電競

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電競 is not the main focus of Ashes of Creation, but the game may move in that direction if the gameplay is compelling, competitive, and fun.[2][3]

What I would say as an MMO player is Esports tends to miss out on a core element that's unique to MMORPGs, which is progression; and it's difficult to represent that progression in the traditional Esports format that we see with other games and genres today. However, what I will say is that I have participated in some MMOs that have stood up cross-server competitions and I've really personally enjoyed those types of cross-server competitions where you bring the best that those individual servers have to offer with regards to groups, or teams, or constant parties as we like to call them; and you allow them to compete in an arena format, or in a castle siege format. Like that is super cool. I love that server versus server type of competition and I think that's where there is a potential to do something interesting with regards to Esports and the MMORPG genre.[2]Steven Sharif

Server vs server

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

The arena system may support cross-server combat.[4]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[5]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[6]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[6]Jeffrey Bard

競技場

競技場 are instanced PvP scenarios and are not part of open world PvP.[8][9]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[8]Steven Sharif

PvP 賽季

Performance in various PvP systems (such as 商隊, 競技場, 公會戰) is measured over the course of 6 month PvP 賽季. At the end of each season, a player's cumulative score may unlock various rewards.[8][17]

视觉效果

其他

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