法力

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Resting and mana regeneration.[1]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[2]Steven Sharif

Mana Regeneration.png

法力 is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[3][4][5]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[3]Steven Sharif

数值

Alpha-1 早期概念角色界面[8]

角色数值和属性[9][10]

数值 基础数值 等级 1 牧师 等级 1 法师 等级 1 坦克
生命力[11][12] 生命力 224
法力[11] 法力 293
力量[11][9][10] 力量 10
敏捷[11][9][10] 敏捷 10
体质[11][9][10] 体质 10
意志[11] 意志 12
智慧[11][9][10] 智慧 14
精神[11][9][10] 精神 13
追加物理伤害[11] 力量 13
物理失效修正[11] 力量 12
追加物理爆击伤害[11] 力量 12
物理技能冷却.[11] 敏捷 6
追加物理爆击率.[11] 敏捷 6
追加物理闪避.[11] 敏捷 7
物理命中.[11] 敏捷 192
生命力恢复.[11] 体质 3
物理防御.[11] 体质 7
物理失效防御 体质 7
物理格挡率.[9][10][13] 体质 17
法术伤害.[9][10] 意志 24
法术爆击伤害 意志 23
法术失效率 意志 13
法术施放速度 智慧 6
法术冷却修正 智慧 7
法术爆击率[13] 智慧 7
法术命中 智慧 8
法力恢复 精神 3
法术防御 精神 8
法术失效防御 精神 8
法术格档率[9][10][13] 精神 18

特定数值的效益将受递减影响,但不设有上限。[14]

Most stats are contested, which means you're testing your rating versus other people's ratings. So you figure out what the end result is... but we're not going to go for like hard caps for sure.[14]Jeffrey Bard

角色定位

Ashes of Creation has the traditional trinity of 坦克, DPS (damage dealers) and Support (healer or non-healer) roles.[15][16][17]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[18]Steven Sharif

Archetype resources

Archetype resources (also called Class resources) are generated by certain skills based on specific criteria.[19] The current design approach is for every archetype to have its own resource, in addition to 法力, which is universal across all archetypes.[3][20][4][5]

Archetype resource Icon Archetype
Combat Momentum Fighter Momentum Buff Icon.png 斗士
Courage Courage icon.png 坦克
Divine Power Divine Power Icon.png 牧师
Stamina StaminaIcon.png Universal

其他

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