Active skills

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Alpha-0 Ranger ability icons.
Alpha-0 Mage ability icons.

Players can build their characters with the active skills they want.[1]

  • Players are not given skills as they level up, they must choose what skills they take.[2]
  • The number of skills on the action bar will be contained (fewer than 30).[3]
  • For example: One Fighter will be different from another based on what active skills they have chosen.[3]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[4]
  • There is no spellbook requiring memorization.[5]

Primary skills

Primary skills (class abilities) are based on a player's archetype.[7] Players can personalize their primary skills with augmentation from a secondary archetype (secondary class).[7][8]

  • Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary class.[9]
  • Choosing the same primary and secondary archetype increases focus on that archetype.[11]
  • Each skill in the primary tree has a minimum of four augment choices from the secondary tree.[12]
  • Players receive skill points as they level. These can be used to level up skills within their skill tree.[13]
    • It will not be possible to max all skills in a skill tree.[13]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[2]
  • Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[14]
  • Active skills could look totally different after an augment gets applied.[15]

You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[15]Steven Sharif

Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[16]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[17]Steven Sharif

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[18]

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[19][18]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[18]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[18]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[22][23] Adds damage over time.[23] Snares after root breaks.[23]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[24] Lasso effect pulls the target to the tank and does damage.[25] Adds a stun.[25] Adds damage over time.[25]
Jump jump icon.png Dash with cooldown.[26] Cooldown is replaced by charges with individual cooldown.[26] Drops a bear trap at the location the ranger dashed from.[26]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[27] Enemies that are chained take extra damage from all incoming sources.[27] Allies in range when chain is cast gain extra health from heals.[27]
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]
Shield throw Throws shield and adds hate.[28] Changes to cone attack.[28] Add stun to the first target hit.[28]
Snare snare icon.png Foot pin roots target in place.[29][30] Adds a bleed.[30] Snares after root expires.[30]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[31] Increased resistances to being disabled.[31] Caster takes reduced damage while channeling.[31]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[32] Adds damage over time to targets and increases range.[32] Increases duration.[32]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[33] Traps stun instead of root.[33] Place up to two traps.[33]

Mobility

Very few abilities will require a player to remain stationary during combat.[34] Prone and crouch will likely not be in the game.[35]

Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.[36]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[37]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[38]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[39]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[40]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[41]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[42]
  • Duration: 1 sec
  • Cooldown: 20 sec
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[43]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[44]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[45]
  • Duration: 16 sec
  • Cooldown: 20 sec
Jump jump icon.png Dash with cooldown.[26] Cooldown is replaced by charges with individual cooldown.[26] Drops a bear trap at the location the ranger dashed from.[26]
Mage's escape mages escape icon.png Step into another dimension momentarily and emerge far ahead of your original position.[22] Blink teleport out of danger.[46] Clears targets and aggro reduction.[46] Clears crowd control.[46]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[7] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[47] Increased resistance to disable abilities.[47] Clears crowd control when sprint starts and removes silence.[47]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[48]
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[49]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[50]
  • Duration: 5 sec
  • Cooldown: 20 sec

Interrupts

Abilities with a cast bar can be interrupted during the cast.[34]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[51]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[52]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[53]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark (Tank ability) bulwark icon.png Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[24][54] Adds damage to the knockdown.[54] Tank is able to place the wall anywhere on the battlefield within a certain distance.[54]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[55] Additional physical and magical mitigation upon reaching the target for a short duration.[55] Does damage and knocks down enemies between caster and target.[55]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[56] Snares two targets in area.[56] Increases size and duration.[56]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[22][57] Knock down those hit by your arcane might.[22][57] Reduces focus cost and cooldown for the skill.[57]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[7] - -
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]

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Combat targeting

Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[4]

  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[21]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[21]Steven Sharif

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[59]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [59]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[60]

  • Hard Crowd control (CC)s may be housed in action oriented skills because they are skill shots that are more difficult to land.[60][21]
  • Softer CC's would be housed in tab-targeted abilities.[60]
Action targeted skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[51]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[52]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[53]
  • Duration: 1 sec
  • Cooldown: 8 sec
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[22][61] Adds damage over time to targets hit.[61] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[61]
Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![62]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![63]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![64]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[65]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[66]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[67]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[68]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[69]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[70]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Fire Potion Generates a fire explosion.[71] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[72] Arrow explodes upon reaching the end of its distance.[72] Enemies take burning damage for entering the flames.[72]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[73]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Melee strike melee strike icon.png Does damage and adds hate.[74] Damage over time hate over time.[74] Changes to cone effect.[74]
Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[75]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[76]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[77]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[78]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[79]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[29][80] Chance to cause bleed damage over time.[29][80] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[80]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[22][57] Knock down those hit by your arcane might.[22][57] Reduces focus cost and cooldown for the skill.[57]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[24] Pulls targets in a cone to the caster and does damage.[81] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[81] Increases the arc radius to 360°.[81]
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]
Shield throw Throws shield and adds hate.[28] Changes to cone attack.[28] Add stun to the first target hit.[28]
Slice slice icon.png Cone melee attack.[82] Becomes a 360° melee attack.[82] Adds hemorrhage (bleed) damage.[82]
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[83]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[84]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[85]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[86]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[87]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Tab targeted skill Icon Rank 1 Rank 2 Rank 3
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[55] Additional physical and magical mitigation upon reaching the target for a short duration.[55] Does damage and knocks down enemies between caster and target.[55]
Charged beam charged beam icon.png Channels a beam attack to a single target.[88] Damages over time after channel.[88] Damages enemies between caster and target.[88]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[24][89] Increases damage that's redirected.[89] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[89]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[90] Increases duration of death prevention buff.[90] Resurrects target to 100% hit points and mana points.[90]
Hatred hatred icon.png Single target that adds hate.[91] Add a forced target lock.[91] Add hate over time per tick.[91]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[22][23] Adds damage over time.[23] Snares after root breaks.[23]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[24] Lasso effect pulls the target to the tank and does damage.[25] Adds a stun.[25] Adds damage over time.[25]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[22][92] Becomes a burn (damage over time).[92][22] Area of effect around the target.[92]
Knockback shot knockback shot icon.png Knocks a target back X distance.[93] Adds damage.[93] Add knockdown.[93]
Life bolt Deal damage to enemy based on the casters missing health.[94] Adds an area of effect.[94] Slows enemies hit by the blast.[94]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[24] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[29][30] Enemy takes additional magical damage.[30] Increases the duration of this debuff.[30]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[95] Adds heal over time.[95] Adds damage over time to adjacent enemies.[95]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[96] Banished target gets extra mana while banished.[96] Reduced cooldown.[96]
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]
Shield throw Throws shield and adds hate.[28] Changes to cone attack.[28] Add stun to the first target hit.[28]
Snare snare icon.png Foot pin roots target in place.[29][30] Adds a bleed.[30] Snares after root expires.[30]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[31] Increased resistances to being disabled.[31] Caster takes reduced damage while channeling.[31]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[22] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[97] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[33] Traps stun instead of root.[33] Place up to two traps.[33]

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[99]

  • A hot key can be used to toggle reticle mode on and off.[99]
  • Left mouse click is used for basic weapon attacks.[100]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[100]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[101]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[102][103]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[102]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[103]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[104][105]

Headshot mechanics

Headshot mechanics will be implemented in 创造的灰烬 based on testing.[106]

  • If headshots are implemented, they will be along the lines of a higher critical chance.[106]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[106]Steven Sharif

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[107]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[107]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[107]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[107]Jeffrey Bard

See also

引用

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  2. 2.0 2.1 Livestream, 16 November 2017 (30:02).
  3. 3.0 3.1 Livestream, 3 May 2017 (17:59).
  4. 4.0 4.1 Livestream, 16 November 2017 (30:45).
  5. Livestream, 19 May 2017 (43:09).
  6. Video, 7 February 2017 (0:02s).
  7. 7.0 7.1 7.2 7.3 progression.png
  8. class secondary.png
  9. February 8, 2019 - Questions and Answers.
  10. Livestream, 26 July 2019 (1:09:22).
  11. class same.png
  12. Livestream, 9 February 2018 (41:56).
  13. 13.0 13.1 Livestream, 28 July 2017 (19:05).
  14. Livestream, 8 April 2018 (PM) (20:45).
  15. 15.0 15.1 Interview, 11 May 2018 (53:15).
  16. Livestream, 16 October 2017 (1:00:44).
  17. Interview, 8 August 2018 (22:27).
  18. 18.0 18.1 18.2 18.3 18.4 Livestream, 24 May 2017 (45:12).
  19. Livestream, 16 October 2017 (25:56).
  20. Livestream, 9 February 2018 (28:17).
  21. 21.0 21.1 21.2 21.3 Livestream, 8 April 2018 (PM) (37:57).
  22. 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 PAX West 2017 Mage poster.
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Livestream, 16 October 2017 (39:02).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 PAX West 2017 Tank poster.
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 Livestream, 16 October 2017 (23:02).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Livestream, 16 October 2017 (45:52).
  27. 27.0 27.1 27.2 Livestream, 16 October 2017 (34:52).
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 28.8 Livestream, 16 October 2017 (28:36).
  29. 29.0 29.1 29.2 29.3 29.4 PAX West 2017 Ranger poster.
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 Livestream, 16 October 2017 (44:49).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Livestream, 16 October 2017 (36:15).
  32. 32.0 32.1 32.2 Livestream, 16 October 2017 (43:14).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 Livestream, 16 October 2017 (47:29).
  34. 34.0 34.1 Livestream, 8 May 2017 (43:30).
  35. stevenclarification.png
  36. Livestream, 4 June 2018 (25:50).
  37. Alacrity rank 1.
  38. Alacrity rank 2.
  39. Alacrity rank 3.
  40. Blink rank 1.
  41. Blink rank 2.
  42. Blink rank 3.
  43. Catfall rank 1.
  44. Catfall rank 2.
  45. Catfall rank 3.
  46. 46.0 46.1 46.2 Livestream, 16 October 2017 (39:42).
  47. 47.0 47.1 47.2 Livestream, 16 October 2017 (46:22).
  48. Livestream, 28 June 2019 (34:07).
  49. Warp Space rank 2.
  50. Warp Space rank 3
  51. 51.0 51.1 Arcanic Power rank 1
  52. 52.0 52.1 Arcanic Power rank 2
  53. 53.0 53.1 Arcanic Power rank 3
  54. 54.0 54.1 54.2 Livestream, 16 October 2017 (22:37).
  55. 55.0 55.1 55.2 55.3 55.4 55.5 Livestream, 16 October 2017 (26:54).
  56. 56.0 56.1 56.2 Livestream, 16 October 2017 (42:08).
  57. 57.0 57.1 57.2 57.3 57.4 57.5 Livestream, 16 October 2017 (40:14).
  58. Video, 17 August 2018 (0:01).
  59. 59.0 59.1 59.2 59.3 59.4 Podcast, 4 August 2018 (1:07:59).
  60. 60.0 60.1 60.2 60.3 60.4 60.5 Podcast, 4 August 2018 (1:11:05).
  61. 61.0 61.1 61.2 Livestream, 16 October 2017 (39:15).
  62. Bulwark rank 1.
  63. Bulwark rank 2.
  64. Bulwark rank 3.
  65. Crimson Blast rank 1.
  66. Crimson Blast rank 2.
  67. Crimson Blast rank 3.
  68. Darkness rank 1
  69. Darkness rank 2
  70. Darkness rank 3
  71. Livestream, 17 August 2018 (7:49).
  72. 72.0 72.1 72.2 Livestream, 16 October 2017 (46:52).
  73. Frost Potion rank 1.
  74. 74.0 74.1 74.2 Livestream, 16 October 2017 (29:08).
  75. Meteor Storm rank 2.
  76. Meteor Storm rank 3.
  77. Miasma rank 1.
  78. Miasma rank 2.
  79. Miasma rank 3.
  80. 80.0 80.1 80.2 Livestream, 16 October 2017 (44:06).
  81. 81.0 81.1 81.2 Livestream, 16 October 2017 (24:37).
  82. 82.0 82.1 82.2 Livestream, 16 October 2017 (47:14).
  83. Stamina Drain rank 1.
  84. Stamina Drain rank 2.
  85. Stamina Drain rank 3.
  86. Stillblade ability rank 1.
  87. Stillblade ability rank 2.
  88. 88.0 88.1 88.2 Livestream, 16 October 2017 (42:42).
  89. 89.0 89.1 89.2 Livestream, 16 October 2017 (23:30).
  90. 90.0 90.1 90.2 Livestream, 16 October 2017 (33:48).
  91. 91.0 91.1 91.2 Livestream, 16 October 2017 (21:48).
  92. 92.0 92.1 92.2 Livestream, 16 October 2017 (38:35).
  93. 93.0 93.1 93.2 Livestream, 16 October 2017 (46:43).
  94. 94.0 94.1 94.2 Livestream, 16 October 2017 (36:57).
  95. 95.0 95.1 95.2 Livestream, 16 October 2017 (31:58).
  96. 96.0 96.1 96.2 Livestream, 16 October 2017 (40:23).
  97. PAX West 2017 Cleric poster.
  98. Livestream, 27 September 2018 (17:52).
  99. 99.0 99.1 Livestream, 9 July 2018 (58:26).
  100. 100.0 100.1 Interview, 8 August 2018 (27:04).
  101. Interview, 17 August 2018 (3:58).
  102. 102.0 102.1 Interview, 17 August 2018 (4:31).
  103. 103.0 103.1 Interview, 17 August 2018 (6:03).
  104. Newsletter, 7 August 2018
  105. Livestream, 8 April 2018 (PM) (41:44).
  106. 106.0 106.1 106.2 Interview, 20 October 2018 (9:10).
  107. 107.0 107.1 107.2 107.3 Livestream, 27 September 2018 (34:49).