 直播, 2017-06-01 (22:58).
- ↑ Blog: The Gift of Life - Cleric Alpha One Preview.
- ↑ 直播, 2017-05-26 (19:03).
- ↑ 直播, 2023-07-28 (1:24:11).
- ↑ 33.0 33.1 直播, 2023-07-28 (1:07:30).
- ↑ 影片, 2023-07-28 (19:50).
- ↑
- ↑ 影片, 2023-07-28 (14:03).
- ↑
- ↑
- ↑ 影片, 2020-11-01 (0:33).
- ↑ 40.0 40.1 40.2 40.3
- ↑ 影片, 2023-07-28 (20:50).
- ↑
- ↑ 43.0 43.1 影片, 2023-07-28 (16:02).
- ↑
- ↑ 45.0 45.1 影片, 2023-07-28 (29:23).
- ↑
- ↑ 影片, 2023-07-28 (17:32).
- ↑
- ↑ 影片, 2023-07-28 (22:12).
- ↑
- ↑ 影片, 2023-07-28 (7:34).
- ↑
- ↑
- ↑ 影片, 2020-11-01 (1:09).
- ↑
- ↑ 影片, 2020-11-01 (0:51).
- ↑ 影片, 2023-07-28 (18:26).
- ↑
- ↑ 影片, 2023-07-28 (25:36).
- ↑
- ↑ 影片, 2023-05-31 (16:58).
- ↑
- ↑
- ↑ 影片, 2023-07-28 (10:03).
- ↑
- ↑ 影片, 2023-07-28 (23:28).
- ↑
- ↑ 影片, 2023-07-28 (15:15).
- ↑
- ↑ 影片, 2023-07-28 (5:16).
- ↑
- ↑
- ↑
- ↑ 影片, 2023-07-28 (12:04).
- ↑
- ↑
- ↑ 影片, 2020-11-01 (0:55).
- ↑
- ↑ 影片, 2023-07-28 (9:22).
- ↑
- ↑ 影片, 2023-07-28 (24:03).
- ↑
- ↑ 影片, 2023-07-28 (24:16).
- ↑ 访谈, 2023-09-10 (9:52).
- ↑ 影片, 2024-03-29 (3:50).
- ↑ 访谈, 2023-09-10 (16:56).
- ↑
- ↑ 直播, 2017-12-15 (1:00:36).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 直播, 2024-03-29 (1:56:56).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 影片, 2023-04-28 (22:13).
- ↑ 114.0 114.1 114.2 影片, 2023-09-29 (11:29).
- ↑
- ↑ 影片, 2023-04-28 (7:15).
- ↑
- ↑ 影片, 2023-04-28 (4:40).
- ↑ 影片, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ 影片, 2023-05-31 (12:12).
- ↑ 影片, 2023-04-28 (17:50).
- ↑
- ↑
- ↑ 影片, 2023-04-28 (11:22).
- ↑
- ↑
- ↑
- ↑
- ↑ 影片, 2023-04-28 (15:35).
- ↑
- ↑ 影片, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ 影片, 2023-04-28 (6:15).
- ↑ 影片, 2023-04-28 (17:22).
- ↑
- ↑ 影片, 2023-09-29 (11:23).
- ↑ 直播, 2023-05-31 (1:10:42).
- ↑ 直播, 2022-09-30 (49:16).
- ↑ Podcast, 2021-09-29 (40:50).
- ↑ 访谈, 2018-05-11 (16:32).
- ↑ 直播, 2023-12-19 (1:53:41L5DeC8wIcuM).
- ↑
- ↑ 影片, 2022-09-30 (15:28).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 172.0 172.1 172.2 直播, 2020-07-25 (42:49).
- ↑ 直播, 2022-01-28 (1:12:27).
- ↑ 直播, 2017-05-03 (49:39).
- ↑ 175.0 175.1 175.2 175.3 175.4 直播, 2023-03-31 (1:22:21).
- ↑ 176.0 176.1 176.2 176.3 直播, 2017-05-19 (10:06).
- ↑
- ↑
- ↑ 直播, 2017-05-26 (43:20).
- ↑ 直播, 2023-02-24 (1:27:22).
- ↑ 直播, 2020-10-30 (1:21:14).
- ↑ 182.0 182.1 访谈, 2022-01-14 (42:18).
- ↑ 183.0 183.1 直播, 2020-07-25 (1:41:46).
- ↑
- ↑ 直播, 2021-01-29 (1:21:01).
- ↑ 186.0 186.1
- ↑
- ↑ 访谈, 2021-06-13 (13:11).
- ↑ 189.0 189.1 189.2 189.3 189.4 189.5 189.6 直播, 2018-04-8 (AM) (0:58).
- ↑ 190.0 190.1 直播, 2018-04-8 (PM) (11:27).
- ↑ 191.0 191.1 直播, 2018-04-8 (PM) (24:11).
- ↑
- ↑ 影片, 2023-01-27 (9:54).
- ↑
- ↑ 影片, 2023-03-31 (9:55).
- ↑ 影片, 2023-01-27 (10:27).
- ↑ 影片, 2023-01-27 (5:21).
- ↑ 直播, 2017-10-16 (21:48).
- ↑ 影片, 2023-01-27 (6:41).
- ↑
- ↑
- ↑
- ↑
- ↑ 影片, 2023-01-27 (5:07).
- ↑
- ↑ 影片, 2023-01-27 (7:28).